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Re: Blight's 'Fixes' to his collision
Hi there,
I'm writing this post to relay my opinion on the changes/'fixes' to Blight's collision in the hopes that when the Devs have time, they might return to him in order to fix some worrying issues. Before the changes, I had issues with Blight's collision between 4 and 5 times out 10. This was playable, if a little annoying when it happened -- but it was manageable. Post-changes, that figure goes up to between 7 and 8 times out 10. This is not as easily managed as it was pre-fix. I find that collision is far more unreliable than before, and things that should respond the same, such as the result of 'Rushing' against cars, which in my understanding would have similar -- if not the same -- hitboxes, simply do not. While on at least one occasion, the 'Rush' was 'successful', yet instead of completing the action as expected, instead what occurred was The Blight becoming frozen in place until his power became exhausted. While many killer mains believe that winning is all about the "4k", I disagree, finding my fun in chases, something that Blight USED to excel at for me. As long as this issue persists, I feel unable to play The Blight as this biggest selling point has been effectively neutralised. I hope that the Devs will take some time whenever they can to try and fix these issues for good because I truly love every aspect of The Blight: from his character to the Dev's intent for his power.
Thank you
Comments
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Agreed. They gutted him.
Cars, fences and even walls cause you to slide now and the camera forcing you to look "straight" is ridiculous.
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Yeah, what ever they did to the collision nerft him hard.
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