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Lucky Break change needs a tweak.
So... Current Lucky Break is a very sinergy dependent perk whose application isn't really good. New Lucky Break however, will become a really useful perk. It's almost guaranteed that you'll loose the killer in that first chase if you pair it with Iron Will. But that's the issue, a perk that's useful once per match isn't a good perk. This is why every survivor endgame perk is useless with the exception of Adrenaline. From my POV, this HYPER powerful effect should last 30/40/50 seconds (or less) and it should be able to reactivate. For me, the perk should be managed by the chase status. If you escape a chase, the perk resets it's duration. This encourages you to heal faster and makes chases longer. This chase would also mean that as long as you don't get downed, all your chases are going to be really quick and effective.
TL;DR : Lucky Break should be managed by the chase status (if you escape, the duration resets) and the time limit should be reduced a lot so you're encouraged to escape the chase quickly to immediately heal.
Comments
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....CHASE MECHANIC BASED STUFF NEVER WORKS MOONWALKKKIIIIIIINNNNNNNNGGGG
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They definitely overbuffed the hell out of Lucky Break
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I didn't consider that I- but still, I don't think a perk that triggers once per match is useful (exception is Adrenaline)
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It still has a duration. For now, it's only a helpful tool to escape certain killers. Trap based killers, insta down killers, or Plague and Legion who have other detection tools won't be that bothered by this perk.
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Will it beat the current meta? Probably not. The meta hasnt changed for 4 years. Definitely strong though.
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Lucky Break Iron Will will be meta, 100%, especially considering how much it destroys Spirit.
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I thought spirits mainly dont give a crap about iron will because stridor exists? Yeah not having scratch marks now i guess does screw her over a lot. Ey spirit counter! And pretty much everyone else on a map like lerys. Except oneshots.
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I did realise how much it counters both Nurse and Spirit. But still, this perk can be countered.
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Is lucky break only useful once? The timer is global and caries over if you heal. If you have a medkit you can use the perk several times.
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Lucky break was always perk that was supposed to be focused around blood pool and imo it should stay like that.
I don't get why we can't get pernament removal of blood pools for lucky break and give the new no scratch marks for X duration to perks like lightweight that fit that flavor much more.
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this is a much better idea than mine ngl
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I though that was going to get removed because of its new effect. The perk would be completely broken otherwise if you bring a MedKit with Self Care or Built to Last.
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They are cutting the timer in half.
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They should make blood marks disappear permanently and keep scratch marks on 90 second timer.
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Still, don't you agree that 90 seconds is more than enough to escape a chase against a regular killer and go and heal?
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With no scratchmarks and blood in combo with other perks? Yeah
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