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Lucky Break change needs a tweak.

notlonely
notlonely Member Posts: 391
edited April 2021 in Feedback and Suggestions

So... Current Lucky Break is a very sinergy dependent perk whose application isn't really good. New Lucky Break however, will become a really useful perk. It's almost guaranteed that you'll loose the killer in that first chase if you pair it with Iron Will. But that's the issue, a perk that's useful once per match isn't a good perk. This is why every survivor endgame perk is useless with the exception of Adrenaline. From my POV, this HYPER powerful effect should last 30/40/50 seconds (or less) and it should be able to reactivate. For me, the perk should be managed by the chase status. If you escape a chase, the perk resets it's duration. This encourages you to heal faster and makes chases longer. This chase would also mean that as long as you don't get downed, all your chases are going to be really quick and effective.


TL;DR : Lucky Break should be managed by the chase status (if you escape, the duration resets) and the time limit should be reduced a lot so you're encouraged to escape the chase quickly to immediately heal.

Post edited by EQWashu on

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