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Huntress Consistency Changes
NMCKE
Member Posts: 8,243
Disclaimer: This is just to make the Huntress more consistent since her hatchets can be kinda funny sometimes! If you have any salt, our salt management mod or @Lowbei will take care of you. Remember, it's okay to disagree with me but please act civil and tell me WHY you disagree with me. The why is really important when you disagree with me! Thank you!
Huntress Changes:
-Projectile speed is increased by 25%
-A new hit detection system will look at if the visual hatchet animation touches the survivor model, if this ever happens, it will register as a hit.
Huntress Changes:
-Projectile speed is increased by 25%-A new hit detection system will look at if the visual hatchet animation touches the survivor model, if this ever happens, it will register as a hit.
Reasoning:
It's now gonna be slightly harder to hit survivors since the actual hatchet will need to connect to the survivor's model. However, to compensate, the Huntress' hatchets will projectile speed is increased. Note that this won't be a hitscan ranged weapon and will still be a projectile so you can still have some counter play but with little room for error!0
Comments
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Problem with this is no one is ever gonna use anyone but Claudette because she is tiny dark and sometimes impossible to see and now harder to hit. I like the way hitboxes work now. Everyone has the same hitbox. So if it hits the air near a Claudette and hits it would have hit a dwights head/shoulder I think this way is a little more balanced for purposes like no one having an advantage.
If they employed some of my ideas to make survivors unique. Like giving some people small boosts to things like
meg runs 1% faster and recovers from exhaustion 10% faster
claudette people heals faster
jake sabos a tad bit quicker.
i think you get it. I had a list of this so everyone would be more unique and not just re-skins. But for now I think the hitboxes should stay the same0 -
xxaggieboyxx said:Problem with this is no one is ever gonna use anyone but Claudette because she is tiny dark and sometimes impossible to see and now harder to hit. I like the way hitboxes work now. Everyone has the same hitbox. So if it hits the air near a Claudette and hits it would have hit a dwights head/shoulder I think this way is a little more balanced for purposes like no one having an advantage.
If they employed some of my ideas to make survivors unique. Like giving some people small boosts to things like
meg runs 1% faster and recovers from exhaustion 10% faster
claudette people heals faster
jake sabos a tad bit quicker.
i think you get it. I had a list of this so everyone would be more unique and not just re-skins. But for now I think the hitboxes should stay the same0 -
Nickenzie said:xxaggieboyxx said:Problem with this is no one is ever gonna use anyone but Claudette because she is tiny dark and sometimes impossible to see and now harder to hit. I like the way hitboxes work now. Everyone has the same hitbox. So if it hits the air near a Claudette and hits it would have hit a dwights head/shoulder I think this way is a little more balanced for purposes like no one having an advantage.
If they employed some of my ideas to make survivors unique. Like giving some people small boosts to things like
meg runs 1% faster and recovers from exhaustion 10% faster
claudette people heals faster
jake sabos a tad bit quicker.
i think you get it. I had a list of this so everyone would be more unique and not just re-skins. But for now I think the hitboxes should stay the same0 -
xxaggieboyxx said:Nickenzie said:xxaggieboyxx said:Problem with this is no one is ever gonna use anyone but Claudette because she is tiny dark and sometimes impossible to see and now harder to hit. I like the way hitboxes work now. Everyone has the same hitbox. So if it hits the air near a Claudette and hits it would have hit a dwights head/shoulder I think this way is a little more balanced for purposes like no one having an advantage.
If they employed some of my ideas to make survivors unique. Like giving some people small boosts to things like
meg runs 1% faster and recovers from exhaustion 10% faster
claudette people heals faster
jake sabos a tad bit quicker.
i think you get it. I had a list of this so everyone would be more unique and not just re-skins. But for now I think the hitboxes should stay the same0