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Iri Head ReReWork

the iri Add on is basically lazy reworked. you should still be able to carry 3 hatchets with the purple add on but the affect should be reworked

so my idea is simple but also more fun to use:

1 Hatchet Base / 3 with add on

iridescent head should still one shot survivors but only if they are atleast 20-25 Meters away.

up on close they should inflict the bleeding effect

this would nerf the stupid hatchet over pallets one shots and actually require some skill to the throws

since its easier for survivors to dodge them...

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im a Huntress Main and i like the changes to the exhaustion Perks/ only 5 seconds should be increased to 10 seconds, other then that i like the changes they made

i was used to never worry about dh since the 90 seconds counter was insane

but now with 5 seconds if you hit them on a pallet the effect is simply useless. so its a add on no one will use anymore

new add on with the movement is great with some speed increasing perks





Comments

  • DoomedMind
    DoomedMind Member Posts: 793

    I agree that IriHead had to be nerfed because point-blank hatchets were impossible to avoid (as you said, hatchets over pallets, it was an impossible situation for survivors).

    I'm more for a 16 meters distance one shot, so it is still a dangerous thing, but not abusable.

  • JPLongstreet
    JPLongstreet Member Posts: 6,077

    I have to believe pretty much all parts of this rework are negotiable, except busting up the one shot combo with the belt. Deep down i think we all knew it would happen.