Pig Rework!
This pig rework concept will include every single add-on, perk, and ability that needs to be changed in my opinion. You may not agree with some of these things but right now pig is one of the worst killers due to RNG. Putting that aside, lets get to it:
Abilities
- Re-add Reverse Bear Trap activation during End Game Collapse. If leaving exit gates, you will get blocked off for 3 seconds and if you ignore this and leave anyway, your timer will go off instantly. However, not need to worry survivors. Getting Bear traps off your head during End Game Collapse is guaranteed.
- Reverse bear trap setting time reduced to 3s by default (from 3.3s)
- Jigsaw Skill check chance reduced to 75% (from 80%)
Add-ons
- Rules set No.2: Disables the survivors' ability to see jigsaw box auras once reverse bear trap is put on the survivor
- Amanda's Letter: Crouching within 12 metres of survivors reveals their aura, reduces amount of bear traps by 3, reduces jigsaw boxes by 1, slightly increases jigsaw skill check chance (+5%), requires the survivor to search at least one jigsaw box before survivor can take a trap off their head (1 guaranteed macabre search)
- Amanda's Secret: Gain a notification when a Survivor removes a bear trap, Auras of survivors removing bear traps are revealed to pig for 5 seconds, survivors that miss a skill check get their aura revealed for 10s after they leave a Jigsaw box (complete or incomplete)
- Jigsaw's Sketch: Increases available Jigsaw boxes by 1, Increases the amount of time to take search Jigsaw boxes by 2 seconds, slightly increases jigsaw skill check chance (+5%)
- Razor Wires (completely changed, so here is it with a new description): "A modification to the Reverse Bear Traps; Doing quick actions digs into your flesh and badly injures you, so you take it slow." Moderately Increases the amount of time requires on any sprint vault action. (6% on pallets, windows, lockers, etc.)
Perks
- Hangman's Trick: Gain a loud noise notification whenever a Survivor begins sabotaging a Hook, see the aura of any survivor within 2/3/4 metres of any hook, Reduces time taken to sabotage a hook by 20%, gives Exposed Status Effect to anybody sabotaging a hook
- Surveillance: (keep what was previous, but increase generator repair hearing distances by 2m)
What do you guys think of this? do you think this solves a lot of pig's issues or just makes her better but still heavily reliant on RNG?
Comments
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I like the Hangman's Trick idea it would counter sabotaging while carrying a survivor to the hook your looking at but the razor wires sounds really strong
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-EGC Collapse changes: Eh, don't see the need to make removal of the Trap guaranteed. At that point, it's only marginally better than the current situation. The rest of that seems good, though. Maybe make Traps de-activate if there's only one Survivor left to not screw them over.
-Reduce Trap setting time: Seems harmless.
-Reduce Skill Check chance: Also fine.
-Rules Set No. 2: Not a fan. There's a reason people always say to just do gens instead of get the Trap off with the current RSN2, and it's that finding the right box when you can't see them is miserable.
-Amanda's Letter: This feels like a hodge podge to me. I think stripping the current Amanda's Letter of all its downsides is good enough. Also the guaranteed Macabre Search thing should be basekit IMO.
-Amanda's Secret: I assume that the downside to not see boxes is removed in this version. In that case, I like it. This is actually a GOOD way to do an add-on that punishes missed Skill Checks on a Jigsaw Box.
-Jigsaw's Sketch: Don't support adding the increased search time without nerfing Crate of Gears. The extra percentage of Skill Checks feels negligible.
-Razor Wires: This seems like it would encourage tunneling RBT'd Survivors something fierce. Not a fan.
-Hangman's Trick: This would not encourage me to use the perk, sadly. Sabotaging is just too infrequent from my personal experiences. I'd rather just use something like Starstruck, if I'm being honest.
-Surveillance: I guess, sure.
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