Feedback and Suggestions

Feedback and Suggestions

Iridescent Head rework?

I absolutely love Huntress, she's my favorite killer and I've put so much damn time into her. However, I will admit Iridescent Head (when combined with Infantry Belt at least) is busted due to her having an ability to insta-down from a distance, something not even Hillbilly can manage without some luck. Normally I'd be opposed to a nerf on something, but while I find Iri Head by itself to be okay, there's no good way to nerf the combo of it and an add-on that increases her hatchet capacity.
As such, my proposal is to change the effect of the add-on to give her infinite hatchets. Never having to reload would be a strong add-on worthy of being an ultra-rare while still not being an add-on that makes the game incredibly frustrating for survivors. Again, this is a suggestion, and I'd like to hear opinions from others on this in a civil manner.

Welcome to BHVR Forums

Please sign in to join in the discussions.

Comments

  • Member Posts: 319

    Ultra rare addons should be terrifying. Iridescent Heads is just that.

  • Member Posts: 441
    edited October 2018
    I get they should be terrifying, but they shouldn't be borderline busted. Infinite hatchets is pretty damn terrifying.
    Iridescent King and Iridescent Stone are great examples of terrifying but not broken ultra-rare add-ons. Same with Coxcombed Clapper and Bloody Coil. Ultra-rare add-ons need to be more like these.
  • Member Posts: 2,270

    I have another idea: leave Iridescent Head as it is now, just add a piercing ability, so you can shoot through survs and down more than one at a time.
    Or maybe an Explosive Head addon? That would be fun :)

  • Member Posts: 441
    Lmfao "piercing hatchet"
  • Member Posts: 1,642

    If I compare the ultra rare addon iridescent head against 4 of the ultra rare insta heals, its quite weak in comparison

  • Member Posts: 7,068

    @DeadByFlashlight said:
    If I compare the ultra rare addon iridescent head against 4 of the ultra rare insta heals, its quite weak in comparison

    I know i mean 1 insta downs, 1 insta brings back up but then it can't be reused anymore unlike the hatchets that can be refilled indefinitely. It'd be so broken if insta heal medkits could be refilled indefinitely from a locker or chest.

    Oh wait they can't which is why insta heal medkits are the weaker of the 2 since they're 1 time use only unlike Iridescent hatchet addon that is endless upon refill.

  • Member Posts: 441

    Insta-heals are definitely broken and a different problem altogether, one I don't have a solution for other than remove it tbh. But just because one side has something broken doesn't mean we should give broken stuff to another side as well. I'm fine with strong add-ons and strong items, but perks and add-ons/items that almost break the game entirely need to be redesigned (like old BNPs, the old insta-blinds, old moris, etc).

  • Member Posts: 498
    Somebody have the Dwight pic with the trapper mask on?? 
  • Member Posts: 7,068

    @Maximus7 said:
    Insta-heals are definitely broken and a different problem altogether, one I don't have a solution for other than remove it tbh. But just because one side has something broken doesn't mean we should give broken stuff to another side as well. I'm fine with strong add-ons and strong items, but perks and add-ons/items that almost break the game entirely need to be redesigned (like old BNPs, the old insta-blinds, old moris, etc).

    The devs have already stated they intend to nerf insta heals of both kinds so if they do it's only fair if hatchets get the same treatment.

  • Member Posts: 628
    She still gets Juked incredibly easily, and taking that combo means she is using base windup speed, so you have about 15 minutes to break Los or dodge the hatchet.


  • Member Posts: 7,068

    @ToastfaceKilla said:
    She still gets Juked incredibly easily, and taking that combo means she is using base windup speed, so you have about 15 minutes to break Los or dodge the hatchet.

    Good huntresses don't miss that easily and lets not forget mile wide hit boxes that let hatchets curve around corners by 3-5 feet.

  • Member Posts: 187

    95% of the times is 4k match granted vs SWF.
    100% vs solo.

  • Member Posts: 3,647
    No 

Welcome to BHVR Forums

Please sign in to join in the discussions.

Welcome to BHVR Forums

Please sign in to join in the discussions.