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Iridescent Head rework?

I absolutely love Huntress, she's my favorite killer and I've put so much damn time into her. However, I will admit Iridescent Head (when combined with Infantry Belt at least) is busted due to her having an ability to insta-down from a distance, something not even Hillbilly can manage without some luck. Normally I'd be opposed to a nerf on something, but while I find Iri Head by itself to be okay, there's no good way to nerf the combo of it and an add-on that increases her hatchet capacity.
As such, my proposal is to change the effect of the add-on to give her infinite hatchets. Never having to reload would be a strong add-on worthy of being an ultra-rare while still not being an add-on that makes the game incredibly frustrating for survivors. Again, this is a suggestion, and I'd like to hear opinions from others on this in a civil manner.

Comments

  • Justicar
    Justicar Member Posts: 319

    Ultra rare addons should be terrifying. Iridescent Heads is just that.

  • Maximus7
    Maximus7 Member Posts: 441
    edited October 2018
    I get they should be terrifying, but they shouldn't be borderline busted. Infinite hatchets is pretty damn terrifying.
    Iridescent King and Iridescent Stone are great examples of terrifying but not broken ultra-rare add-ons. Same with Coxcombed Clapper and Bloody Coil. Ultra-rare add-ons need to be more like these.
  • George_Soros
    George_Soros Member Posts: 2,270

    I have another idea: leave Iridescent Head as it is now, just add a piercing ability, so you can shoot through survs and down more than one at a time.
    Or maybe an Explosive Head addon? That would be fun :)

  • Maximus7
    Maximus7 Member Posts: 441
    Lmfao "piercing hatchet"
  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    If I compare the ultra rare addon iridescent head against 4 of the ultra rare insta heals, its quite weak in comparison

  • powerbats
    powerbats Member Posts: 7,068

    @DeadByFlashlight said:
    If I compare the ultra rare addon iridescent head against 4 of the ultra rare insta heals, its quite weak in comparison

    I know i mean 1 insta downs, 1 insta brings back up but then it can't be reused anymore unlike the hatchets that can be refilled indefinitely. It'd be so broken if insta heal medkits could be refilled indefinitely from a locker or chest.

    Oh wait they can't which is why insta heal medkits are the weaker of the 2 since they're 1 time use only unlike Iridescent hatchet addon that is endless upon refill.

  • Maximus7
    Maximus7 Member Posts: 441

    Insta-heals are definitely broken and a different problem altogether, one I don't have a solution for other than remove it tbh. But just because one side has something broken doesn't mean we should give broken stuff to another side as well. I'm fine with strong add-ons and strong items, but perks and add-ons/items that almost break the game entirely need to be redesigned (like old BNPs, the old insta-blinds, old moris, etc).

  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498
    Somebody have the Dwight pic with the trapper mask on?? 
  • powerbats
    powerbats Member Posts: 7,068

    @Maximus7 said:
    Insta-heals are definitely broken and a different problem altogether, one I don't have a solution for other than remove it tbh. But just because one side has something broken doesn't mean we should give broken stuff to another side as well. I'm fine with strong add-ons and strong items, but perks and add-ons/items that almost break the game entirely need to be redesigned (like old BNPs, the old insta-blinds, old moris, etc).

    The devs have already stated they intend to nerf insta heals of both kinds so if they do it's only fair if hatchets get the same treatment.

  • EldritchElise87
    EldritchElise87 Member Posts: 628
    She still gets Juked incredibly easily, and taking that combo means she is using base windup speed, so you have about 15 minutes to break Los or dodge the hatchet.


  • powerbats
    powerbats Member Posts: 7,068

    @ToastfaceKilla said:
    She still gets Juked incredibly easily, and taking that combo means she is using base windup speed, so you have about 15 minutes to break Los or dodge the hatchet.

    Good huntresses don't miss that easily and lets not forget mile wide hit boxes that let hatchets curve around corners by 3-5 feet.

  • Radiant
    Radiant Member Posts: 187

    95% of the times is 4k match granted vs SWF.
    100% vs solo.

  • Bravo0413
    Bravo0413 Member Posts: 3,647
    No