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Please Add the Ability to See Killer Ping

beached
beached Member Posts: 303
edited April 2021 in Feedback and Suggestions

I genuinely do not understand why this has yet to be implemented. You can see the exact ping of survivors down to the ms but why is this option not available for killers. I just played a match (all pc) and me and all of my teammates were getting hit literally from 2 seconds AFTER completing the pallet drop animation. Considering how many people in this game use VPN's to gain a competitive advantage there needs to be a way to check the ping of the killer. Pallets are already broken enough as is with no stun (which was supposed to be fixed but as we all know is not) so I really don't need a killer playing at 300ms hitting me from 10 meters away.

Me and my teammates were all at less than 60ms so it was not on our end and even in chase our reverse beartraps were still active for quite a while because of just how laggy this killer was. Please just make it visible so that we know we aren't insane when we get hit by a laggy killer completely after a pallet drop animation has ended we at least know it isn't a game breaking bug and just somebody playing on McDonalds wifi or VPN'ing.

Post edited by EQWashu on

Comments

  • TheArbiter
    TheArbiter Member Posts: 2,628

    I agree, im not sure why the killer can see all the survivor's ping, but the survivors cant see the killer's.

  • bjorksnas
    bjorksnas Member Posts: 5,729

    Honestly this part confuses me the most

    My lobby ping as killer, 60ms

    Survivors lobby ping, 30ms

    Gameplay: https://youtu.be/BMSR7vNPt-A

    For some reason killer ping just doesn't always add up and its weird

  • beached
    beached Member Posts: 303

    Ever since they changed survivor locomotion the desync has been so horrible. It was MUCH worse when it first released as we all remember getting hit from insanely far away but I know for a fact that during old locomotion I never experienced hits like I have the past few months. It's almost like they never needed to change locomotion to begin with...

  • bjorksnas
    bjorksnas Member Posts: 5,729

    No that was still server being really laggy when displaying killer animations about a second farther back then the killer actually was and nothing to do with survivor locomotion

    Desync has been horrible since dedicated servers since it pretty much singlehandedly introduced desync into the game by removing peer to peer match making, so instead of 1-100 killers having mcdonalds internet and gaining an advantage from it 100-100 killers get to enjoy the servers just providing them the benefits that comes with desync with none of the hassle.

    To be fair its improving over time but they still need something to make it a bit better

  • ChurchofPig
    ChurchofPig Member Posts: 2,770

    I mostly find it weird just because of hit validation. You can see one sides ping, but you can't see your own as killer? Even though a large part of hit validation has to do with killer ping? It doesn't make sense.

  • beached
    beached Member Posts: 303

    Yes! They say hit validation is supposed to improve this and I honestly have not seen a big difference. PvP servers before the time of dedicated servers were so much more reliable, despite the fact you would get that one leatherface every once in awhile who would have everybody lagging off the map almost. Survivor locomotion definitely didn't introduce desync but in my experience has made it worse during animations like vaulting windows and pallets. I have gotten some hits at vaults when I play killer that would have NEVER connected during the direct server days.