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(Xbox One) Base Console Framerate Issues / Bugs

ShadyNicNack
ShadyNicNack Member Posts: 27

I currently have an Xbox One.  It seems as if whenever there is an update, they forget about the consoles and our framerate issues happen all over. We are currently experiencing framerate issues on multiple Xbox One. Framerate Issues include:

Slow in game play, playable character are slower than other characters.

Constant lag and rubberbanding. Constant lag and rubberbanding into walls and objects.  Especially during any chase or when on screen of multiple people (killers and survivors).

Frames drop, Screen goes black for milisecond, screen freezes and etc when near multiple characters on same screen.  

Play is choppy and hard to detect where you are in chase.

Playable character seems to feel a bit floaty, and due to constant framerate issues, character seems to walk on its own or want to go to a different direction.

Playable characters seem to have extra speed at times, they seem faster than the normal killer. Killer cannot seem to keep up.

Noticed that higher player rank is, and higher their perks and additions are, framerates gets worse for each of those characters on screen until it becomes unplayable.

Due to framerate drops, blood specs or killer disappears and reappears in different location, hard to keep track on where you prime objective are.

Around going around jungle gym or object corners during a chase in map, when going around corners or around object... Playable characters seems to have a mind of its own and likes to go to different direction or run in wall. Or while going around corners, it seems to rubberband you into a wall or all of sudden you are stuck on something that wasn't there before.

On new improved maps, framerate gets worse. You add that and plus numerous players on same screen seems to slow everything down to almost unplayable.

Multiple Xbox. Multiple killers and multiple survivors.  Internet is great especially on different locations. Xbox's are up to date.  

Seems to be on every game we play. Xbox vs Xbox seems a bit better but seems to still have framerate issues but Xbox vs computer is terrible now. Crossplay is just terrible. Used to be vice versa.

4
4 votes

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Comments

  • LexyTheKiller
    LexyTheKiller Member Posts: 54
    edited April 2021

    I’ve noticed the extreme frame drops since the last mid chapter patch. When trying to use dead hard sometimes it will keep you in place as the game freezes. Or when you want to start repairing a gen there are some fps drops. It’s really irritating to be in a chase and have multiple fps drops. Like you said it’s pretty ######### with cross play on so when you play against pc players they have absolutely no problem playing but console players have insane fps drops leading to them either getting hit as survivor or it being extremely difficult to control their killer. Overall this is an optimisation issue. It feels almost as choppy as when the descend beyond chapter came out. As well after the twins came out there was extreme fps drops when getting unhooked almost as if something kept on dragging you back when you tried to run which led to some killers tunnelling with ease and this is still an issue.

  • ShadyNicNack
    ShadyNicNack Member Posts: 27

    Noticing the frame rate is absolutely terrible when multiple things happen. Example, when someone dead hards, the frame rate just really bad to the point where screen freezes, or loose person in chase. When these situations happen, console players recieve a frozen screen for a few miliseconds, black out screen, rubberbanding, or things disappearing and reappearing in front of us.

    Other examples are:

    Whenever a Gen is completed.

    When bloodlust kicks in, we recieve constant rubberbanding or lag.

    Dead hard kicks in.

    When a player destroys a special totem causing the screen go boom.

    When a player goes into a locker, animation freezes the screen.

    It's rare but it does happen time time.... it lags when you jolt over a pallet or window. Player gets caught or killer loose sight of player.