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NOED hate reasoning is wrong.
The biggest complaint about NOED is that it rewards killers for failing their objective.
However, protecting generators is not the killer's objective.
The killer's only goal is to prevent survivors from escaping. Protecting generators is a way to buy time towards completing the objective.
Many survivors think that when the 5th gen pops the trial is over. That is wrong. Especially in a tight match.
I will agree that in a tight match where maybe 1 or 2 people have been sacrificed and the last gen pops and it's a race to the finish, NOED popping sucks. And yes it sucks solo. And it may be needing a small change.
But, when you load in and the last gen pops within 4 minutes, you had both time to search for the totems, and game ability ti outplay the killer to find the totems.
Tl:Dr NOED doesn't reward killers for failing their objective. It allows them a final push to achieve the objective. Not gen defence, but the wholesale slaughter of baby dwights and blendettes.
Comments
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You get it by standing still and doing nothing.
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So the fact that that's even possible defies any argument about it being "fair" or "earned."
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And if the killer is doing nothing all game, break the totems. You get the added bonus if possibly upsetting the killer by ruining his strategy.
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yeah you get it and so what? survivors just open gates and leave.
even if you get somebody and try to camp them, chance are high your noed gets broken and then you lose your only ace
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No one wants to do 5 Ruins when we have 3 gens while the killer has 6 hooks, instead of doing generators to escape. "Let's just do 5 bones to prevent NOED which is probably non-existent in this game."
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you can just finish gens and leave, you know? even if killer gets someone, you just leave them to death.
you need to deal with noed only if you plan on staying in end game for long.
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Found the Sluzzy of killer mains
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Alright lets compare noed to devour. Devour: requires 3 hooks and for you to not camp. After the 3rd stack you get a instadown. 5 you can mori. Devour activates at the start so you can find the hex before it even gets any real value. At 3 all you get is the instadown no speed boost or anything. Noed:Activates at end of game, can only be prevented by cleansing all totems (72 seconds). Gives a speed boost, Is not earned whatsoever. Is insidious (you arent told if your exposed like rancor). Wonder why people consider devour the "earned noed".
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Excuse me, but could you please point out in great detail exactly where I said any of those perks are fair in this thread about NOED?
And while you're at it, could you also explain exactly how one justifies the existence of the other when the better solution of no-one getting screwed over potentially exists?
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So the survivors have to go out of their way to prevent something that the killer doesn't even earn.
Seems fair.
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There are many scenarios where NOED is unfair BS, making the survivors lose everything they've worked for when it's just two of them, especially if they don't have UB.
You can do gens and leave yeah, that's what you normally do against NOED, but it's a crutch perk that rewards the killer for failing to prevent the endgame from happening and is a big f-u to the survivors who did a good job at holding M1 when necessary.
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prove me wrong, please.
right now I'm seeing bitching of greedy survivors and nothing else.
Noed is a real threat in two cases:
1) Killer is Nurse/Spirit (or any other high mobility + basic attack killer)
2) Killer is camping AND survivors are going for safe.
In all other cases killer wouldn't benefit much from noed (since they either already have built-in oneshot or would have to stop using their power to benefit from it or they are generic M1 loopable killers) so you can just play endgame normally and simple leave.
In cases I've mentioned above you're either ######### regardless (if it's nurse/spirit) or you can find a hexed totem before going for safe or just LEAVE and abandon that survivor who becomes a disposable resource to distract killer from you at this point.
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Dead hard: bait it out unless its for distance which they probably should fix in the future.
Borrowed time: hit the unhooker or wait out the 15 seconds. If you force a hook trade borrowed doesn't really matter.
Decisive: if you honestly get hit by new ds you are just proving your a tunneler because if they progress the game it deactivates.
Unbreakable:gives them one chance to get up so they don't just lay on the floor till death. Slugging is fairly boring gameplay.
Now lets compare noed and its "counterpart" adrenaline.
Adrenaline:rewards survivors for doing their Objective as when the last gen pops they get a health state and a 5 second 150 speed boost. They had to do all the gens to get this. Noed:...i mean...i stood in one place and they just couldnt find the last totem on midwich.
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Jackie is actually a 50/50 player and the 2nd best Blight player I know but please keep going on about her survivor entitlement
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Still waiting for the details on where I said I support the things I wholeheartedly disagree with.
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Im waiting for the call out on me personally lol. Since im just pointing out the flaws in noeds design. Guess if you just dislike a perk that makes you entitled to one side. I know so many killer mains that hate noed.
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i main killer and i think noed is a crutch lol
Killers can slug with NOED while other survivors are near the exit gate trying to open the doors. Any M1 killer can use NOED efficiently.
I made a post of a good example of a bs case of NOED above. Also, no one wants to look for a totem hidden in the depths of Lery's or Hawkins or any other map for that matter, it's better to leave and let the killer get their bs kills. Though the killer can kill everyone ELSE with NOED unfairly, even if they try to leave, as I said above.
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I'm one of those killer mains that hates it lmao, but no killer good survivor bad if you disagree with me you're an entitled [OTHER SIDE] main no exceptions!
Jfc they way people act it's like you killed their family and tagged the grave
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Survivors have some of those perks so killers don't play like ass either. Its no fun getting unhooked then immediately tunneled is it? Or getting slugged for 4 minutes? Or being facecamped. These perks exist to give survivors a actual game. Personally i never run decisive because i can last longer than it in chase. Also the standing in place was just a example but as totem spawns get harder "do bones" becomes less viable. But imagine facing a stridor spirit and barely managing to do the last gen then bam noed hit. Sorry for not doing bones against the 2nd strongest killer in the game.
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Do bones. Good luck if you're solo though :)
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Noed god nurse while being a solo player. Imma just... *hooks self*
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Also, I just want to point out that I know some people aren't... Unpleasant with NOED, it's just that for as long as the perk is just given to the killer there's always going to be a majority of people that kind of... let's just say they can't take it off their builds.
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Sure
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3k-4k almost every game in red ranks, 1.9k hours, Blight and Clown main.
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I can back up @glitchboi but go off bestie
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Thanks, you're a great pal!
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If you are so worried about NOED then yes.
Also just for clarification, last time i used NOED i want up against a rank 1 swf as a rank 13 huntress. They did all the gens and broke all the totems and i got 1 hook. I play mostly survivor now and break every totem i find. Can't wait for small game changes to go live.
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Nah 50/50s don't exist its a myth,A rumor. No logical evidence to prove it.
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I can. Players have been asking for a totem counter since forever, so what does BHVR do? Bandaids the problem by tying a counter to a perk and forever screwing over solo que. The people that need good perks in order to stand half of a chance.
And when this is coming from someone whose favourite build is No Mither/Mettle of Man, it's definitely got some merit to it. Seriously, I've procced Mettle of Mither more than I've successfully "countered" noed.
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NOED is not rewarding the killer for doing nothing - it's punishing the survivors FOR FAILING TO DO THEIR OPTIONAL OBJECTIVE
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Yeah because me who cleansed 4 totems hoping my team cleansed the last is fair for me to get hit by it. Noed punishes solos mostly.
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As Trapper main, I use full end game build as a punish survivors just rushing Gen while I busy pick up - set up traps. There is no reason to complain when I start chase at 3 Gen done, survivors have 12 hooks vs 2 Gen.
Noed with top tier Killer is completely broken. 2nd with camper.
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Yeah so glad I have time to do 5 gens and 5 totems when the killer facecamps someone gets a Noed proc facecamps that person and we physically don't have enough time to do all 5 totems and gens this is a very good take
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Reminds me of a killer we have in the game
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You have two choices....
You can accept that your team will let you down sometimes, or you can carry harder. It's up to you. But it's not NOED's fault randoms are going to random.
Me personally? I can't deal with teammates that don't pull their weight and I got tired of trying to carry harder, so I just play killer.
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You clearly missed the point of my post.
There is physically not enough time in a match to do all 5 gens and all 5 totems unless you're literal gods to prevent the killer getting a 2k. Minimum.
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@GoodBoyKaru is correct noed with facecamping bubba. Totems take 72 seconds gens take 80 seconds each. If first survivor downs 30 seconds in chase you cannot do all the gens with 3 guaranteeing a 2 to 3k by facecamping with noed.
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Nah just carry better bro smh my head
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The complaint is that the killer could not get a single hit because the played so poorly, then get a speed boost and exposed and still get at least 1 kill.
The speed boost paired with exposed for doing absolutely nothing but playing the game is pretty BS.
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Just don't go down and then you can't get facecamped. Who cares if its bamboozle bubba.
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uhh yeah good luck defending totems by standing still and doing nothign.......bro imagine survivors not doing totems when the killer is just standing there....and then calling the killer bad....yikez man
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You can't "carry" in DbD, it's not that kind of game. There's hard, physical limitations and timeframes that need to be met by multiple people.
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The "yikes" part is that it's even possible in the first place. That would be like an afk survivor becoming completely invulnerable because the killer didn't hook someone else on a specific hook that was identical in every way to all the other hooks.
And also that survivor getting a key and knowing where hatch is.
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New ds = tunnel? Please tell me how the thing that happened today meant I tunneled:
A Jane was saved during EGC. I got the unhooker, he was on 3rd hook. Then I find someone else injured and I hook them. 2 people left, one was Jane. She was spamming her flashlight. I knew she had dh, so I baited it. However, how can I bait a dh when she will get the distance from it in order to get to the gate. But I downed her 1 m before the end of the gate. I pick her up, but she still had ds. She then spammed the flashlight a bit more untill my stun ended. Now tell me - did I tunnel her? Did I have any way of countering dh, or was it earned? Neither ds or dh are earned. The killers have a perk that lets them do 2 health bars worth of damage.
Now look at this:
-A survivor that was just unhooked can get to 6 healthbars. How? For the people, normal hit, bt, dh, mom, normal hit, ds and a normal hit once more. Yes, those are 6 times you swing your weapon in order to down ONE person.
-The killers have perks and powers that help them do less hits. Maximum is TWO healthbars. Yet, we complain about that. Wow.
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Actually 13 3 other for the peoples and all 4 of the survivors running the agent which gives endurance. Now how often will this happen in a normal game? Never. How often is instadown perks like noed? Very. On the ds thing i always said end game ds could deactivate but eh never really bothered me.
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um.... there actually is if everybody is pulling their weight. there actually is with time to spare. Especially if everybody is rotating hooks and not playing immersed
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No, there mathematically is not enough time, particularly in solo-q. Unless you can break the laws of time or you're a hacker you physically cannot do all 5 totems and generators.
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Time to spare. I'll do bones instead of doing gens against a Deathslinger with 6 hooks and the ability to get fast downs at 3 gens. Yeah, let's do bones.
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Hes gonna probably need a mathematical explenation which honestly i cannot be assed. Ive had to explain the math behind it so often lol.
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Actually, there's only 2 other survivors. The 4th person is getting facecamped.
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