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The trickster is basically unplayable in red ranks.
Anyone else in red ranks who has uses the trickster will see what I'm talking about. Especially vs rank 1s, if you use the trickster, most will loop for infinity in the shack. Unless you have 1000s of hours as a killer, in red ranks you are better of using anyone else. Because the trickster is usable in all other ranks, even purple. But as soon as I hit the red ranks after the de-ranking, I keep getting looped like there was no tomorrow by red ranks. And the trickster is basically an M1 killer in most non short loops, since you have land 16 hits and survivors in red ranks know how to avoid the hits. In the jungle gyms, and or shack, so expected to get looped for minutes. From what I have learned he is too weak vs survivors who know what they are doing.
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He isn't even good for deranking thanks to the safety pip being way way way too easy to get.
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I'm not going to say it's easy to pip with Trickster in the red ranks, but he's not too bad to at least gain safety.
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Had a match today where everyone would stick their head up everyone long L wall or shack’s ass the second spine chill alerted I was looking at their direction. Eventually I had to commit to a chase and they all knew exactly how many loops they needed with a 110 killer before dropping pallet.
i just played Huntress after.
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He is the weakest killer in the game. In red ranks he is unusable in most matches. Even with trapper you can play him in red ranks, and not lose as much as with this guy. Playing the trickster in a loop, is like playing a huntress without hatchets. He is 110, if a looper can avoid your knifes, you can expect to get looped for a couple of minutes. And with it's loss after loss in the red ranks. As zozzy said even de-ranking is hard, so I'm stuck in rank 4, since I keep using him. It's not even fun to see the same game style, getting looped in shack for infinity, or all you have to do in some cases is hold shift-w and run far away. He is usable in lower ranks, purple, and green, but for the most part in red ranks forget about it.
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I dunno how how I get +2 pretty much every game with him then at rank 1, but then again I've actually put a lot time into learning him unlike a lot of people who say he is bad.
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Yep that is what all the high ranks do. They know all you have to do is got a shack, or jungle gym. And they can stall for minutes. It's crazy, since he is like huntress without hatches in those loops. It's only possible in red ranks to get 1 or 2 survivor out of the game if you are lucky.
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I'm not kidding when I say this, but I have only died to a Trickster once so far, and that was because it was my friend trying for his adept, and I let him have the kill.
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Don't chase at shack then. You are literally playing him wrong. He excels in catching people off guard. That's what he's extremely good at.
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Even with all your learning, at a rank one. And I'm going to assume you are a killer main. You can still only get 2 kills. I guess I'm getting put with all the rank 1 and 2 survivors.
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I get 4k's easily every round with him lol, and I go against beefy 4 man swf's. Yesterday I was half falling asleep because I was awake for 36 hours, and still got 4k's with him. Just learn to play him. Or wait until I finish my guide to see how to play him properly.
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Dude I usually don't, but some survivors will run to shack, or a jungle gym as soon as I get close. They know I won't follow them there at first. But at some point I have to chase them in there. And in red ranks a lot survivors do that to me at least. This dude is just so weak in jungle gyms, and shacks.
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Keep gens on the side where shack isn't. Jungle gyms aren't even that hard against him. I don't have problems with jungle gym's.
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How many hours you got in this game? Because I only have a little over 1000, and I play both sides evenly. so You probably know how to play jungle gyms, and shack better with M1.
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I have 2.1k, but I almost never m1 with trickster also keep that in mind.
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Here's good sample of the level you need to be at it to play him at red ranks.
He has genuinely extremely high skill-cap that probably rivals nurse. I wouldn't be surprised if his kill stats were worse than Nurse at red ranks. he is genuinely really hard to play and offers little reward for effort it takes to land every single knife. 1000 hours simply isn't going to cut it mate. That is practically brand new. you'll need about 3000 hours before you can play this guy to a good-level and very strong fps fundamentals+killer fundamentals. he has the reward-level of an average middle of the road B-tier killer with skill-cap of like nurse. Even if they improved him massively, I'd imagine that majority of killer-base would still probably lose with him.
Personally I do fine with him after his changes, but for average Joe killer 1000 hr player, they don't got a flying chance to play him at red ranks.
Is it possible to play him at red ranks? Yes.
Is it rewarding? No.
Your better off just playing Huntress with fridge-size hatchet hitboxs. Even deathslinger is single shot is probably easier than 16 knives for average Joe.
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He still has big weaknesses but he's far from unplayable now.
You can win as long as you keep the pressure up and not chase as a 110 killer in shack.
You also need to really have a good aim. The easy ranking they gave him is wack.
Does he still need buffs? Yes main event is still a big gamble and a hassle to use and he could really use not losing movement speed while holding up his knives.
Is he unplayable? Nowhere near
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I was about to come in and say that's not true but then I saw "unless you have 1000's of hours as killer" and I kind of went "fair enough."
Edit: Well, actually, maybe not. His gameplay is fairly simple and effective, you just mindlessly walk at survivors and throw knives. Once you know where and when to ready up knives and have really good aim, he's pretty strong.
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I gonna say TRICKSTER NEED TO FIX THE CHASER EMBLEM CAUSE IT BROKEN AS HELL
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I mean that is my point even with people with Trapper in red ranks I get more wins than with this guy, and supposedly Trapper is useless. And why is the trickster even "easy" to use, when he should be hard. And you do realized that the guy Dowsey, I think. He is probably in the top 1 percent of the killer base. I mean you are showing one of the best users, that dude got a 200+ kill streak with the twins. That shows you how extreme he is.
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No let me give you an example the other day on dead dawg saloon. I went up against red ranks, and I everyone was competent to very good. And there was this Feng who when I would get near her, I think she had spine chill. She would run up the stairs and jump over the window, and go down the stairs, and wait on the side. So I would throw some knifes on her, when she was running up the stairs and jump over the window and go down the stairs. But whenever I would try to sneak up one her. She would run across the building. She knew that the only way to get her was by chasing her at that point, since the knife laceration would go away by the time I would around. So I knew were to throw the knifes, it's just she knew all she had to do what run and hide. And there was nothing I could do about it. And was everyone else was decent at looping, so it took me while in those loops. And I of course lost.
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Or you could just play him the way I saw every single red rank Trickster main play him within the last week- get one down and then continuously hang around or return to the hook to make sure you get to spam your knives on a non moving target for an easy second down. Or tunnel the guy who just got off hook, that seemed to be a common play that worked Really Well 🥴
I think Trickster is cool in concept and design but I really am not enjoying the playstyle people have adopted with him- it works really well in solo queue because people constantly make horrible decisions there and force altruism at stupid times (mostly due to lack of communication, I guess) all while working like snails on vacation when it comes to gens. In my 4 man SWF? He gets maybe one or two kills, if he is good. I've yet to go against a Trickster that doesn't heavy proxy camp hard enough to ALWAYS see someone go for the unhook and make sure he is there for it.
I've only played him a few times and he definitely seems like he has a high learning curve- I suck at FPS games anyways so I wasn't expecting much, but geez some loops are REALLY hard for him to deal with lmao
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I think what I got from that story is that you were either going against someone crouching in bushes on the map that lets everyone crouch in bushes, or you had a very unlucky tile, or you just weren't playing the tile that well.
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This made me lol because I have the exact same experience. Every Trickster I face just hard camps and tunnels right off the hook. That's it. Over and over.
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He's horrendous. Zero reason to play him over Huntress or Deathslinger. He does partial damage in every instance that Huntress does full damage, and most instances for Slinger as well. Even if he has Main Event, Huntress literally does the same thing at all times with Babushka/Oak Haft. I genuinely don't understand what they were thinking with this. He's F tier after buffs.
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Yeah, that is my entire point. you'll same results playing trapper as you would playing trickster, except you work way harder for your downs. Its not that he is unplayable, its that its extremely unrewarding to play him even when your good at him.
I mean take this laceration mechanic that trickster has that forces him take every chase no matter how good or bad it is. The fact that survivors heal his damage over time automatically is reminiscent of one of the survivor's add-on for med kits.
Red Anti-Haemorrhagic Syringe anyone? Every time the survivor escapes a chase with 1-2 hits remaining, they get an automatic red Syringe for free if the killer does not pursue them to the end. Imagine when the killers mechanics gives everyone iridescent add-on for free in the lobby just for selecting him.
The movement speed changes are great, but its still very sloppy to chase people around wall-blocker loops. He is still too slow I'd say. Main event is still very lackluster because of this and for some reason, you still have no control(apart from 99ing) over its activation. I got no clue, hopefully they improve him in a month. With announcement of RE coming to DBD, its likely that everyone will forget he exists after new chapter comes out and he will be another killer in dust bin.
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No when I play trapper I don't get into chases, I usually three gen them and set up may traps around the gens, and ruin. And I get a lot more wins with trapper in red ranks. It's not annoying since I don't loop. Or with trapper loops pretty much get such down. And same I hope that they buff him before this new chapter comes out. Or as you say, he may never get buffed, or it may take a year till he gets buffed. it's a shame since I think he is unique and cool, how he can talk, and he is also fun to play but not in red ranks.
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I agree. whoever did voice acting on him and his character did a really good job and he is super fun to play but super fun while not being effective kinda sucks. that is my trapper play-style too. I used to chase with trapper, but whenever you'd face good team, there would be an object of obsession that just makes placing traps nearly impossible. Its either that or swf would manually follow you entire game calling your traps making your ability useless.
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Thats why bamboozle is an S tier perk on him.
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