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Deerstalker should be base kit for every killer. At least to some extent.

GlamourousLeviathan
GlamourousLeviathan Member Posts: 1,034
edited April 2021 in Feedback and Suggestions

So, for the last couple of days I have been on the hype train for getting the adepts. For getting a merciless, everyone know that you have to get at least a 4k on most cases. Thanks to the hatch mechanic, killers who Seek the adept will probably have to slug for the 4th survivor and so I did. On one of those games I realized how it doesn't make any sense for Deerstalker not be base kit. There was only one Feng left and she was slugged on the ground, she hid somewhere and I couldn't find her at all. In the end, she bleed out and I lost points because of that. In that situation, the game was already lost for that Feng and everything after that was just a massive and pointless waste of time, as I had already outplayed her and got the kill.


My idea is that this base kit Deerstalker would activate only if the downed survivor has spent more than 2 minutes on the ground. I get it that crawling somewhere safe and wait for healing is a strategy, so that's why it only activates after a certain period of time in a situation where no other survivor will probably go to the rescue.


"But this will encourage the killer's to slug more". Here is the thing: killers only slug when it is the most convenient option. For someone who wants to get as many points as possible, slugging the third survivor to get the fourth still is the most secure way to get a Merciless/4k because a downed survivor has less chances of finding the hatch than a healthy one. This change will not make killers slug more as they already have enough reasons to.

Post edited by GlamourousLeviathan on

Comments

  • glitchboi
    glitchboi Member Posts: 6,023

    I like this idea. I struggle with finding the last survivor slugged sometimes due to Iron Will.

    Your example of an adept situation is what happened to me to lose my adept Trickster.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    Deerstalker and Bloodhound should be combined and be made basekit.

    There is no reason in lore why the entity should NOT enable the killers to see bloodtrails better and spot downed survivors.

    maybe not have it if a survivor is on the ground for two min (haven't you bleed out by then?) but maybe have it similar to Premonition that you get an audiocue if you look in their general direction or something? or have the aura pop up just briefly and then have a cooldown? and the popup gets longer the more time passes?

    This could be combined with an auto-unbreakable for survivors, like, if the killer slugs and ignore survivors for a certain time (including picking them up and dropping them to mock them and to potentially trick such timer) the entity picks the survivor up and places them at the exit gate furthest from the killer.

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583

    On one hand, more slugging.


    On the other hand, maybe this will cut down on posts like "Letting survivors bleed out should be a bannable offense!".


    Maybe sometimes we can't find you. Ever think of that?

  • bm33
    bm33 Member Posts: 8,264

    Give survivors ability to speed up bleed out timer once they've recovered to "find help" and I'm good with Deerstalker being basekit.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I remember a time where deerstalker was a base feature. But instead of aura's you could actually hear survivors who were on the ground.

    Those were the days

  • BioX
    BioX Member Posts: 1,378
    edited April 2021

    "My idea is that this base kit Deerstalker would activate only if the downed survivor has spent more than 2 minutes on the ground."


    Lets rework this a bit, a survivor has a recovery bar, after this they get a "ending your life" bar, if that second bar is filling up the killer gets deerstalker on that survivor, if he ignores it the survivor can take their own live robbing the killer of sacrifice points etc

    If the killer picks them up before they push the button to end their life (ala unbreakable, once the bar is filled) they can go ahead and hook them.


    This gives survivors some power over the situation but also gives the killer the option to stop it from happening, all in all less frustrating for all.

  • whammigobambam
    whammigobambam Member Posts: 1,201
    edited April 2021

    I like it but I also like the idea of using items you have or have found on the ground as a slug.

    For example, flashlight saves from the ground, toolbox on a hook, medkit on yourself, key on a hatch.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    I don't feel like deer stalker would be necessary basekit if the devs could ever permanently fix the sounds of downed/dead survivors.

    It more feels like a bandaid fix to a recurring bug rather then a permanent fix to the issue.

  • whispersenthusiast
    whispersenthusiast Member Posts: 106

    I don’t think you should be slugging long enough to completely lose a survivor without risking the consequences for it.

    If they just manage to fix the sounds then you won’t need built in DS

  • Artick
    Artick Member Posts: 623

    No, if you are unable to keep track of slugged survivors then do not slug. If you still want to slug then the game offers you a helping hand in terms of using Deerstalker.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    On a more serious note. If you lost a slug look out for crows.

    Most of the time that's how i find a slug nowadays

  • Dragonshensi
    Dragonshensi Member Posts: 1,516

    If survivors are wanting small game to be basekit where it tells you how many totems are left etc, it’s only fair DeerStalker should be. It’s silly how fast survivors can crawl away and hide. Sometimes they are so fast I can down them and they have made it a mile away crawling before I’m even done with my blood wiping animation.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405

    Yeah id be into something basekit for this even if it was super minimal (like a 3m range) and increased blood streaks from crawl. No one likes just bleeding out on the ground when the game is over

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    The solution shouldn't be to continue allowing slugging as a tactic, but punish slugging while making it unnecessary in the first place without giving anyone an iwin button.

    Also, when exactly is slugging 'needed'. it's a game for crying out loud, you won't get your vital organs irl removed if you don't get a kill in.

  • brokedownpalace
    brokedownpalace Member Posts: 8,804

    Nah.

  • Avilgus
    Avilgus Member Posts: 1,261

    Especially if devs still ignoring bugged sound forever.

  • Beelzeboop
    Beelzeboop Member Posts: 1,306

    I would love this.

    I remember one time I was playing Pig, and there was one survivor left, but they were in the dying state, so I spent three minutes looking for them.

    I found them just before they bled out. Inches from the exit gates.


    I don't think I've ever felt so bad playing killer. The guys friends had all left him to die, and he was just left to literally crawl towards salvation, having it ripped from his grasp just inches away.

    Worst 1k ever. 0/10 would rather have had a 0k.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,034

    First things first, in that case it is not about the 4K, but about the adept, which means Merciless Victory. As far as know, you can only get merciless on the red ranks if you kill all 4 survivors, especially if you are with a killer who has difficulty gaining points (in that case Pig). What this game considers as a win is getting as many points as possible, so slugging for the 4K is simply natural because that's what the game basically tells you to do as this is the most secure way to get as many points resulting in a merciless/perfect score. This is how the emblem system is made and it is expected that killers will play the most efficient way to please it. Secondly, on that situation (when there is only one survivors slugged left), nobody was gaining anything and it was just a huge waste of time. The Feng and me just spent a lot of time doing absolutely nothing. It makes no sense to not give me Deerstalker effect on that situation because no one is gaining anything from that (unless you count getting the killer angry as a reward). At that point, I had already closed the hatch and the end game collapse was in course, so at that moment it was already impossible for that Feng to escape by any means.


    If such thing becomes base kit, the survivor will be properly sacrificed in a faster way instead of just slowly dying on the floor. My idea does not eliminates the possibility of a survivor crawling to safety as I did state that there would a be pretty generous timer before this Deerstalker activates in a way that, if happens, it is because nobody is going to rescue you neither you are going to find the hatch for the next minutes.

  • SkeletalElite
    SkeletalElite Member Posts: 2,709

    Better change would be make it so you only get basekit deerstalker if there are 2 survivors left and both are in the dying or hooked state

  • NMCKE
    NMCKE Member Posts: 8,243

    I actually disagree with having Deerstalker as basekit because it removes an advantage dying survivors have: persudo-stealth.

    You can make a lot of distance without the killer finding you because you're on the ground, making you hard to see. This can be used to reach teammates and avoid losing a hook state, or you can potentially find the hatch (rare but it happens).

    I remember going down on purpose to protect my teammate, the killer got over confident and chased the other survivor until they escaped through the gates. In the meantime, I knew where the hatch was at and crawled out. If the killer had Deerstalker, unique plays like this wouldn't be possible.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,228

    I'm going to disagree with having Deerstalker as base-kit. Slugging is mechanic you use to get pressure on the map, it's a risky one to take - giving Deerstalker as basekit would totally negate that risk, if you've slugged someone and they've crawled away whilst you've been chasing someone else, you shouldn't have a free mechanic to see where they are.