Deerstalker should be base kit for every killer. At least to some extent.
So, for the last couple of days I have been on the hype train for getting the adepts. For getting a merciless, everyone know that you have to get at least a 4k on most cases. Thanks to the hatch mechanic, killers who Seek the adept will probably have to slug for the 4th survivor and so I did. On one of those games I realized how it doesn't make any sense for Deerstalker not be base kit. There was only one Feng left and she was slugged on the ground, she hid somewhere and I couldn't find her at all. In the end, she bleed out and I lost points because of that. In that situation, the game was already lost for that Feng and everything after that was just a massive and pointless waste of time, as I had already outplayed her and got the kill.
My idea is that this base kit Deerstalker would activate only if the downed survivor has spent more than 2 minutes on the ground. I get it that crawling somewhere safe and wait for healing is a strategy, so that's why it only activates after a certain period of time in a situation where no other survivor will probably go to the rescue.
"But this will encourage the killer's to slug more". Here is the thing: killers only slug when it is the most convenient option. For someone who wants to get as many points as possible, slugging the third survivor to get the fourth still is the most secure way to get a Merciless/4k because a downed survivor has less chances of finding the hatch than a healthy one. This change will not make killers slug more as they already have enough reasons to.
Comments
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I like this idea. I struggle with finding the last survivor slugged sometimes due to Iron Will.
Your example of an adept situation is what happened to me to lose my adept Trickster.
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Deerstalker and Bloodhound should be combined and be made basekit.
There is no reason in lore why the entity should NOT enable the killers to see bloodtrails better and spot downed survivors.
maybe not have it if a survivor is on the ground for two min (haven't you bleed out by then?) but maybe have it similar to Premonition that you get an audiocue if you look in their general direction or something? or have the aura pop up just briefly and then have a cooldown? and the popup gets longer the more time passes?
This could be combined with an auto-unbreakable for survivors, like, if the killer slugs and ignore survivors for a certain time (including picking them up and dropping them to mock them and to potentially trick such timer) the entity picks the survivor up and places them at the exit gate furthest from the killer.
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If you can't hear a survivor on the ground, then that is the silent survivor bug. Iron will was made to no longer work on downed survivors a while back.
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Ouch. Thanks for telling me.
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On one hand, more slugging.
On the other hand, maybe this will cut down on posts like "Letting survivors bleed out should be a bannable offense!".
Maybe sometimes we can't find you. Ever think of that?
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Give survivors ability to speed up bleed out timer once they've recovered to "find help" and I'm good with Deerstalker being basekit.
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It's a bit contradictory to say that deerstalker should be added because you want to slug for the 4k, but adding deerstalker would not make people cozy up more to slugging.
I'm opposed to both, really. The whole point of deerstalker is to enable slugging, after all. Oftentimes, slugging survivors for extended periods of time is better than not doing so, but since that's subversive of a core game mechanic, it shouldn't be encouraged in any form. Even going for the 4k is subversive of a core game mechanic. Unless I really have a bone to pick with the last guy or it's a Nea, the hatch is meant to be a chance for escape. Completely denying that fully-intended chance for a few extra bloodpoints isn't exactly healthy for gameplay.
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Even though you have out played the Feng, you chose to gamble the certain of retrieving her. Greeding for a 4K has its risks, especially when it comes to slugging. If you leave a survivor on the ground for an extended period of time, that is on you and you were the one who made that decision fully knowing what might happen.
I understand the annoyance that is cause when you’re trying to find the last survivor but leaving them on the ground and having a way to track them with sacrificing some part of your perk/addon kit for it, denies the survivor any chance even if they are near impossible.
If such a thing were to become base kit, what is a slugged survivor supposed to do while you saunter around the map looking for either the hatch or the last survivor? Recovering? Then what? You not knowing their exact location while slugged allows them to hide themselves/ travel to either fully recover safely, find the hatch, or find the other survivor without the certainty of being intercepted. All of which cannot happen with base kit Deerstalker. There would be no reason to do anything while slugged and thus left for 4 minutes doing nothing but stare at the low res floor and get AFK crows.
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I remember a time where deerstalker was a base feature. But instead of aura's you could actually hear survivors who were on the ground.
Those were the days
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"My idea is that this base kit Deerstalker would activate only if the downed survivor has spent more than 2 minutes on the ground."
Lets rework this a bit, a survivor has a recovery bar, after this they get a "ending your life" bar, if that second bar is filling up the killer gets deerstalker on that survivor, if he ignores it the survivor can take their own live robbing the killer of sacrifice points etc
If the killer picks them up before they push the button to end their life (ala unbreakable, once the bar is filled) they can go ahead and hook them.
This gives survivors some power over the situation but also gives the killer the option to stop it from happening, all in all less frustrating for all.
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I like it but I also like the idea of using items you have or have found on the ground as a slug.
For example, flashlight saves from the ground, toolbox on a hook, medkit on yourself, key on a hatch.
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I don't feel like deer stalker would be necessary basekit if the devs could ever permanently fix the sounds of downed/dead survivors.
It more feels like a bandaid fix to a recurring bug rather then a permanent fix to the issue.
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I don’t think you should be slugging long enough to completely lose a survivor without risking the consequences for it.
If they just manage to fix the sounds then you won’t need built in DS
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No, if you are unable to keep track of slugged survivors then do not slug. If you still want to slug then the game offers you a helping hand in terms of using Deerstalker.
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On a more serious note. If you lost a slug look out for crows.
Most of the time that's how i find a slug nowadays
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If survivors are wanting small game to be basekit where it tells you how many totems are left etc, it’s only fair DeerStalker should be. It’s silly how fast survivors can crawl away and hide. Sometimes they are so fast I can down them and they have made it a mile away crawling before I’m even done with my blood wiping animation.
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Yeah id be into something basekit for this even if it was super minimal (like a 3m range) and increased blood streaks from crawl. No one likes just bleeding out on the ground when the game is over
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The solution shouldn't be to continue allowing slugging as a tactic, but punish slugging while making it unnecessary in the first place without giving anyone an iwin button.
Also, when exactly is slugging 'needed'. it's a game for crying out loud, you won't get your vital organs irl removed if you don't get a kill in.
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Nah.
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Especially if devs still ignoring bugged sound forever.
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I would love this.
I remember one time I was playing Pig, and there was one survivor left, but they were in the dying state, so I spent three minutes looking for them.
I found them just before they bled out. Inches from the exit gates.
I don't think I've ever felt so bad playing killer. The guys friends had all left him to die, and he was just left to literally crawl towards salvation, having it ripped from his grasp just inches away.
Worst 1k ever. 0/10 would rather have had a 0k.
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First things first, in that case it is not about the 4K, but about the adept, which means Merciless Victory. As far as know, you can only get merciless on the red ranks if you kill all 4 survivors, especially if you are with a killer who has difficulty gaining points (in that case Pig). What this game considers as a win is getting as many points as possible, so slugging for the 4K is simply natural because that's what the game basically tells you to do as this is the most secure way to get as many points resulting in a merciless/perfect score. This is how the emblem system is made and it is expected that killers will play the most efficient way to please it. Secondly, on that situation (when there is only one survivors slugged left), nobody was gaining anything and it was just a huge waste of time. The Feng and me just spent a lot of time doing absolutely nothing. It makes no sense to not give me Deerstalker effect on that situation because no one is gaining anything from that (unless you count getting the killer angry as a reward). At that point, I had already closed the hatch and the end game collapse was in course, so at that moment it was already impossible for that Feng to escape by any means.
If such thing becomes base kit, the survivor will be properly sacrificed in a faster way instead of just slowly dying on the floor. My idea does not eliminates the possibility of a survivor crawling to safety as I did state that there would a be pretty generous timer before this Deerstalker activates in a way that, if happens, it is because nobody is going to rescue you neither you are going to find the hatch for the next minutes.
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Deerstalker, Yes
Bloodhound, No
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Better change would be make it so you only get basekit deerstalker if there are 2 survivors left and both are in the dying or hooked state
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I actually disagree with having Deerstalker as basekit because it removes an advantage dying survivors have: persudo-stealth.
You can make a lot of distance without the killer finding you because you're on the ground, making you hard to see. This can be used to reach teammates and avoid losing a hook state, or you can potentially find the hatch (rare but it happens).
I remember going down on purpose to protect my teammate, the killer got over confident and chased the other survivor until they escaped through the gates. In the meantime, I knew where the hatch was at and crawled out. If the killer had Deerstalker, unique plays like this wouldn't be possible.
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I'm going to disagree with having Deerstalker as base-kit. Slugging is mechanic you use to get pressure on the map, it's a risky one to take - giving Deerstalker as basekit would totally negate that risk, if you've slugged someone and they've crawled away whilst you've been chasing someone else, you shouldn't have a free mechanic to see where they are.
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