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Crowd control rework

Laurie_Struddle
Laurie_Struddle Member Posts: 16
edited April 2021 in Feedback and Suggestions

Crowd control right now in it's concept is terrible. It's worse than Bamboozle, and it's a hex. Which makes it even worse. If a survivor is looping you at shack, what's the point of automatically blocking the window, since you're going to vault anyway ? Or you'll never catch the survivor if you just keep running around.

That's why I propose a rework

Keep it a hex, but it needs to be stronger and have a better effect

When a survivor vaults a window or a dropped pallet, any window or dropped pallet in a 24 meters radius is blocked and cannot be vaulted for 10 seconds, only applies on the chased survivor.

That would be way better and not too OP I think. I really thought about it quickly so maybe it could be really looked into to get a better idea. Thoughts ?

Comments

  • Artick
    Artick Member Posts: 623
    edited April 2021

    Yea, what about no? That would be completely OP, especially with how most maps have 1/2 pallets/windows in an area and then a big deadzone until you get to the next area. If the perk worked like you wanted it to, it would guarantee a hit/down because it would essentially double the deadzone size.

    Plus, who even thought that's a good design? It's basically punishing survivors for using the resources THEY ARE MEANT TO USE TO SURVIVE. Why don't we give survivors a perk that stuns the killer for 30 seconds each time he hooks a survivor? It would be the same thing.

    Bamboozle kinda works because the killer has to do something to trigger it - vault a window, it's not an instant punishment for the survivor for doing what he is supposed to do to stay alive.