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Any Plans for Map Offerings Nerf?

Besides Keys nerf and Mori Rework; Do you have any plans to Rework Map offerings, so that certain groups cannot abuse the balance of the game; by sending everyone to the worse Map ever for the other team!

More specifically, SWF Teams taking too much control in which they used the worse Map for killer, for example Haddonfield, Red Woods, etc. It can be too strong, for killer players whom are not good at the game or average killer player; all because toxic Survivors will take advantage of the huge map/bad map design (not graphic bad, I am talking many strong loops, safe pallets, gen rushing and leaving gens in the far corners of the map, etc.) Most to some killers, do not have enough lethality, map pressure, or built in regression to keep Survivors from Genrushing and have one very good Survivor keep the killer busy with looping and abusing the broken map tiles!

Sure, map offerings can also be look at, for killers too; Scratch Mirror Myers in Hawkins Laboratories is not something I am going to ignored. But for Survivors, I would simple make it so that map offerings can be exclusively for solo players; while 2 or more cannot used any offerings at all, as it is disabled!


Of course, I wouldn't be complaining about Map offerings over other things; if it weren't for the fact that maps in general are not completely optimized for both graphic and gameplay fairness, and asymmetrical format; and around half of them favor Survivors more! Plus, I seen way to many Haddonfield maps, that they are giving me Osmond Resort Pre-Graphic update PTSD!

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,531

    Honestly map offerings shouldn’t exist. If they remove them the Rare items section of your blood web has more good items

  • notstarboard
    notstarboard Member Posts: 3,903
    edited April 2021

    I don't think the issue here is the map offerings. I think it's the maps. If all maps were reasonably balanced map offerings wouldn't be a big deal. They might just be fun time to time, like if the killer wanted to play scratched mirror Myers on Léry's or Hawkins, or something, like you mentioned. I don't think that's such a big deal.

    That said, I agree with Phasmamain that I hate that they're rare. I never use them personally so they're just a waste of BP whenever I'm forced to buy one.

  • Dream_Whisper
    Dream_Whisper Member Posts: 750

    True... I do not like fact there are some broken/strong Survivor sided Maps in the game; especially after some of them just had graphical updates that didn't address some of the balances issues in those maps! The fact these worse maps exist, and that any party can use a offering to send you there; is exploiting abusive; as it sort of cheating to give Survivors (or killer in special situations) a advantage! That and the other new map offering, the one that allows you to completely deny any map offerings; is rarely used and rare to find in the bloodweb!

    Whiles every other map offering is more common then the new Offering!

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    I got Coal Tower earlier today.

    Shack was connected with a jungle gym followed by a T&L then an other jungle gym and finally main building. I waited till there were 3 survivor left & 4 gen and took the 1min+ chase to finally down her with 2 M1.


    I wished there was less RNG with tiles on each maps. Maybe 2-3 different set up of tiles per map & give them better balance? It would prevent double pallet (and no you don't need to be under the minimum requirement of 7 or so) & multiple tile with perfect window to be connected.

  • JPLongstreet
    JPLongstreet Member Posts: 5,890

    This issue with map offerings is more tied into their individual imbalances. If they are reworked them to limit or remove the parts of them so problematic for one role or the other, the offerings suddenly become fine.

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    The RNG will never be perfect but if the dev can force 2-3 different layout of each map without having huge dead zones or multiple strong tiles connected to each other It would be way better.


    Look at Rotten Fields. The map is huge with the bare minimum of tile to make it fair for killer. Thing is, go against a killer who can force you to drop all pallet early because he has Bamboozle & have insta down, you're gonna have a bad time since your chases won't last long.

  • JPLongstreet
    JPLongstreet Member Posts: 5,890

    Or most of the reworked Wreakers maps, where almost the entire perimeter is dead zone all around, forcing survs bown the belly

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555
    edited April 2021

    Not all, Gas Heaven & Wrecker' Yard are ok. Gas Heaven have a corner with Shack, the other with main building, 1 or 2 Jungle Gym around the edge and 1-2 T&L. Wrecker' Yard is full of jungle gym and T&L.


    The other are bad, yeah.