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Have you Ideas for improving the game?

RayrafLPP
RayrafLPP Member Posts: 621
edited April 2021 in Feedback and Suggestions

Pls nothing like

-perk changes

-killer changes

I know many people have many ideas on these topics, butthese kinds of discussions always escalate into nothing good.

So I want things like

-Breakable walls and how to improve them

-The Hatch or exit gates and how to solve problems with boring situations like a 1v1 after a closed hatch in endgame collapse

-Unsafe/safe and God pallets and how to make them more fun for both sides

-whatever mechanic you want to talk about

I myself am an advocat for fixed map tiles. I know the factor of the unknown every time you get into a map is something that people like, but its just rng and there are enough maps atm so diversity is given enough. if every map always looked the same ( except for hatch spawn) The devs could in theory do a better job at balancing.

But thats just an example from my perspective. Just want to know what ideas you have :)

Post edited by Mandy on

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Reduce rng and make maps smaller overall

    The average size of a map should be around coal tower and shouldn’t be any bigger than ironworks

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405

    I'll start with your topics you mentioned


    Breakable walls and how to improve them

    Honestly I don't care for them and feel like it's an additional hindrance that's unnecessary that mostly effects killers more than survivors. I would prefer breakable windows instead honestly (survivor has to spend a few seconds breaking a window before you can vault through it

    -The Hatch or exit gates and how to solve problems with boring situations like a 1v1 after a closed hatch in endgame collapse

    Hatch only spawn when 2 or 3 gens are done when one survivor is left. Keys don't automatically open hatch but takes 10 seconds. Hatch only opens for that one survivor and will shut again.

    -Unsafe/safe and God pallets and how to make them more fun for both sides

    Nothing really to do to make it fun for both sides honestly. I think some maps need reduced pallets honestly but not a ton of maps


    I may add more later

  • CheesyGuy
    CheesyGuy Member Posts: 399

    The way I see is that most of the survivors are tired of just pressing M1 and most of the killers have the problem of pressure maps due to its sizes and some mobility of the killer.


    If they are not gonna change the map sizes the best way is to get new objectives such as finding parts, repair other stuffs and etc... so that it will be better and new for all of us.

    For the map sizes while some maps are fine some maps are really one sided and both of the map types should be changed. Maps shouldnt defend one size and some maps are really big for some killers that lack the mobility.


    My overall idea is new objectives for survivors other than holding M1 and for the general game new map sizes and updated maps

  • This content has been removed.
  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Maybe side objective at the start of the game if map is too big, like find and get some gen parts or fuel before you can start working on it.


    For current gameplay, gen tapping needs to go, survivors need to work on it same time as gen kicking animation lasts to resume progress.

    99% the gates needs to go, either open it at one go, or let it regress over time with some slow, default regression, nothing crazy.

    Also remove Bloodlust 2 and 3. Keep the first one for some big loops and also for endgame 1v1s

    I would like to make game able to let players choose how to play more than just chases and gen simulator, but so far I have no idea how, good thing I'm not a dev

    Also survivors need to earn more BP, especially in solo queue, you get some hard matches and RNG can ######### you over very fast. More BP for them would also make them less frustrated if they die early.

    The idea is to make game more fun for everyone but with how much RNG is in this game, its easier said than done.

    Not gonna talk about ranking and matchmaking, will wait and see how will MMR change the game

  • supersonic853
    supersonic853 Member Posts: 5,545

    On topic of ironworks. I hope they put a hook at the top because i had a squad that would always run up there and i killed one on the downstairs hook. Then of course i can't make it to any other hook.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited April 2021

    Instead of Gen 80s.

    Make it collect Gas 10s will give you ability to do Gen for 30s (2 trips will be 80s total). Taking any hit will deplete your Gas.

  • Beelzeboop
    Beelzeboop Member Posts: 1,306

    The only thing you said that I could even possibly disagree with would be removing Bloodlust 2 and 3, but I've never even gotten past Bloodlust 1, so people who even get three stacks would have to just be... really, really bad.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Honestly, I didn't even knew there was such a thing until they said it during Bloodlust weekend experiment. But I want to disable it anyway in case there are really people who play around it or something. To me, chase that lasts 45 seconds means I lost the match already, not just that chase.

    45 seconds without getting hit is not unreal but without even breaking a pallet? That is not something to play around