Autodidact buff?
I'm no expert on perk building or how to developed perks. I'm the last person to know honestly. But I believe that some peoples ideas for perks or making/fixing perks end up being too complicated or doesn't underline and fix an issue with the perk or doesn't defend/break a mechanic in the game. So why not just make things simple again, ya know?
I think that peoples "fixes" on Autodidact are too confusing or don't fix it at all. One that was proposed read as: "It has Autodidacts regular ability, but every time you heal a team-mate you gain a token. With those tokens, you gain the ability to heal yourself without skill checks at 50/75/100% normal healing speed. Completing the heal consumes 3/2/1 stacks." But that's stupid because Autodidact is a perk you're supposed to heal your teammates with. Getting self-care at 100% healing speed is absolutely insane considering it would only take 8 seconds to heal if we're considering the fact that healing is 1c/s and takes 16 seconds to heal. I understand what they had meant by this, but it doesn't fix the perks main issue.
So I propose a new idea!
Why not just make skill checks proc more often when healing with Autodidact? You can get your stacks faster, you can use the perk more often when healing your teammates. It would solve the issue of not being able to gain stacks in the early/mid game and you can use the Autodidact heal skill checks more often.
I guess you could always run Spine Chill for a higher skill check proc chance, but then you have to be healing with the killer looking in your direction and they must be within 36 metres of you and ugh.
Well, I have no idea if anything I said made sense, but do what you please with this idea.
Comments
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Autodidact is an okay niche perk as is, and it's also the legion of survivor pipping - you get a notably higher emblem scoring when running autodidact builds in pub games.
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Problem is it's outclassed by almost every healing perk in the game and it's only use is in anti-heal builds that don't involve Plague. I would really prefer increased skill checks on this perk
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I just recently got an idea for an Autodidact rework. This is coming from someone who used to use Autodidact regularly, and I know how to not make perks complicated. Here's what I got:
Autodidact
When healing a Survivor without a med-kit, receive a difficult skill check every 3 seconds. Each successful healing skill check grants a token, up to a maximum of 5 tokens.
Each token provides an additional 2%/3%/4% healing progression on a successful skill check.
Failing a skill check causes you to lose all your tokens.
Sorta works like Brand New Part in a way. I figured this was the best way to make it work consistently without making it broken or clunky to use. As long as you can hit hard skill checks, you'll make a fine healer :)
And a neat little trick you can do if you can't rely on Auto, use a med-kit. I use this tactic even now if I'm low on stacks so I don't get screwed over by RNG.
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Why not just make skill checks proc more often when healing with Autodidact? You can get your stacks faster, you can use the perk more often when healing your teammates. It would solve the issue of not being able to gain stacks in the early/mid game and you can use the Autodidact heal skill checks more often.
This won't resolve the RNG dependency of the trait, though.
The big issue with Autodidact is that its RNG nature makes it average between -35% and -10% healing speed, because it takes so many skill checks to get value out of. It would be better if player input had more effect, so I'd rather propose the following:
When healing a survivor without a medkit for 3 seconds, press the active ability button to force a skill check. 10 second cooldown.
This gives the player more control and allows them to make meaningful decisions, while guaranteeing a minimum progression. The cooldown is a tricky thing that would have to be carefully considered and rebalanced, but manually inserting skill checks would be healthier than leaving it up to chance.
As is, Autodidact is probably about 90% likely to help the killer more than the survivors. It is, however, a VERY fun perk.
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