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Technician Perk

BubbleWrap
BubbleWrap Member Posts: 22
edited April 2021 in Feedback and Suggestions

Hi all! I've always been sad about the perk Technician being too situational to justify using, outside of just expecting not to hit your skill checks for whatever reason. Even now, with the consistent noise nullification, it punishes missing skill checks with extra regression, meaning you still get punished when you run it with the intention of saving missed skill checks. The flavor text has always indicated performing a skillful, stealthy repair, so I thought it'd be fun to come up with a little for fun fan-iteration! Let me know what you think!

I wanted to make the perk more able to enable stealthy plays, to potentially sneak through a gen that's being loosely monitored at the risk of obviously getting caught and wasting your time, so I thought that maybe it could have strong effects that other perks might do more reliably, but with a conditional bonus to working on a risky gen.

Technician:

You are apt at handling machinery with the greatest care and precision.

Repairing a Generator charges the perk, up to a total of 30/45/60 charges (1 charge/sec). This perk will activate so long as it has charges remaining.

While active:

  • Grunts of pain are reduced by 100%.
  • Bleeding is suppressed.
  • Charges are consumed at a rate of 1 charge/sec while not repairing a Generator.

While within the Killer's Terror Radius:

  • Your action speed while repairing a Generator is increased by 9%.

Technician reduces the audible range of your Generator-repairing noises by 8 metres.

"I'm gonna stealth this one." — Feng Min


The main aspects of this iteration of the perk I'd see possibly adjusting are the maximum number of charges, allowing for less uptime on the stealth benefits, or the speed bonus given for being in the Terror Radius, as it could probably be pretty crazy with Resilience and / or Spine Chill added in.

Post edited by BubbleWrap on

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