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Old ruin x (New ruin + undying)

Mercês
Mercês Member Posts: 376
edited April 2021 in Feedback and Suggestions

I'm still thinking the old ruin was way easier to play around and to counter than this combo. Put tinkerer and a very mobile killer on top of it and is way stronger and effortless than before.

Post edited by Gay Myers (Luzi) on

Comments

  • Brokenbones
    Brokenbones Member Posts: 5,232
    edited April 2021

    In retrospect, I think old ruin's problem wasn't being too strong, since Ruin is still strong and remains king of gen regression perks after undying was added and pop was nerfed

    Old Ruin punished less experienced players more, was inconsistant in its slowdown (Since it was dependant on skill checks) but it was also a band-aid to generator repair times as for a long time the penalty for 2-manning a gen wasn't 15% like it is now, it was 10% and old Toolboxes were a thing

    So, it's not that old ruin was necessarily weaker or stronger - the game has just shifted in a slightly more balanced direction with stacking on gens + toolboxes. Old ruin FELT much stronger because it was around during this time.

    That's my take on it, at least

  • GeneralV
    GeneralV Member Posts: 11,760

    It seems to be an unpopular opinion here, but I think Old Ruin was much better than New Ruin.

  • BananaBlooD95
    BananaBlooD95 Member Posts: 555

    In my opinion perk could be balance around killer.

    eg: Ruin is infinitely stronger on killer with mobility like: Billy, Nurse, Freddy, Spirit, Blight & Wraith(less so but still).

    Ruin is also trash on Huntress, Deathslinger & Trickster since they don't have the mobility to force survivor off gen that often.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Old ruin was too inconsistent. Skill checks as a whole are luck based and if survivors could hit greats it was useless

  • lagosta
    lagosta Member Posts: 1,871

    Let old Ruin along with the souls of the new players it shattered.

  • Kees_T
    Kees_T Member Posts: 811

    I prefer the new one, it's 100% regress value when you interrupt a gen that someone is working on, while the case of old ruin was just random chances.