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Bloodpoint System is Unfair for Killers
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I don't think you understand how the emblem system works nor how multipliers work. You can get a maximum amount of BP that is 32k per game at base with both killer AND survivor. This is because each emblem is 8000 at most per category, therefore you can never exceed this limit and always have a cap.
64k is hence the max with BBQ alone, however survivors ALSO have a bloodpoint perk called We're Gunna Live Forever which is exactly the same making survivors cap 64k as well.
Killer gets more by default and on a good game you get 60k or more.
So this is just flat out false, because both sides equally get the same amount of BP and unless offerings are added then you only can get 4000 more.
Survivor gets like 30k
Survivors also get the same amount because they have the same multipliers.
The grind is actually worse for survivors when it comes to perks anyway because there are more perks on rhe survivor side than the killer side
This is false because of
Survivor is harder to grind with
This is the only true thing you have said, and this is the only reason why you would get more BP consistently the average performance of survivors typically is not of that to get all category's and takes a good deal of luck in some.
IE: Teams that gen rush and escape are punished, ect.
It is really hard to get all emblems as survivor really because too many things can go wrong, and you need teammates who understand what is happening.
That being said, SURVIVIOR AND KILLER earn the same amount of BP, just survivors do not typically play in a way to where they always will get the max and neither do killer for that matter as killers are equally punished when gen rushers happen, ect.
Post edited by DerpyPlayz on0 -
You have no clue what i was talking about, i know how the emblems work fine. What i meant was that with the same bloodpoint cap, killer usually vets more out of it than survs, then the multiplier is added. So with were gonna live forever with 4 stacks and decent overall scores you will get 50k or more. With killer however its much easier to get the categories filled since tou arent one out of 4 people all trying to do the same thing. As killer you have nobody doing objectives that you could do yourself. But both sides can get 32k just the same, its just easier with killer
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5bps can do it
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The grind is bad all around. Why do we still have perk tiers?
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You really don't make sense because teachable perks are a thing. If survivors want to unlock all perks, then they need to get all characters to level 40 AND there are many more survivors than killers AND it is much more difficult for survivors to get bloodppints. And that's just to unlock them as teachable. Then you have the grind to get them on all the other survivors.
I would say the bloodppints are unfair, but not for killer. And im a killer main, so I'm not just talkin out my @$$
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*looks at the fact he makes bloodpoints faster as a killer than as a survivor*
######### are you on about mate?
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Speaking of tiers, I guess I'm not the only one who has to level up teachable perks once they've been unlocked, am I? I think that the game says that once a perk is "taught", it can show up in anyone else's bloodweb in any tier. Yet no, I only ever see the perks starting at their basic yellow tier and have to buy them twice more to get the full effect. Has anyone seriously ever just randomly received the purple tier version of a perk in their bloodweb, ever?
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Survivors are not just skins, they have different models, sound effects, cosmetics, and untransferable items/addons/offerings.
It's not unfair, it's tough on everyone.
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i agree that the system is way too grindy, but its more unfair for killers?...
survivors make less bloodpoints on average, and its harder to get 4 stacks of wglf than it is with bbq
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Can someone pls enlighten me what op's argument is?
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The thing is that killer diversity is more of a boon for us, since we have a wider array of playstyles to choose. Not to mention that it's easier for killers to get bloodpoints and BBQ far outclasses WGLF.
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You have no clue what i was talking about, i know how the emblems work fine.
Yes I do, and you affirmed it on accident by swapping to my stance.
What i meant was that with the same bloodpoint cap, killer usually vets more out of it than survs, then the multiplier is added. So with were gonna live forever with 4 stacks and decent overall scores you will get 50k or more.
I highly doubt that, for starts you are saying you will get 50k but that is a assertion that is entirely subjective of the survivor(s) in question. Furthermore, I replied to every one of the points you made just to be specific and it was never implicated nor said directly that survivors get less due to performance. In fact you keep saying they just get less in general by your wording.
Remember, you literally said
"Killer gets more by default and on a good game you get 60k or more."
So no, I will not allow you to backtrack. You are simply lying after realizing you are wrong.With killer however its much easier to get the categories filled since tou arent one out of 4 people all trying to do the same thing. As killer you have nobody doing objectives that you could do yourself. But both sides can get 32k just the same, its just easier with killer
As said before, this is not what you claimed originally and was my argument, stop being disingenuous.
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It's not any tier. Once you unlock the teachable it has the chance to show up in other character's bloodwebs. You always have to go through tier 1, 2, and 3.
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That's what I thought. I could have sworn that I read somewhere (apparently not in-game, but somewhere) that any of the tiers could show up. It's cheesy that for as "procedurally generated" the bloodweb is I've so far seen no evidence of teachable perks showing up before level 15 or 20, almost always competing with other good perks forcing me to choose. Plus Premonition and Deja Vu showing up constantly. I mean I prestiged Meg in the hope of getting some other characters' perks early on and she only just got the last one at literally level 47, so I might as well just prestige her a second time and do it all over again. Claudette is at level 50 and hasn't even seen the third tier of some of the perks I unlocked. I only unlocked maybe five in total, they shouldn't still be THAT rare.
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This. I've been playing this game since Legion release, and there are still perks I haven't unlocked between laziness, disinterest, or new content. Every new chapter=all of my current roster needing to be updated, and the new Killer/Survivor leveled up. (Which might include a P3, which late level Bloodwebs make everything atrocious imho...)
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Over all you definatly get more PB per match as killer. Not only does the math just work out that way but you're in the gamr the full match every time, it also sould be noted that aside from very specific times in most cases a killer will be in the next match quicker. AND you're earning perks as you unlock teachable. If there is an over all difference its negligible.
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