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Key Rework idea

Survivor mains and killer mains disagree in a bunch of things, but keys, keys are broken my dude, and almost everyone agrees with it.

Keys can make a game where every single one of the survivors is in the death hook and still three of them escape all of sudden cuz they found hatch after one survivor died.

Which i think is not fair at all, you played a nice game as the killer and all of sudden the remaining survivors are gone.

I think keys could work that way:

-Once a survivor escape by the hatch, it instantly closes and cannot be opened again.

-Interacting with the hatch triggers a tremendously difficult skillcheck just like overcharge, succeeding this skill check will open the Hatch.

-Succeeding or failing this Skill Check will cause your key to become a "Broken Key" which you get to keep after escaping.

-The Key's Skill Check success zone stacks with the perk "This is not Happening"

-"Milky Glass" add-on is now "Ultra-Rare" and prevents the key to become a "Broken Key" once you open the hatch

-"Weaved Ring" add-on now makes so your Key become a "Broken Key" when you die, instead of losing it.

-The "Skeleton Key" now have 10 seconds of use

-The "Dull Key" have no aura reading abilities anymore

-The "Broken Key" now have 30 seconds of use

I think that way the Broken Key and the Skeleton Key would be more balanced since the Skeleton would have less aura reading time in compensation for opening the hatch and the Broken Key would have a way longer aura reading time since it cannot open the hatch.

But that's it guys, have a nice day y'all!

Comments

  • RetroKrasher
    RetroKrasher Member Posts: 14

    I really like this concept, but I'm still thinking that broken keys feel useless. Maybe they could have a passive aura reading effect? Like bond, but with a smaller radius. Or maybe an action speed bonus (something between 2% and 5%).