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Thompson House + Boil Over

Nos37
Nos37 Member Posts: 4,142
edited October 2018 in Feedback and Suggestions

A Survivor with Boil Over could keep running up inside the Thompson House and get downed next to the chest, and the Killer could never be able to hook them (without Iron Grasp or Agitation).

Could a hook be installed on the balcony of the Thompson House?

Comments

  • Wolf74
    Wolf74 Member Posts: 2,959

    Please don't go there.
    We had the same problem with ironworks and instead of fixing it for the killer, they broke it and created more juke spots by removing catwalk rails.

  • TheLegendDyl4n1
    TheLegendDyl4n1 Member Posts: 1,493

    @Nos37 said:
    A Survivor with Boil Over could keep running up inside the Thompson House and get downed next to the chest, and the Killer could never be able to hook them (without Iron Grasp or Agitation).

    Could a hook be installed on the balcony of the Thompson House?

    to fix this they should add spots on the roofs to drop down from all over :)

  • George_Soros
    George_Soros Member Posts: 2,270

    Slug time.

  • Nos37
    Nos37 Member Posts: 4,142
    edited October 2018

    @Wolf74 How would adding one hook break it for the killer? It's only one map, so it's not like a SWF Squad's going to all run Boil Over and burn Coldwind Farm Offerings, knowing that the killer can only hook one of them up there and not all four.

    The killer can hook one person up there before the hook breaks (unless they have Hangman's Trick). It'll be up to them to use it wisely, and one hook's better than no hooks.

  • Nos37
    Nos37 Member Posts: 4,142
    edited October 2018

    @George_Soros said:
    Slug time.

    Less points for bleed outs,
    and I have to guard the house so they don't get rescued,
    which means everyone else escapes for free...

  • George_Soros
    George_Soros Member Posts: 2,270

    @Nos37 said:

    @George_Soros said:
    Slug time.

    Less points for bleed outs,
    and I have to guard the house so they don't get rescued,
    which means everyone else escapes for free...

    Yea I feel you, but there's no other option in this case. I wouldn't guard them though, just go for someone else, but there's no perfect solution.
    I think there's a similar case with Groaning Storehouse top floor.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Nos37 said:
    @Wolf74 How would adding one hook break it for the killer? It's only one map, so it's not like a SWF Squad's going to all run Boil Over and burn Coldwind Farm Offerings, knowing that the killer can only hook one of them up there and not all four.

    The killer can hook one person up there before the hook breaks (unless they have Hangman's Trick). It'll be up to them to use it wisely, and one hook's better than no hooks.

    Because that won't be the way the Devs would fix that.
    We had all that with Ironworks before and they did this:

    @TheLegendDyl4n1 said:

    to fix this they should add spots on the roofs to drop down from all over :)

    That way creating more juke spots for survivor.
    Instead of that area being a trap, it is now a favorite spot to loop and use BL.

  • Justicar
    Justicar Member Posts: 319

    Oh no, there's one very specific instance where Boil Over is actually useful. Better band-aid it while we figure out how to nerf it.

  • Mr_Myers
    Mr_Myers Member Posts: 422

    They don't need boil over to wiggle off, you just can't hook anyone. If someone exploits it I will wait over them to die, if you want to try and screw the killer I can wait, rank is meaningless anways.

  • Nos37
    Nos37 Member Posts: 4,142
    edited October 2018

    @Justicar said:
    Oh no, there's one very specific instance where Boil Over is actually useful. Better band-aid it while we figure out how to nerf it.

    There's also the sub level of Badham Preschool. A Survivor downed next to the chest can wiggle free with Boil Over if the basement's not just around the corner.

    There's also the sub level of the house in Haddonfield. A Survivor downed in the back room next to all the lockers can wiggle free with Boil Over if there isn't a hook just outside.

    I know this, not because I've been the Killer, the victim, but because I love Boil Over, hate how it doesn't guarantee a free wiggle escape, and went looking for such places to better guarantee it.

    I've been called out by Killers calling it exploitative. I responded to them saying that if it was an exploit then it would have been "band-aided" by now. I'm trying to bring this to attention so that if it is an exploit it can be fixed. Otherwise, if it's not an exploit, I will keep using these to my advantage, even if all it does is waste the Killer's time and get other Survivors killed for trying to help me.

    I don't do it to guarantee my escape or get loads of points. What I enjoy about Boil Over is seeing the Killer wobble around drunkingly and fail over and over, trying the same thing and expecting different results.

  • powerbats
    powerbats Member Posts: 7,068

    Just make an opening to drop down for both sides similar to how they did to Storehouse.

  • Nos37
    Nos37 Member Posts: 4,142

    Why both sides? Why not have the Entity create an opening for the killer as long as they are carrying a Survivor?

    Survivors cannot turn it into one big loop that way.

  • Keene_Kills
    Keene_Kills Member Posts: 649
    edited October 2018

    Just had this done to me as a killer. No way you're getting down there for a hook without Agitation and/or Iron Grasp. No way, no how. Survivors even laughed about it in post-game chat... everybody worth their salt knows about it, you'd think the devs would by now (oh they most certainly do). All you can do is try to get as low down the stairs in the house as possible, drop and slug. I thought the devs were pushing like maniacs to get us AWAY from slugging? C'mon, man...

    Edit: Aaaand I just did this as a survivor to a Billy 3x, and I suck. Group was able to finish 4 gens before he got fed up with me on the 3rd trip down the stairs and just dropped me. Final gen was done before he even got out of the house. He ended up with 7.5k BP (I only got 11k, but I got chased up there early on). Tried to apologize afterwards, but he closed out chat fast... I feel his pain. It sucks. Fix this hot mess!

    Post edited by Keene_Kills on
  • NMCKE
    NMCKE Member Posts: 8,243
    Mr_Myers said:

    They don't need boil over to wiggle off, you just can't hook anyone. If someone exploits it I will wait over them to die, if you want to try and screw the killer I can wait, rank is meaningless anways.

    Lol, no mither, unbreakable, tenacity, and DS. That would be a nightmare!
  • powerbats
    powerbats Member Posts: 7,068

    Most killers at rank 1-2 run either Iron Grasp or Agitation anyways so they don't really have a problem with it but a opening for both sides to drop down would be nice. The killers shouldn't have a major issue if it's on the non door side unless the person is running balanced landing.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @powerbats said:
    Most killers at rank 1-2 run either Iron Grasp or Agitation anyways so they don't really have a problem with it but a opening for both sides to drop down would be nice. The killers shouldn't have a major issue if it's on the non door side unless the person is running balanced landing.

    Nice try to get a survivor buff.
    A drop down would benefit the survivor way more than the killer.
    The staircase is a chokepoint and risky.
    With a drop off, they could flee from the killer when he is coming up and use it as another loop..

    And anyway, who is running IG or Agi at high ranks?

  • powerbats
    powerbats Member Posts: 7,068

    @Wolf74 said:

    @powerbats said:
    Most killers at rank 1-2 run either Iron Grasp or Agitation anyways so they don't really have a problem with it but a opening for both sides to drop down would be nice. The killers shouldn't have a major issue if it's on the non door side unless the person is running balanced landing.

    Nice try to get a survivor buff.
    A drop down would benefit the survivor way more than the killer.
    The staircase is a chokepoint and risky.
    With a drop off, they could flee from the killer when he is coming up and use it as another loop..

    And anyway, who is running IG or Agi at high ranks?

    Yep typical response everything is a survivor buff and no the killer can easily bait them into dropping down the same as other drops like that. It also would be subject to oh I don't know the window blocking so it can't be an infinite.

    There's quite a few killers that run either or both adn do just fine, but that's probably because they know how to get the most out of their perks and killers.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @powerbats said:

    @Wolf74 said:

    @powerbats said:
    Most killers at rank 1-2 run either Iron Grasp or Agitation anyways so they don't really have a problem with it but a opening for both sides to drop down would be nice. The killers shouldn't have a major issue if it's on the non door side unless the person is running balanced landing.

    Nice try to get a survivor buff.
    A drop down would benefit the survivor way more than the killer.
    The staircase is a chokepoint and risky.
    With a drop off, they could flee from the killer when he is coming up and use it as another loop..

    And anyway, who is running IG or Agi at high ranks?

    Yep typical response everything is a survivor buff and no the killer can easily bait them into dropping down the same as other drops like that. It also would be subject to oh I don't know the window blocking so it can't be an infinite.

    There's quite a few killers that run either or both adn do just fine, but that's probably because they know how to get the most out of their perks and killers.

    Droppoints are not subject to windowblocking. But nice try.

  • powerbats
    powerbats Member Posts: 7,068

    @Wolf74 said:

    Droppoints are not subject to windowblocking. But nice try.

    If it's done as a shallow vault similar to say Yamaoka Estates shallow window vaults it will. But hey keep on ignoring things that'd work to fit your narrative.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @powerbats said:

    @Wolf74 said:

    Droppoints are not subject to windowblocking. But nice try.

    If it's done as a shallow vault similar to say Yamaoka Estates shallow window vaults it will. But hey keep on ignoring things that'd work to fit your narrative.

    Drops slow down the survivor, while vaults slow down killer.
    So that would make matters even worse.

    Funny how you try to twist around, who ignores what to support his agenda.^^

  • powerbats
    powerbats Member Posts: 7,068
    edited October 2018

    @Wolf74 said:

    @powerbats said:

    @Wolf74 said:

    Droppoints are not subject to windowblocking. But nice try.

    If it's done as a shallow vault similar to say Yamaoka Estates shallow window vaults it will. But hey keep on ignoring things that'd work to fit your narrative.

    Drops slow down the survivor, while vaults slow down killer.
    So that would make matters even worse.

    Funny how you try to twist around, who ignores what to support his agenda.^^

    Bamboozle which some killers run and they don't use slow vaulting as an excuse either, funny how you ignore that. Also unless that survivor is running Balanced Landing the killer is still going to get them.

    As far as agenda's go you'rs is always obvious, if it doesn't benefit killers directly it's a survivor buff and killer nerf. If it benefits both sides it's obviously a survivor buff and the devs favor survivors.

    They could buff killers to the dominant role and you'd still complain that they're weak or find something to complain about. When the real issue is you need to improve your gameplay knowledge and stop blaming everything else.

    Most killers don't have a problem with window vaults since they made so many changes and the half vault window on Yamaoka isn't a problem same for the other ones. I don't see @Lowbei @SovererignKing or any of the other killer mains on here complaining about half windows or saying this would be a bad fix.

  • SovererignKing
    SovererignKing Member Posts: 1,273
    Hmm.... This is a tricky one. Making openings could lead to a massive loop. However at the same time I really don’t see this as much of an issue. The only reason the Ironworks exploit spot got fixed was because it was universal and easy to do. Happened every damn match I got that map. 

    This seems a bit niche to me to make a huge fuss over it. Not only do they need a specific map, but also happen to be running Boil Over. It’s a thing to fix for sure, but a back burner once larger, more pressing balance concerns are addressed. I don’t like giving the developers small things to tweak and fiddle with while they leave larger, glaring issues yet to be addressed. 

    Also, any Killer worth their salt (no pun intended) has an issue with the way vaults work now. Slow and medium vaults can really turn the tide of the match. Most of all if you let the Survivor think he’s going to make it... but watch him medium or slow vault and get an easy smack. Lots of Killers need to learn how to “force the Survivors to make mistakes”. 
  • only1biggs
    only1biggs Member Posts: 1,178

    This spot has been broken for...years? They could have fixed it by now, yet here we are. I guess it doesn't happen as much as the Ironworks did? :/

    @not_Queen Fix your game, Queen!!

  • Wolf74
    Wolf74 Member Posts: 2,959

    @powerbats said:

    @Wolf74 said:

    @powerbats said:

    @Wolf74 said:

    Droppoints are not subject to windowblocking. But nice try.

    If it's done as a shallow vault similar to say Yamaoka Estates shallow window vaults it will. But hey keep on ignoring things that'd work to fit your narrative.

    Drops slow down the survivor, while vaults slow down killer.
    So that would make matters even worse.

    Funny how you try to twist around, who ignores what to support his agenda.^^

    Bamboozle which some killers run and they don't use slow vaulting as an excuse either, funny how you ignore that. Also unless that survivor is running Balanced Landing the killer is still going to get them.

    As far as agenda's go you'rs is always obvious, if it doesn't benefit killers directly it's a survivor buff and killer nerf. If it benefits both sides it's obviously a survivor buff and the devs favor survivors.

    They could buff killers to the dominant role and you'd still complain that they're weak or find something to complain about. When the real issue is you need to improve your gameplay knowledge and stop blaming everything else.

    Most killers don't have a problem with window vaults since they made so many changes and the half vault window on Yamaoka isn't a problem same for the other ones. I don't see @Lowbei @SovererignKing or any of the other killer mains on here complaining about half windows or saying this would be a bad fix.

    So I need to run a specific perk -Bamboozle- just in case I get that map and I don't want to get screwed over there?
    Great idea.^^ … not.
    Your "explanation" didn't explain or solve anything. It's just a strawman point.
    Follow by a bunch of conspiracy smokescreens.

    To my "agenda", I want this game BALANCED and since it is still survivorsided, it needs more buffs to killer and nerfs to survivor to achieve BALANCE.
    If you attack me for wanting BALANCE, I am glad to be guilty.

  • Lowbei
    Lowbei Member Posts: 2,637
    i have personally used this as survivor to escape, only once, and i felt like a dick for it. if you run up there and go down in the box corner, you will most likely struggle free before a hook.

    they cannot, however, put a drop up there or it will be too easy to escape when the killer heads up the stairs.

    also, theres currently a technical reason why they cant put a hook up there. theres only 3 height levels currently that a hook can go in. basement, ground level, and hill. theres no maps with higher than hill level hooks. the animation of pulling you into the entity cloud, which is always at the same height, from 10feet away would look strange, so they dont do it.

    i think they should bust a one way hole in the wall in the room next to the box upstairs, that thus drops directly onto the stairs, saving about 5 seconds, which would be enough time to walk out the door and to the left for a hook, resolving this whole situation.
  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @Nos37 said:
    A Survivor with Boil Over could keep running up inside the Thompson House and get downed next to the chest, and the Killer could never be able to hook them (without Iron Grasp or Agitation).

    Could a hook be installed on the balcony of the Thompson House?

    Go there and you will bleed out. Thats how I handle the situation for ages now