WHY is the breakdown bug NOT BANNABLE and STILL IN THE GAME?
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I suppose that by the standard you laid forth here that unless they put up a warning, it's not ban-able. Since they haven't put up a warning, I guess that means that they haven't broken their standard.
That said, just because once upon a time they banned some killers (AFTER warning them, apparently), doesn't mean they haven't grown up since then. You know, matured. Maybe they decided that banning people for their mistakes was bad for the player population. Maybe learned some lessons and also built a large pool and filled it with $1 bills so they can swim through a pool of cash while you wait for them to fix dbd.
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Stop being salty you two. Behavior takes time to fix bugs and that's it. There is no need to be so self-absorbed to the point of thinking that bugs are targeted or deliberately left in the game to hurt you.
I didn't see killers complaining like this when people were getting stuck inside the Hill of Death for months.
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All these people are hilarious saying how it isnt bannable because it's a survivor perk...
Wake up was a bannable and is a survivor perk.
Some people really have victim complexes.
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But it takes at most 3 hooks to kill a Surv, I have never been in a game where it took 4 hooks...
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Certain things are handled by the server, other things by the client. Disabling a perk would require a client update which they obviously can’t or are unable to do.
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Remember, killer good, survivor bad.
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Are we forgetting the basement bug?
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Let's not forget the grab bug!
Almost 2 years going strong on that bug. Survivors have been enjoying that one for awhile.
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An apt comparison would be the lock for killers queueing up where they can’t switch killers while matchmaking. In order for it to change it would require a client update. As opposed to when they disabled the bloodlust mechanic and BoP didn’t work, it’s telling the server to invoke certain actions if it returns true that it’s enabled, and when it returns false it doesn’t trigger the perk. This really only works for bloodlust since all of the other mechanics are integral to the game and aren’t separated. This means the framework for disabling bloodlust is there but the framework for disabling the hook destruction isn’t so it isn’t as easy as it would seem. But that’s how I would approach it, all in all it seems like it’s just easier to let the midchapter update fix it since that seems like the most erstwhile solution.
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Too real
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There are achievement related to escaping each and every map.
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Grabs are pretty rare as is. I know that getting a hit instead of a grab is certainly annoying but even getting the hit off gives you pressure. Not only that but it may not even necessarily be a bug but a latency issue instead, same goes for when a survivor is grabbed despite letting go before the grab occurs.
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Why would using a Perk be bannable
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Interesting I hadn't considered that
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The breakdown one can also hold the game hostage, survivors all running no mither and hang out in 1 corner of the map and they become unhookable.
The legion one arguably does NOT hold the game hostage, because the survivors can just let themselves die.
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Better would be to just disable the perk for the time being.
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Survivors still bleed out
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honestly, the title of this thread says enough.
it's not bannable, and it's not fixed, so remove it from the game.
everyone arguing about whether or not it should be bannable, or why it's not getting fixed, are missing the point. literally just make the perk unequippable until it's been fixed.
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IMO its not the people who abuse who should be banned but the perk should be disabled
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There is no point in calling them out for it. They don't care and they still get money. Hell, with the RE chapter they will get a shitload of money and will completly forget about all this bugs or the supposed key nerf. Hope the devs save enough money for when the game dies cuz I don't see them being hired anywhere else after the mess they did.
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Are you implying that killers should be banned for a bug they have no control over? Killers just in general swing through pallets and they did this before the bug, it is not like they are abusing it. The breakdown bug on the other hand is totally in control of the survivors abusing it.
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Sure. I agree with that. That would be a super great and easy temporary solution for them to do.
But they haven't, and they won't. Truth be told, there's no indication that they're listening nor is there any proof that they give a damn.
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Given some of the decisions they've made with this game. I can totally picture them going flat broke when the game dies.
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I've been playing Evil Genius 2. What is the bug with the basement now?
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the survivor will end up bleeding out, so technically not
more or less i wish they would just disable the bugged perks/add ons/offerings when they do break, it’d just be so much easier
and they 100% can do it, since there are retired offerings and add ons
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You would get hooked in basement & this is all you could see. For what anyone else saw you were just running around
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From what I remember wake up was never bannable.
In fact its a bit infamous for being a non-bannable exploit.
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Just to be clear this is all guessing since for obvious reasons the code isn’t public lol, I just am throwing wild guesses out there and it shouldn’t be taken as a statement of fact that it is how it works.
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If I could dive into the code, though, I'd look for what variable has accidentally been set to FALSE or doesn't call a function anymore
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and instead of fixing this stuff were getting another chapter -.-
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Didn’t know about this until now.
Devs probably didn’t know about this.
Perk will probably be disabled.
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You would think according to the forums it is happening every match - I have played 91 matches since the bug started and only had two survivors in two different matches who had the perk. I'm not saying it isn't an issue that doesn't happen, but like a lot of things on these forums: hyperbole.
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Devs know about it. There was a mod answer to a similar thread like 2 or 3 weeks ago.
Yet this isn't in the patch notes. Apparently it's low priority.
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Who said i think this happens in every match? What i said is pretty much anyone could think of. If theres a strong exploit, i just hope it doesnt affect me.
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Wake up was not bannable, so there is no need to make lies. Only time survivors got ban threats if killer literally couldn't kill them, like abusing infinites back in the day or using dead hard to get in asylum areas where killer once again couldn't kill them.
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its technically not cheating. they manually programmed it into the game and its their fault. sure youre a scumbag if you abuse breakdown but nothing says that its bannable
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Have a source of infinites ever being bannable?
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Abusing a bug is cheating. If I abused a bug to insta-complete every generator, I'd be cheating.
And no, they did not manually program it; it's the result of a conflict in the code, or a typo. They did not mean to put it in.
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i dont know how to put this. breakdown is a perk and if someone used it without knowing it's bannable (for example, they were trying to get adept jeff) then banning them would be unfair. sure the breakdown bug was an accident but you cant really blame anyone except for bhvr. im sure breakdown will get fixed in the next patch though
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Not taking sides, but comparing the 2 is nonsense. The breakdown thing is intentionally caused by people purposely bringing that perk. The pallet stun is here because of the code. Only way to avoid it happening is for killers to not try swinging through the pallets. Which they always did even when getting stunned.
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Oh goody, another thread where killers pretend they are hard done by.
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That's why I said abusing a bug is cheating. If you abuse it, then it's clear you know what it does & are using it to grief or get an unfair advantage.
If someone uses it repeatedly, they should be tamp-banned until the bug in question is fixed. Be it the Breakdown bug or any other bug. That is, of course, assume the bug can be replicated, and is not just wildly random.
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I won't blame people for running perks or add-ons it's BHVR that has to make the statement that there is an issue with perk or add-on and deactivate it until fixed. It's an EZ thing for them to do but they don't cause they don't care.
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Nah, just all this nonsense about "Oh its a bug that benefits survivors so the dev's don't care" when clearly that's not the case if they still haven't fixed the pallet stun bug.
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Oh okay.
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You mean the Pallet Stun bug, which is 100% random, and hard to replicate, and thus hard to figure out WHAT, exactly, is breaking? The bug that, because it's hard to replicate in a controlled environment, means it's harder to fix?
As opposed to the Breakdown bug, which happens every time, and can be repeated by sticking a person on a hook, and is clearly the result of error in a single perk's code?
Ah yes; totally the same things, they are!
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Are you forgetting about infinite undetectable with tier 2 Tinkerer?
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I remember a guy saying he'd report me for abusing it and I didn't even know it was a thing. Not my fault they ######### up and I just so happened to be using both of the add ons because I liked them. During the game, I was wondering why they were going so long without mending but thanks to him I knew why.
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what was the asylum exploit?
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There is plenty of hooks on the map, plus basement hooks that are indestructible. Killers need to put away their meta perks and use agitation for a change. Breakdown was so garbage before, this is a good buff for it.
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