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General suggestions for improving the game

Hofliger
Hofliger Member Posts: 7
edited May 2021 in Feedback and Suggestions

1º - Surrender or killer ban:

Inside the lobby, survivors can choose to ban a particular killer.

Or

When starting the match, the survivors can surrender inside before the first generator is completed or someone is put on the hook.


2º - Greater transparency in punishments:

Launch of a monthly player ban report to make support efficiency more transparent. In several games this is demonstrated and is a great way to prevent and encourage complaints.

Example:

Player (name): ban for (reason). Banning time (hours, days, permanent).


3º - Suggestion of new statistics:

number of games played as a survivor and as a killer;

Number of catches in the cabinet;

Number of hatchets hit instead of number of hatches thrown;


4º - Huntress's new iridescent complement system:

Huntress starts with 5 axes, being able to load more with the help of belts. For an hatchet to cause the survivor to fall instantly, the hatchet must be hit 24 meters or more. Such a system would make the complement much more fair and interesting.


5º - Information in the HUD:

Addition of hit distance information in the case of killers who have pitches. Huntress, Mercenary, Trickster, Clown, Plague.

Comments

  • Pulsar
    Pulsar Member Posts: 21,036

    Most of these are okay.

    #1 is actually awful though

  • Power_Guy
    Power_Guy Member Posts: 1,562

    #1: No, and no.

    Survivors do not get to decide who the Killer plays, nor do they get to decide if the Killer even gets a match. Just look at what happened before DC penalties/when it was removed for awhile; Survivors left matches for any little reason. The same thing would happen with a throw system.

    And banning a Killer? No. If I buy the Clown, I want to play the Clown. Why should my opponents get to tell me who I can or cannot play?


    The rest of your ideas are pretty neat, though.