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Injured Health State idea

I think injured health state could work somehow like the deep wound, everytime you get injured, the survivor get a large amount of time like 180s or 240s something like that, and if they don't heal within this time, they immediately go down, i think that way it would make more sense according to: real life. if you bleed too much you actually die.

There would be some cases where the timer would change.

-Everytime you're being healed by anyone even yourself the timer stops (Self Care would become more viable)

-Everytime you get into a chase the timer slows down 50% and everytime the killer gets bloodlust the timer stops until the chase ends, this actually would make so tunneling would not give any advantage to the killer.

-Lucky Break would stop the timer for the duration of the perk.

-Self Preservation would stop the timer for the duration of the perk.

-Everytime you're broken the timer stops

-The hemorrhage status effect would make the timer duration 25% lower (40s, 60s something like that)

idk if that's too strong and would make too easy for the killers but i think survivors should be pressured in some way.

i think the injured health state is ok the way it is but i think that "nerfing" it to "buff" other things can be a good idea, like, no mither would actually become an ok perk to play, hemorrhage effect maybe would come in handy sometimes, but it's just an idea.

but that's it! have a nice day, see ya in the fog

Comments

  • SkeletalElite
    SkeletalElite Member Posts: 2,715

    Heal slowdown like sloppy is already incredibly strong and I think this would make it too good. Maybe this could work if they undid the healing speed nerf they did a long time ago (healing used to take 12 seconds instead of 16)

  • Masterninja
    Masterninja Member Posts: 443

    Maybe, maybe, who knows?

    It's interesting.