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A few ideas for hooks

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1. Give survivors ability to deny someone from unhooking them- this would prevent survivors from being farmed as much or suffer due to teammates making a terrible choice.

2. Remove cancel unhook ability- this is already super glitch and inconsistent. Survivor has to commit to unhooking

3. Remove killer unhookwr grab- also a big part of the glitches. Replace with unhook survivor being exposed during the animation only.

4. Lengthen unhook process- this would allow both the person on hook and the killer to respond properly. It's a bit too fast to respond while on hook tbh. Make it maybe 2 or 3 seconds? I believe it's 1 now


I think this would make hook interactions better for both sides honestly.

Comments

  • GoshJosh
    GoshJosh Member Posts: 4,992
    Options

    Heck no! This is even worse than what we have now mate. Forcing a survivor to be locked in an animation, and exposed against a camping killer? Further, sometimes it's strategic to make a killer wiff and hit the hooked survivor, which you're also removing the option for. Just no.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405
    edited May 2021
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    The issue is that the game glitches because of the cancels, which makes grabs practically worthless to killer and can cause the survivor on hook to die as well. Exposed would accomplish the same thing as a grab exposure rather than a grab animation that has a lot of issues.

    This also prevents survivors from being dive bombed (more for the sake of the survivor on hook)

    A survivor has the choice to make a save and should factor in the risk as well. If the survivor on hook kicks the unhooker off the animation is cut short of course