A slugfest for all!
As we all know, 4-man slug strategies are generally frowned upon but I really want to know how viable it actually is. So one day if we get public custom matches or if the devs somehow listen to this, I'd like to do some tests on how viable 4-man slug really is (Also, Breakdown bug). Here are the general rules
-No hooks. The killer wins when all survivors are in the dying state for more than 30 seconds or when everyone bleeds out. Bleed Out timer is reduced to 160 seconds. PH is unplayable in this mode
-Recovery speed, crawling speed, and healing speed for survivors are increased by 25%
-Anti-slug perks are massively buffed while slugging perks are minorly buffed
Perk changes
Unbreakable
After helping a survivor fully recover from the dying state, if the survivor is not put into the dying state for 40/35/30 seconds, gain a token.
While in the dying state, you may fully recover at the cost of 1 token
You start with 1 token at the start of the match
Tenacity
While in the Dying State, you may recover while crawling. Crawling speed is increased by 50%/75%/100%
Iron Will
Grunts of pain in the Injured State and Dying State are reduced by 50%/75%/100%
Buckle Up
You can determine the Recovery progress of dying or carried Survivors by the intensity of their aura at a distance of 128 meters away
After fully healing a survivor in the Dying State, all survivors see the killer's aura for 5/10/15 seconds
Buckle Up ignores Blindness and aura cloaking effects
WGLF
When healing a dying Survivor, your Healing speed is increased by 200%
BP shenanigans
Soul Guard
While under the effects of a curse, you may fully recover from the Dying State
After recovering from the Dying State, you get the Endurance status effect for 10/15/20 seconds or until you are healed from the Injured State
No Mither
All regular effects
You may recover from exhaustion at a 25% speed
By the way, no changes to Infectious Fright. It's pretty strong
Deerstalker
See the auras of all survivors in the Dying State
After a survivor recovers from the Dying State, reveal their aura for 5/10/15 seconds
Knock-Out
When a survivor is put into the Dying State while being 4 meters around the killer, they are afflicted by Oblivious until they fully recover from the Dying State
Recovery speed is reduced by 20%/25%/30%
Hex : Third Seal
When a survivor is put into the Dying State, they are afflicted by Blindness until 20/25/35 seconds after the related Hex is destroyed
All survivors in the Dying State will see illusionary killers until the related Hex is destroyed
Add-ons
Honing Stone, Iri Blight Tag, Iri Coin, and Outdoor Security Camera are all basekit on their respective killers
And please don't just say no without any explanation.
Comments
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So is anyone gonna respond or what?
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I mean, sure? I don't know who the hell would play it, but whatever
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As I said, it was for testing purposes, kinda like a PTB
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