A slugfest for all!

As we all know, 4-man slug strategies are generally frowned upon but I really want to know how viable it actually is. So one day if we get public custom matches or if the devs somehow listen to this, I'd like to do some tests on how viable 4-man slug really is (Also, Breakdown bug). Here are the general rules

-No hooks. The killer wins when all survivors are in the dying state for more than 30 seconds or when everyone bleeds out. Bleed Out timer is reduced to 160 seconds. PH is unplayable in this mode

-Recovery speed, crawling speed, and healing speed for survivors are increased by 25%

-Anti-slug perks are massively buffed while slugging perks are minorly buffed

Perk changes

Unbreakable

After helping a survivor fully recover from the dying state, if the survivor is not put into the dying state for 40/35/30 seconds, gain a token.

While in the dying state, you may fully recover at the cost of 1 token

You start with 1 token at the start of the match

Tenacity

While in the Dying State, you may recover while crawling. Crawling speed is increased by 50%/75%/100%

Iron Will

Grunts of pain in the Injured State and Dying State are reduced by 50%/75%/100%

Buckle Up

You can determine the Recovery progress of dying or carried Survivors by the intensity of their aura at a distance of 128 meters away

After fully healing a survivor in the Dying State, all survivors see the killer's aura for 5/10/15 seconds

Buckle Up ignores Blindness and aura cloaking effects

WGLF

When healing a dying Survivor, your Healing speed is increased by 200%

BP shenanigans

Soul Guard

While under the effects of a curse, you may fully recover from the Dying State

After recovering from the Dying State, you get the Endurance status effect for 10/15/20 seconds or until you are healed from the Injured State

No Mither

All regular effects

You may recover from exhaustion at a 25% speed

By the way, no changes to Infectious Fright. It's pretty strong

Deerstalker

See the auras of all survivors in the Dying State

After a survivor recovers from the Dying State, reveal their aura for 5/10/15 seconds

Knock-Out

When a survivor is put into the Dying State while being 4 meters around the killer, they are afflicted by Oblivious until they fully recover from the Dying State

Recovery speed is reduced by 20%/25%/30%

Hex : Third Seal

When a survivor is put into the Dying State, they are afflicted by Blindness until 20/25/35 seconds after the related Hex is destroyed

All survivors in the Dying State will see illusionary killers until the related Hex is destroyed

Add-ons

Honing Stone, Iri Blight Tag, Iri Coin, and Outdoor Security Camera are all basekit on their respective killers

And please don't just say no without any explanation.

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