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The Legion| QoL changes, some fun changes

Hi everyone!. I'm back after few months with a post about The Legion. In this post I wanted to add some new mechanics, change old and outdated or not popular addons, and maybe revert some changes, because they can be no longer abused with the current Deep Wound. So, for people that don't really know about Legion much, I will tell you about them now!

source: Dead by Daylight Fandom.


Soo, now you know stats of The Legion, and I will try to make some changes to them.

At first, I will change the fatigue! It's probably the most needed change for the Legion! 4 seconds of stun is definitely too much. So i propose a first change:

FATIGUE

  • Fatigue after Feral Frenzy is now 3 seconds (before 4 seconds)
  • Tunnel Vision while in fatigue is significantly reduced

(Tunnel vision is the darkening of the screen while in fatigue)


MISSING ATTACKS

Next thing i would adress is missing an attacks. In my opinion, missing attacks now is way too much punishing. So i propose a simple change:

  • Missing an attack while in Feral Frenzy depletes 50% of power gauge. (no longer ends Feral Frenzy, if you still have some duration left.)


HITTING AN INJURED SURVIVOR IN FERAL FRENZY

I think that "don't heal" strategy is too strong against The Legion now. I think that should be changed. That's also small, but a simple change:

  • If Deep Wound status effect is applied to an injured survivor, he starts with 13 seconds of Deep Wound timer instead of 20 seconds (- 1/3 or -7 seconds).


Feral frenzy movement speed

I think that The Legions Feral Frenzy movement speed could be increased a bit, to make chaining hits easier.

  • Feral Frenzy movement speed has been increased to 5.4 m/s (before 5.2 m/s)


I think that's all in the power changes. Now I would like to show you some addons changes! (Only changed addonst are listed here!)


ADD-ONS


Killer instinct addons

Before: Increases Killer Instinct Detecion range by: 4/8/16 meters

Now:

  • Increases Terror Radius while in Feral Frenzy by 4/8/16 meters
  • Decreases Terror Radius while outside of Feral Frenzy by 2/4/8 meters

I changed these addons because they are not that useful on the Legion right now. They show you location of people, that you can't reach with your frenzy, and can bait you to go there. New addons are easy to understand, and fun to play! :D


Fatigue addons:

Before: Reduces the fatigue of Feral frenzy by 0.2/0.4/0.6 seconds

Now:

  • Increases the movement speed of Feral Frenzy by 0.2/0.4/0.6 m/s

I changed these addons because they would be very op with shorter base fatigue of Frenzy. Instead of nerfing them I decided to rework them. These addons would be definitely useful on The Legion.


Stab Wounds study


Before: Reduces the Deep Wound timer of all survivors by 3 seconds (XD)

Now:

  • Survivors Deep Wounded by Feral Frenzy attack are affected by Oblivious Status Effect until Mended.
  • When Survivor cancels or finishes the Mending action he screams revealing his location to the killer for 5 seconds

This addon is EXTREMELY outdated for a very long time. It needs changes. I think the idea i proposed here is fun, and matches the addon name :D


Frank's Mixtape


Before: Allows Feral Frenzy attacks to considerably reduce a Survivor's Deep Wound timer (-5 seconds)

Now:

  • Allows Feral Frenzy attacks to considerably reduce a Survivor's Deep Wound timer (-7 seconds or 1/3)
  • Decreases the duration of Feral Frenzy (-2 seconds)

Another very outdated addon. Here I adjusted it a bit, to make Feral Frenzy ability that can actually down survivor, especially punishing for survivors that are staying injured. I know, that legion was changed because of no counterplay, but Deep Wound is no longer exploitable and we need to sacrifice 2 seconds of our power duration, so it will be harder to chain hits.


Fuming mixtape


Before: While using Feral Frenzy, the Repair Progression of Generators can be determined by the intensity of their Auras.

Now:

  • After vaulting a window or a pallet while in Feral Frenzy your power gauge stops draining for 2.5 seconds
  • While in Feral Frenzy Auras of Pallets and Windows within 12 meters are shown to you.

I think the old version of Fuming Mixtape is a bit boring and not so good. New version is way much entertaining to use, and can help the legion in a lot of situations! :D


ENDING!

Soo, That's all I wanted to show you! :D. I hope you like it. If you do I would ask you to leave a vote up under this post! Also please give some opinions, new ideas or just comment how do you feel about these changes! Have a nice day/night and

SEE YOU IN THE FOG ;)


Comments

  • AhoyWolf
    AhoyWolf Member Posts: 4,397

    I like these ideas! I just have a few things to say about some of them.

    I think missing an attack should end the Legion's power, it's too easy to use and mistakes like these should be punished, and since you reduced the base Fatigue to 3 seconds, it's no longer that punishing.

    I would also increase the base movement speed a bit more, probably to 5.6m/s | 140% and adjust the movement speed add-ons accordingly.

    Frank's Mix Tape should just get scrapped, the effect of this add-on is extremely outdated and making it stronger could become an issue.

  • Vetrathene
    Vetrathene Member Posts: 1,425

    They need more then a QoL buff, they need a rework to have a power that actually lets them down with it like every other killer in the game.

  • Szarman
    Szarman Member Posts: 247

    Hey Ahoywolf! It's very nice to see you here after so many months :D. First of all, you are probably right with saying that missing an attack won't be that punishing after the fatigue change.

    I think that buffing Legion's movement speed to 5.4 m/s is sufficient. I think that we dont need more with new addons.

    And now the Frank's Mixtape. You know, that's a hard subject because its hard to tell if it would be op or not. I think that Franks Mixtape that i created here could be a way to make his power lethal in cost of lower duration on Frenzy. I think Franks should stay with some lethat idea to the power. Maybe I should add some other nerf like longer fatigue with this addon? or something like that.


    At the end I wanted to thank you for commenting my post :D. It's very nice to see you here after this time. It was always good to discuss with you! Have a nice day :)

  • Szarman
    Szarman Member Posts: 247

    I think that The Legion is now in a pretty fun state. Just changed him to make chaining hits easier, chaning addons to more fun versions. I don't think that they need a rework, but I changed Frank's Mixtape here a bit. It would give your power ability to down survivors but in cost of chaining multiple hits. In spite of all, Thanks for your comment! :D

  • SkeletalElite
    SkeletalElite Member Posts: 2,713

    Everything about this except frank's mixtape is fine.


    There's a reason legion originally got gutted when he was made, the ability to reduce people's deep wound timer with basically nothing you can do about it was one of the most boring killers in the game and it used to be a base kit function on legion that could have the number of hits required reduced with addons. Because it was prior to DC penalties, a legion match without at least 1 DC was EXTREMELY rare.

    No one wants to play against a legion who brainlessly just frenzy, waits for cooldown , frenzy, waits for cooldown, frenzy hit to down you because it takes no skill. Legion while in the power pretty much completely nullifies survivor skill to avoid getting hit, pallets dont matter you can respect them and vault if they throw it or catch up with your move speed if they don't, windows don't matter because legion vaults fast enough that the survivor makes almost no distance and that increased move speed means the distance they do make is pretty much worthless. This is why frenzy can only injure survivors and why frank's mix tape is a very bad add-on. If it's ever going to be good, it needs a complete rework, not a buff.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,357
    edited May 2021

    I'd love their fatigue to be 3s ngl....and I also would be pretty happy with a whiffed Frenzy attack only depleting 50% of whatever Frenzy is left - yes I occasionally whiff my hits :(

  • Brokenbones
    Brokenbones Member Posts: 5,226

    Got another one for you

    Can we get rid of the 'm1 depletes feral frenzy' thing as well

    It's an archaic leftover from old legion, there's no reason why legion should be punished for simply m1ing a survivor considering they need to m1 to down survivors in the first place

  • Szarman
    Szarman Member Posts: 247

    Hey! At first I wanted to say, that i understand ur concerns about this Frank's Mixtape. It's not weird that u think it should be changed because of the state of the Legion some time ago, but I think it won't be as oppressive as before because of :

    • It's addon only
    • It takes longer to charge the frenzy (longer power charging, no more activating frenzy on 10% of power gauge)
    • No more moonwalking, exploiting Deep Wound
    • -2 seconds of power duration (Which can be really deadly for chaining hits. As we know when Legion came out it was really hard to chain hits because of the duration, and u don't have ability to start your power at 10%. That means u cant run to other survivor at start your power back right after :).

    That's all I wanted to say, thank you for your comment I appreciate it :)

  • Szarman
    Szarman Member Posts: 247

    Yes please. Btw nice videos on youtube! I really like them, keep it up :)

  • Szarman
    Szarman Member Posts: 247

    Hey! Thanks for your comment! I'm happy that you would also like to have their fatigue be shorter! And don't worry about missing hits, It happens to as all 😄. Have a nice day!

  • Szarman
    Szarman Member Posts: 247

    Hey! Thanks for your comment. You are right, but then we would have to change Frank's Mixtape some other way than it is in my post. Because than you could abuse it:

    • You attack survivor with m1
    • than you start Frenzy right after
    • Apply Deep Wound to an injured survivor, so it starts with 2/3 of Deep Wound timer
    • Than you can hit them with franks and they are left with 1/3 Deep Wound timer

    But if we would change Frank's Mixtape, that would be a pretty good QoL buff :). Thanks for the comment one more time!

  • Prex91
    Prex91 Member Posts: 764

    Nice job.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,715

    Always nice reading your ideas. Alright, let's get started!

    Fatigue - Everyone knows it needs to be lowered. Not much else needs to be said. What I WOULD like is for Frenzy's recovery to begin during the fatigue, instead of after (making Legion's 20-sec recovery functionally 24 sec in its current state).

    Miss Penalty - I don't know how I feel. I understand that missing leads to being heavily punished since it has no counterplay. I suppose it wouldn't be a horrible change.

    Movement Speed (+ add-ons): Legion's weakness right now is survivors splitting and holding W. In their current state, you need to be 12m+ to be safe by running straight. With 5.4, it'll increase to 14+. I'd rather have 6m/s just be base without any speed add-ons (requiring survivors to be at least 20m away to run away in a straight line to be safe), personally. If you're curious, Legion's max speed would be 6.4, requiring survivors to be 24m+ away. Having this movement/effective range be restricted to add-ons would make him too add-on reliant for my taste.

    Killer Instinct Add-ons: Neat change, although I don't know how I feel about them effectively changing Legion into a pseudo-Stealth killer. With a 32m TR, you would get 20 with the 2 best stacked and 12m if you throw on Monitor. You might as well be Myers at that point. Then again, it would thematically make sense given Legion's innate survivor/human appearance. It might grow on me.

    Stab Wounds - Oblivious I don't think would accomplish much. I suppose it wouldn't hurt. I can't suggest having it linger for about 5-ish secs after mending since that would mean Killer Instinct wouldn't pick them up either, depriving Legion of information. At least it DOES something.

    Frank's - NO! NO! Do not! I'm telling you, this will end horribly! Let's assume the survivor is injured already because no one heals against Legion. That means 1/3 of the gauge is already gone. So, with 1 stab to apply, you can down a survivor in 2 hits. Combine that with yellow recovery, and you can get a guaranteed down in 36 secs. That is completely unfair to the survivors. Doesn't matter if it's OP or not, the fact is... there's no counterplay. No matter what, the Legion will down you. Your skill is irrelevant.

    Recommendation for Frank's - Easy. Frank's now depletes the DW timer by -5 secs for every chained Frenzy Attack (20, 15, 10, 5, insta-down). It's not a subtle add-on and has ample warning that it's into play before it starts downing people. At worst, it makes people mend a lot sooner, which good for you; they're stalled. If you're still worried about it being too strong, MAYBE have Frenzy end after downing a survivor (you can test in a PTB, I suppose).

    Fuming Mixtape - Seems pretty nifty. I might try it out if it ever becomes a thing. i like it.

  • Szarman
    Szarman Member Posts: 247

    Hey GrimReaper! It's nice to see you again! At first I wanted to thank you for reading my post and writing so much, I appreciate that!


    So I think that I want to tell you more just about Stab Wounds Study and Frank's later

    So Stab Wounds Study gives Oblivious only to Deep Wounded, So after mending they are no longer oblivious. The Oblivious can bee really good, if you play around it. You can hit a survivor than run away and end your power right behind the wall. He doesn't know if he is safe or not. That can make survivors feel unaware of the situation. if they should mend, or should escape further and find safer place. Also there is an other "ability" of this addon. So whenever survivor cancels or finishes mending, they scream, revealing their location to you. I hope that you like it more now :)


    And now this unfortunate Frank's Mixtape. I see that people don't really like it which is understandable, but for me it's pretty okay and not annoying. At first i for sure would like to get downed by the Legion after some chasing, than just get one shoted because he chained the hits. If your teammates are bad that can really screw you up. Second thing is that the duration is lowered with my change, so Legion can't make any bad choice. If you manage to window tech him, pallet tech him, blind him, 360 him, Or just outrun him when you feel he has no longer duration to catch you that can really screw him up. I played a lot of survivor, and a lot of Legion. And for me Legion is very easy to outplay especialy when he doesnt have his Killer Instinct. I mean it would be really hard to outplay an experienced Legion player, but when I was on first rank it happened really often to outplay The Legion at some way. Also I would be more willing, to get downed by the Legion faster because I didn't heal than just got one shoted now by Bubba whatever you do. I mean i know bubba is easy to outplay with windows and pallets, but if you dont have them or be at least a bit greedy he can easily down you. So, I understand why you don't like this addon but I think it wouldn't be so broken as some people may think :)

    Thank you so much for your comment one more time! It was really nice to make a conversation with you again! If you have anything else to say, feel free to write and I will for sure reply! Have a nice day! :D

  • Szarman
    Szarman Member Posts: 247

    Oh, Also I have forgotten to say, that I think killers should be able to see the survivors Deep Wound timer, since they cant even get that much info from it, and maybe with some killers in the future it will give an opportunity for the power or some addons. Also it would be a small QoL buff for Legion.