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Yet Another "No Mither" Buff Concept

bowo
bowo Member Posts: 121
edited May 2021 in Feedback and Suggestions

I think we can all agree that No Mither is currently one of the worst survivor perks in the game - provided you are considering perk strength and not meme value. This idea is supposed to help No Mither be somewhat viable in certain situations, while still retaining its gimmick and meme-ability.

First, increase the injured noise reduction from 50% to 100%. There isn't any good reason for the current lower number, in my opinion.

Here's the more interesting part: While the perk is active, attacks that count as protection hits will not down you, instead protecting you as if Mettle of Man was active. Taking a hit will put No Mither on a 15 second cooldown, after which it can be used again.

I find that this better fits the theme of the perk and its character (selfless actions and risky plays), offers more perk synergy, and is more viable from a practical standpoint.

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