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Why Not Have 5 Tier Perks? WARNING: Word Vomit
It would be neat if each perk had 5 tiers, and they were each balanced around each rarity, with Tier 1 being common and Tier 5 being ultra rare. To reduce the grind, all perks will start out at Tier 1 when you start leveling up a character. Reaching Prestige one will make all perks start out at Tier 2, and so on to starting out at Tier 4 when you reach Prestige three.
Should the changes be implemented, the perks you currently own (and ones that have spawned in your current blood web) will have their tiers adjusted, so you will not lose the value of your current perks. This would only affect perks you do not own yet on your characters.
Below are some of the changes to tier and rarity. Rarity is based on the values provided by the game. Some perks will stay the same Tiers, while others will be upgraded by one or two tiers, depending on what it is.
Bond
- Tier 1 - 20 meters (current Tier 1)
- Tier 2 - 28 meters (current Tier 2)
Tier 3 - 32 meters (current Tier 3)
Prove ThyselfTier 2 - 1% interaction speed (current Tier 1)
- Tier 3 - 2% interaction speed (current Tier 2)
Tier 4 - 3% interaction speed (current Tier 3)
LeaderTier 3 - 3% interaction speed (current Tier 1)
- Tier 4 - 6% interaction speed (current Tier 2)
Tier 5 - 9% interaction speed (current Tier 3)
Quick & QuietTier 1 - 30 Seconds (current Tier 1)
- Tier 2 - 25 seconds (current Tier 2)
Tier 3 - 20 seconds (current Tier 3)
Sprint BurstTier 3 - 60 seconds (current Tier 1)
- Tier 4 - 50 seconds (current Tier 2)
Tier 5 - 40 seconds (current Tier 3)
AdrenalineTier 3 - 60 seconds (current Tier 1)
- Tier 4 - 50 seconds (current Tier 2)
Tier 5 - 40 seconds (current Tier 3)
Empathy - Suggest lessen range differences and remove infinite range.Tier 1 - 32 meters (current Tier 1)
- Tier 2 - 64 meters (current Tier 2), change to 48 meters
Tier 3 - infinite meters (current Tier 3), change to 64 meters
Botany KnowledgeTier 2 - 11% healing speed and Med-kit efficiency (current Tier 1)
- Tier 3 - 22% healing speed and Med-kit efficiency (current Tier 2)
Tier 4 - 33% healing speed and Med-kit efficiency (current Tier 3)
Self-Care - could change to token-based system, where the player starts the match with 2 tokens. Self healing will cost a token. Fully healing 3 other survivors will grant a token, to a maximum of 4 tokens.Tier 3 - 10% Med-kit self-heal efficiency (current Tier 1)
- Tier 4 - 15% Med-kit self-heal efficiency (current Tier 2)
Tier 5 - 20% Med-kit self-heal efficiency (current Tier 3)
Iron Will - Additional tiers could add reduced grunts of pain when dying.Tier 1 - 50% reduced grunts of pain when injured (current Tier 1)
- Tier 2 - 75% reduced grunts of pain when injured (current Tier 2)
Tier 3 - 100% reduced grunts of pain when injured (current Tier 3)
Calm SpiritTier 2 - 80% reduced chance to alert crows (current Tier 1)
- Tier 3 - 90% reduced chance to alert crows (current Tier 2)
Tier 4 - 100% reduced chance to alert crows (current Tier 3)
Sabotage - change sabotage speed without a toolbox to 50% across all tiers.Tier 3 - 20% reduced success zone, 10 seconds added to automatic repair timer (current Tier 1)
- Tier 4 - 10% reduced success zone, 20 seconds added to automatic repair timer (current Tier 2)
Tier 5 - 0% reduced success zone, 30 seconds added to automatic repair timer (current Tier 3)
Balanced LandingTier 1 - 60 seconds (current Tier 1)
- Tier 2 - 50 seconds (current Tier 2)
Tier 3 - 40 seconds (current Tier 3)
Urban EvasionTier 2 - 90% crouching speed (current Tier 1)
- Tier 3 - 95% crouching speed (current Tier 2)
Tier 4 - 100% crouching speed (current Tier 3)
StreetwiseTier 3 - 10% item efficiency (current Tier 1)
- Tier 4 - 12% item efficiency (current Tier 2)
Tier 5 - 15% item efficiency (current Tier 3)
Left BehindTier 1 - 19% generator repair speed (current Tier 1)
- Tier 2 - 22% generator repair speed (current Tier 2)
Tier 3 - 25% generator repair speed (current Tier 3)
Borrowed TimeTier 2 - 15 second bleed out timer (current Tier 1)
- Tier 3 - 20 second bleed out timer (current Tier 2)
Tier 4 - 25 second bleed out timer (current Tier 3)
UnbreakableTier 3 - 15% recovery speed (current Tier 1)
- Tier 4 - 20% recovery speed (current Tier 2)
Tier 5 - 25% recovery speed (current Tier 3)
We're Gonna Live ForeverTier 1 - 50% maximum blood point bonus (current Tier 1)
- Tier 2 - 75% maximum blood point bonus (current Tier 2)
Tier 3 - 100% maximum blood point bonus (current Tier 3)
Dead HardTier 2 - 60 seconds (current Tier 1)
- Tier 3 - 50 seconds (current Tier 2)
Tier 4 - 40 seconds (current Tier 3)
No Mither - change reduced grunts of pain to be 50% across all tiers. Instead gain a bleed out timer when hit.Tier 1 - 10 second bleed out timer
- Tier 2 - 15 second bleed out timer
- Tier 3 - 20 second bleed out timer
- Tier 4 - 25 second bleed out timer
Tier 5 - 30 second bleed out timer
Sole SurvivorTier 2 - 20 meters (current Tier 1)
- Tier 3 - 24 meters (current Tier 2)
Tier 4 - 28 meters (current Tier 3)
Object of ObsessionTier 2 - 56 meters/44 meters (current Tier 1) change non-obsession range to 48 meters
- Tier 3 - 64 meters/56 meters (current Tier 2)
Tier 4 - 72 meters/64 meters (current Tier 3)
Decisive StrikeTier 3 - 3 second stun, 45% wiggle (current Tier 1)
- Tier 4 - 3.5 second stun, 40% wiggle (current Tier 2)
Tier 5 - 4 second stun, 35% wiggle (current Tier 3)
Open-HandedTier 2 - 4 meters (current Tier 1)
- Tier 3 - 6 meters (current Tier 2)
Tier 4 - 8 meters (current Tier 3)
Up The AnteTier 3 - 1% luck (current Tier 1)
- Tier 4 - 2% luck (current Tier 2)
Tier 5 - 3% luck (current Tier 3)
Ace In The Hole - lower tiers could increase the chances of finding an item with one add-on with 0 chance at having a second.Tier 3 - 100% chance of very rare add-on or lower, 10% chance of second uncommon add-on or lower (current Tier 1)
- Tier 4 - 100% chance of very rare add-on or lower, 25% chance of second uncommon add-on or lower (current Tier 2)
Tier 5 - 100% chance of very rare add-on or lower, 50% chance of second uncommon add-on or lower (current Tier 3)
TechnicianTier 1 - 0 meter reduced generator noise, 30% reduced explosion chance (current Tier 1)
- Tier 2 - 4 meter reduced generator noise, 40% reduced explosion chance (current Tier 2)
Tier 3 - 8 meter reduced generator noise, 50% reduced explosion chance (current Tier 3)
LitheTier 2 - 60 seconds (current Tier 1)
- Tier 3 - 50 seconds (current Tier 2)
Tier 4 - 40 seconds (current Tier 3)
AlertTier 2 - 3 seconds (current Tier 1)
- Tier 3 - 4 seconds (current Tier 2)
Tier 4 - 5 seconds (current Tier 3)
Wake Up! - Suggest lessen range differences and remove infinite range.Tier 1 - 24 meters, 5% opening speed (current Tier 1)
- Tier 2 - 48 meters, 10% opening speed (current Tier 2), change to 36 meters
Tier 3 - infinite range, 15% opening speed (current Tier 3), change to 48 meters
PharmacyTier 2 - 40% searching speed, 0 meter chest noise reduction (current Tier 1)
- Tier 3 - 60% searching speed, 4 meter chest noise reduction (current Tier 2)
Tier 4 - 80% searching speed, 8 meter chest noise reduction (current Tier 3)
VigilTier 2 - 10% status recovery (current Tier 1)
- Tier 3 - 15% status recovery (current Tier 2)
Tier 4 - 20% status recovery (current Tier 3)
TenacityTier 1 - 30% crawling speed (current Tier 1)
- Tier 2 - 40% crawling speed (current Tier 2)
Tier 3 - 50% crawling speed (current Tier 3)
Detective's HunchTier 3 - 32 meters (current Tier 1)
- Tier 4 - 48 meters (current Tier 2)
Tier 5 - 64 meters (current Tier 3)
Stake OutTier 3 - 2 tokens (current Tier 1)
- Tier 4 - 3 tokens (current Tier 2)
Tier 5 - 4 tokens (current Tier 3)
Dance With MeTier 3 - 60 second cool down (current Tier 1)
- Tier 4 - 50 second cool down (current Tier 2)
Tier 5 - 40 second cool down (current Tier 3)
Windows of OpportunityTier 1 - 60 second cool down (current Tier 1)
- Tier 2 - 50 second cool down (current Tier 2)
Tier 3 - 40 second cool down (current Tier 3)
Boil OverTier 2 - 25% wiggle effects, 10 meter hook aura suppression (current Tier 1)
- Tier 3 - 50% wiggle effects, 12 meter hook aura suppression (current Tier 2)
Tier 4 - 75% wiggle effects, 14 meter hook aura suppression (current Tier 3)
DiversionTier 1 - 10 meter range (current Tier 1)
- Tier 2 - 15 meter range (current Tier 2)
Tier 3 - 20 meter range (current Tier 3)
DeliveranceTier 2 - 100 seconds (current Tier 1)
- Tier 3 - 80 seconds (current Tier 2)
Tier 4 - 60 seconds (current Tier 3)
AutodidactTier 3 - 3 tokens (current Tier 1)
- Tier 4 - 4 tokens (current Tier 2)
Tier 5 - 5 tokens (current Tier 3)
Dark SenseTier 3 - 5 seconds (current Tier 1)
- Tier 4 - 7 seconds (current Tier 2)
Tier 5 - 10 seconds (current Tier 3)
Deja VuTier 2 - 30 seconds (current Tier 1)
- Tier 3 - 45 seconds (current Tier 2)
Tier 4 - 60 seconds (current Tier 3)
HopeTier 2 - 5% speed increase (current Tier 1)
- Tier 3 - 6% speed increase (current Tier 2)
Tier 4 - 7% speed increase (current Tier 3)
** Kindred**Tier 2 - 1 Random Survivor (current Tier 1), change to 2 Closest Survivors
- Tier 3 - All Survivors (current Tier 2)
Tier 4 - All Survivors and Killer within 8 meters (current Tier 3)
LightweightTier 1 - 1 second (current Tier 1)
- Tier 2 - 2 seconds (current Tier 2)
Tier 3 - 3 seconds (current Tier 3)
No One Left BehindTier 2- 50% blood point bonus, 4% unhooking speed (current Tier 1)
- Tier 3 - 75% blood point bonus, 8% unhooking speed (current Tier 2)
Tier 4 - 100% blood point bonus, 12% unhooking speed (current Tier 3)
Plunderer's InstinctTier 1 - 16 meters, slightly better chance (current Tier 1)
- Tier 2 - 24 meters, moderately better chance (current Tier 2)
Tier 3 - 32 meters, considerably better chance (current Tier 3)
PremonitionTier 3 - 12 meters, 60 second cool down (current Tier 1)
- Tier 4 - 24 meters, 45 second cool down (current Tier 2)
Tier 5 - 36 meters, 30 second cool down (current Tier 3)
ResilienceTier 2 - 3% interaction speed (current Tier 1)
- Tier 3 - 6% interaction speed (current Tier 2)
Tier 4 - 9% interaction speed (current Tier 3)
Slippery MeatTier 1 - 1 extra chance, 15% trap escape chance (current Tier 1)
- Tier 2 - 2 extra chances, 20% trap escape chance (current Tier 2)
Tier 3 - 3 extra chances, 25% trap escape chance (current Tier 3)
Spine ChillTier 3 - 12 meters, 2% interaction speed (current Tier 1)
- Tier 4 - 24 meters, 4% interaction speed (current Tier 2)
Tier 5 - 36 meters, 6% interaction speed (current Tier 3)
This Is Not HappeningTier 2 - 10% success zone increase (current Tier 1)
- Tier 3 - 20% success zone increase (current Tier 2)
Tier 3 - 30% success zone increase (current Tier 3)
We'll Make ItTier 2 - 25% healing speed, 30 seconds (current TIer 1)
- Tier 3 - 50% healing speed, 60 seconds (current Tier 2)
Tier 4 - 100% healing speed, 90 seconds (current Tier 3)
Unnerving PresenceTier 1 - 6% chance, 40% reduced success zone (current Tier 1)
- Tier 2 - 8% chance, 50% reduced success zone (current Tier 2)
Tier 3 - 10% chance, 60% reduced success zone (current Tier 3)
Brutal StrengthTier 2 - 10% faster (current Tier 1)
- Tier 3 - 15% faster (current Tier 2)
Tier 4 - 20% faster (current Tier 3)
AgitationTier 3 - 6% speed, 6 meter TR bonus (current Tier 1)
- Tier 4 - 12% speed, 8 meter TR bonus (current Tier 2)
Tier 5 - 18% speed, 12 meter TR bonus (current Tier 3)
PredatorTier 1 - slightly closer (current Tier 1)
- Tier 2 - moderately closer (current Tier 2)
Tier 3 - considerably closer (current Tier 3)
BloodhoundTier 2 - 2 seconds longer (current Tier 1)
- Tier 3 - 3 seconds longer (current Tier 2)
Tier 4 - 4 seconds longer (current Tier 3)
Shadowborn - add a secondary benefit to the perkTier 3 - moderate FOV increase (current Tier 1)
- Tier 4 - considerable FOV increase (current Tier 2)
Tier 5 - tremendous FOV increase (current Tier 3)
EnduringTier 1 - 50% recovery (current Tier 1)
- Tier 2 - 60% recovery (current Tier 2)
Tier 3 - 75% recovery (current Tier 3)
LightbornTier 2 - 20% blind resistance (current Tier 1)
- Tier 3 - 40% blind resistance (current Tier 2)
Tier 4 - 60% blind resistance (current Tier 3)
TinkererTier 3 - 8 seconds (current Tier 1)
- Tier 4 - 10 seconds (current Tier 2)
Tier 5 - 12 seconds (current Tier 3)
StridorTier 1 - 25% grunts, 0% breathing (current Tier 1)
- Tier 2 - 50% grunts, 0% breathing (current Tier 2)
Tier 3 - 50% grunts, 25% breathing (current Tier 3)
ThanatophobiaTier 2 - 4/7/10/13% penalty (current Tier 1)
- Tier 3 - 5/8/11/14% penalty (current Tier 2)
Tier 4 - 6/9/12/15% penalty (current Tier 3)
A Nurse's CallingTier 3 - 20 meters (current Tier 1)
- Tier 4 - 24 meters (current Tier 2)
Tier 5 - 28 meters (current Tier 3)
Beast of PreyTier 1 - 15% blood point bonus (current Tier 1)
- Tier 2 - 20% blood point bonus (current Tier 2)
Tier 3 - 25% blood point bonus (current Tier 3)
Territorial ImperativeTier 2 - 60 second cool down (current Tier 1)
- Tier 3 - 45 second cool down (current Tier 2)
Tier 4 - 30 second cool down (current Tier 3)
Hex: Huntress LullabyTier 2 - 2% penalty (current Tier 1)
- Tier 3 - 4% penalty (current Tier 2)
Tier 4 - 6% penalty (current Tier 3)
Save The Best For LastTier 3 - 4 tokens (current Tier 1)
- Tier 4 - 3 tokens (current Tier 2)
Tier 5 - 2 tokens (current Tier 3)
Play With Your FoodTier 3 - 3% movement speed (current Tier 1)
- Tier 4 - 4% movement speed (current Tier 2)
Tier 5 - 5% movement speed (current Tier 3)
Dying LightTier 3 - 38% unhooking speed, 19% penalty (current Tier 1)
- Tier 4 - 44% unhooking speed, 22% penalty (current Tier 2)
Tier 5 - 50% unhooking speed, 25% penalty (current Tier 3)
Hex: The Third Seal - add a secondary benefit to the perk, have hex affect each survivor as they get hit.Tier 2 - 2 survivors (current Tier 1)
- Tier 3 - 3 survivors (current Tier 2)
Tier 4 - 4 survivors (current Tier 3)
Hex: Ruin - add a secondary benefit to the perk, have hex affect all survivors.Tier 3 - 2 survivors (current Tier 1)
- Tier 4 - 3 survivors (current Tier 2)
Tier 5 - 4 survivors (current Tier 3)
Hex: Devour Hope - add additional benefits.Tier 3 - adds option to mori at 5 tokens (current Tier 1),
- Tier 4 - adds Exposed status effect at 3 tokens (current Tier 2)
Tier 5 - adds Haste status effect at 2 tokens (current Tier 3)
Knock OutTier 1 - 32 meters (current Tier 1)
- Tier 2 - 24 meters (current Tier 2)
Tier 3 - 16 meters (current Tier 3)
Barbecue and ChiliTier 2- 52 meters, 15% blood point bonus (current Tier 1)
- Tier 3 - 46 meters, 20% blood point bonus (current Tier 2)
Tier 4 - 40 meters, 25% blood point bonus (current Tier 3)
Franklin's DemiseTier 2 - 0% charge loss (current Tier 1)
- Tier 3 - 5% charge loss (current Tier 2)
Tier 4 - 10% charge loss (current Tier 3)
Overwhelming PresenceTier 1 - 80% less efficiency (current Tier 1)
- Tier 2 - 90% less efficiency (current Tier 2)
Tier 3 - 100% less efficiency (current Tier 3)
Monitor & AbuseTier 2 - 6 meter TR gain/loss, slight FOV increase (current Tier 1)
- Tier 3 - 7 meter TR gain/loss, moderate FOV increase (current Tier 2)
Tier 4 - 8 meter TR gain/loss, considerable FOV increase (current Tier 3)
OverchargeTier 2- moderately difficult skill check (current Tier 1)
- Tier 3 - considerably difficult skill check (current Tier 2)
Tier 4 - tremendously difficult skill check (current Tier 3)
Fire UpTier 1 - 6/8/10% speed (current Tier 1)
- Tier 2 - 8/10/12% speed (current Tier 2)
Tier 3 - 10/12/14% speed (current Tier 3)
Remember MeTier 2 - 20 additional seconds (current Tier 1)
- Tier 3 - 25 additional seconds (current Tier 2)
Tier 4 - 30 additional seconds (current Tier 3)
Blood WardenTier 2 - 30 seconds (current Tier 1)
- Tier 3 - 40 seconds (current Tier 2), change to 45 seconds
Tier 4 - 60 seconds (current Tier 3)
Hangman's TrickTier 1 - 30 seconds automatic repair timer (current Tier 1)
- Tier 2 - 20 seconds automatic repair timer (current Tier 2)
Tier 3 - 10 seconds automatic repair timer (current Tier 3)
SurveillanceTier 2 - 1 regressing generator (current Tier 1)
- Tier 3 - 2 regressing generators (current Tier 2)
Tier 4 - 3 regressing generators (current Tier 3)
Make Your ChoiceTier 3 - 40 seconds (current Tier 1)
- Tier 4 - 50 seconds (current Tier 2)
Tier 5 - 60 seconds (current Tier 3)
BamboozleTier 1 - 5% vault speed, 8 seconds (current Tier 1)
- Tier 2 - 10% vault speed, 12 seconds (current Tier 2)
Tier 3 - 15% vault speed, 16 seconds (current Tier 3)
CoulrophobiaTier 2 - 30% healing penalty (current Tier 1)
- Tier 3 - 40% healing penalty (current Tier 2)
Tier 4 - 50% healing penalty (current Tier 3)
Pop Goes the WeaselTier 3 - 15% regression (current Tier 1)
- Tier 4 - 20% regression (current Tier 2)
Tier 5 - 25% regression (current Tier 3)
Spirit FuryTier 1 - 4 pallets (current Tier 1)
- Tier 2 - 3 pallets (current Tier 2)
Tier 3 - 2 pallets (current Tier 3)
Hex: Haunted GroundTier 2 - 40 seconds (current Tier 1)
- Tier 3 - 50 seconds (current Tier 2)
Tier 4 - 60 seconds (current Tier 3)
RancorTier 3 - 5 seconds (current Tier 1)
- Tier 4 - 4 seconds (current Tier 2)
Tier 5 - 3 seconds (current Tier 3)
Bitter MurmurTier 3 - 5 seconds (current Tier 1)
- Tier 4 - 7 seconds (current Tier 2)
Tier 5 - 10 seconds (current Tier 3)
DeerstalkerTier 1 - 12 meters (current Tier 1)
- Tier 2 - 24 meters (current Tier 2)
Tier 3 - 36 meters (current Tier 3)
DistressingTier 2 - 22% TR bonus, 50% blood point bonus (current Tier 1)
- Tier 3 - 24% TR bonus, 75% blood point bonus (current Tier 2)
Tier 4 - 26% TR bonus, 100% blood point bonus (current Tier 3)
InsidiousTier 3 - 4 seconds (current Tier 1)
- Tier 4 - 3 seconds (current Tier 2)
Tier 5 - 2 seconds (current Tier 3)
Iron GraspTier 1 - 25% wiggle effects, 4% wiggle speed (current Tier 1)
- Tier 2 - 50% wiggle effects, 8% wiggle speed (current Tier 2)
Tier 3 - 75% wiggle effects, 12% wiggle speed (current Tier 3)
Hex: No One Escapes DeathTier 3 - 2% movement speed (current Tier 1)
- Tier 4 - 3% movement speed (current Tier 2)
Tier 5 - 4% movement speed (current Tier 3)
Hex: Thrill of the HuntTier 1 - 6% blood point bonus, 4% cleanse speed (current Tier 1)
- Tier 2 - 8% blood point bonus, 5% cleanse speed (current Tier 2)
Tier 3 - 10% blood point bonus, 6% cleanse speed (current Tier 3)
Monstrous ShrineTier 2 - 3% progression, 5% difficulty, 3% penalty (current Tier 1)
- Tier 3 - 6% progression, 10% difficulty, 6% penalty (current Tier 2)
Tier 4 - 9% progression, 15% difficulty, 9% penalty (current Tier 3)
Sloppy ButcherTier 1 - slight (current Tier 1)
- Tier 2 - moderate (current Tier 2)
Tier 3 - considerable (current Tier 3)
Spies from the Shadows - change to work at any range. Increases speed of stillness crows appearing.Tier 3 - 50% chance, 16 meters (current Tier 1), 30% faster stillness crows
- Tier 4 - 50% chance, 24 meters (current Tier 2), 40% faster stillness crows
Tier 5 - 75% chance, 36 meters (current Tier 3), 50% faster stillness crows.
UnrelentingTier 2 - 20% cool down (current Tier 1)
- Tier 3 - 25% cool down (current Tier 2)
Tier 4 - 30% cool down (current Tier 3)
WhispersTier 3 - 48 meters (current Tier 1)
- Tier 4 - 40 meters (current Tier 2)
- Tier 5 - 32 meters (current Tier 3)
Again, sorry for the word vomit. If anyone has any suggestions to try to balance these perks out, let me know (based on current values). I realize this would not be the most attractive idea to most people, seeing how some good perks will only get worse tiers, but some okay perks will have better tiers to obtain as well.
Comments
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Sounds nice.
2