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deception w/ two side-by-side lockers

Quality of Life suggestion.

I've run into this issue several times and am unsure how prevalent it is amongst other players, but could you (devs) make is entering a locker while sprinting is blocked until the end of Deception's animation?

When there are two lockers side-by-side and you're sprinting past them and smack spacebar real quick a few times to use deception, you get automatically pulled into the locker next to it when that's not your intent.

With the delay from the Deception animation, a player would be able to avoid this mistake. Otherwise if you're spamming spacebar trying to trigger Deception, you'll trigger Deception and loudly enter the locker next to it.

Of course there are people who might say they want this so they can run Quick and Quiet together with Head On to enter the 2nd locker, but I think the Deception animation is short enough that this would still be plausible with my requested change.

Cheers.