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Pig is pretty weak, how would you buff her

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Comments

  • Mew
    Mew Member Posts: 1,832

    combat straps base kit

    revert her terror radius back to 28

    make it so traps activate in endgame, but EGC gets paused if a survivor has a trap on

    make it so she can pick up RBTs that have been used

    make RBTS less rng based, like the new trapper change

  • TAG
    TAG Member Posts: 12,871

    I personally think your first idea is actually more of a nerf than you think. If the Survivor never has to search four boxes (unless they can see more than four boxes), good Survivors will realize that they don't have to respect the Traps nearly as much because they can be assured that they will almost definitely have enough time to get the Trap off without dying.

  • TAG
    TAG Member Posts: 12,871
    edited May 2021

    From what I understand about that tournament, the general consensus seems to be that the players in this tournament were overall playing poorly and that this particular tournament was not a good example of high-level play.

  • chargernick85
    chargernick85 Member Posts: 3,171

    Hey my brother Pig my top main but Fred is # 2 because he was my fav growing up. Pig just fits me and I love everything about her. I personally run monitor at all times so a reduction in TR I would love as that would allow me to remove it. I run it so I can be upright longer before having to crouch. Because of her slow crouch and movement speed while crouching I try not to as much as possible. My build is unique but works for me she is actually the only killer I run dying light on. The traps are your beginning/mid game slowdown and while there dealing with traps your building up dying light. STBL is my fav perk on her as ambush can be used on the obsession. Those 3 perks I don't take off currently the 4th I rotate BBQ, corrupt, or sloppy but others like whispers I personally just don't is all. Add-ons can vary to your style/how you want to play but mine is also always the same extra box and extra trap. The extra trap is for the obsession to deal with the 33% from DL don't want them out there being superstars. The extra box now reduces there chance of first box removal down to 20% I don't see that happen to often. Lots of people like to boost crouching speed/ambush or do the pop head build crate of gears/tampered timer.

  • chargernick85
    chargernick85 Member Posts: 3,171

    Exactly. The fact that they may have to search every box is why it's a slowdown. Remove that option and they will park there as on a gen then when there timer is halfway from dying search a couple boxes and done. The possibility/fear of it needs to remain. I personally would prefer the boxes to just be hidden at all times until at least trapped. That why they don't spawn in and know right away to watch for a crouched pig. Other than they go ahead buff her I dare you.

  • randonly
    randonly Member Posts: 456
    edited May 2021

    there's no need to go back 28 meters terror Radius. When devs did it (2017-2018), it could be a nerf, today 32m is an buff because there is a synergy with other perks like Starstruck, reducing the terror radius does not bring any more advantage. And no, there is no reason to increase or decrease the number of traps that amanda carries or change RNG on boxes . There must be a real chance to survivor die with the traps on his head, (like a mori, but based on the SAW series, where with luck you can get rid of it in the first box or be unlucky enough to die looking in all) and it creates the pressure atmosphere, otherwise it will be a 2.0 plague with no pressure at all with power, just a worst m1 killer with power that survivors will ignore.

    Ps: And there is no reason to compare She with the trapper. First because his power has nothing to do with creating pressure in the generator, its only a map pressure. Second because he has unlimited traps with no risk of death, only injuried and because of it, is much less dependent of RNG

    Post edited by randonly on
  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Gens completed when a bear trap is already active reduce its timer by 20 seconds.

    Ambush attack now plays the ambush sound during the ambush and not the charge. (no ones goes for ambushes out of stealth, its kinda dumb).

    Not big changes but I honestly think she's decent and people have no idea how to use her ambush at loops.

  • MingBongo
    MingBongo Member Posts: 32

    she can either be really good, or really bad, it's based on the rng of the kit. there's a good way to implement rng in a kit, and a bad way to do it. Trapper is a good way of doing rng because he can still reuse his traps if a survivor breaks free. Meanwhile Pig has really bad rng, where either your trap will be cracked within the first 30 seconds, or it will leave you in a puddle of blood, and once they're gone, they're gone. I think they should try to implement more skill into pig and tone down the rng of her power.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    Pig isn't weak at all, but she is a finesse Killer. Her power (the Reverse Bear Traps) has quirks and it is often used in inefficient ways. Let's take a look her:

    1. She is a average height 115% Speed Killer. This means it is harder to see her coming or outrun.
    2. She has the option to go Stealth at will, turning her Terror Radius and Red Stain off, still moving.
    3. She has a weird super lunge, where she come out of stealth mode moving really fast.
    4. She has (4) Reverse Bear Traps and starts with all of them. If used early game, they are less efficient because even with a few people running around with traps on their head, the others can work Generators. Trying to cover Generators and Jigsaw Stations is harder on her than it is on the Survivors. However, if she holds on to the traps for mid to late game, when there are fewer Survivors (she has killed 1+) and fewer Generators to cover, they have a far more weighty effect. The fewer remaining Survivors don't want to do the last Generators without getting the traps off to avoid activating them. Moreover, running around to Stations means not working Generators, and there are fewer points the Pig has to defend. If Pig has identified and crafted a 3-Gen (which is easier for her than anyone else) she is almost unbeatable. More to the point, the traps should not be wasted on the weaker Survivors but applied to those who are tougher to keep them out of circulation longer.

    So Pig is a flexible M1 Killer is weak in the loops but can compensate with ambush and attrition. I'm not going into Perks because all of those can be unlocked for any Killer. What would be more correct to say about Pig is she would feel weaker in the hands of a Killer who likes to endlessly chase because of her weakness in the anti-looping tech. In short, your personal play style is what determines how effective she will be.

  • piggygooik
    piggygooik Member Posts: 576
    1. she still can be looped, and her height kinda makes it harder to loop but not by a lot
    2. her stealth is very so slow and very bad for map traversal
    3. you get a very loud noise notification before she lunges so it's not that good that why you see a lot of pig mains just get up and m1 instead of dashing
    4. her traps are fine a bit rng( well not really but it does feel like it ) but still they need to make To RNG but like tappers to where 1st box has a very low chance to get it off and then increases every box.
    5. her ambush is only good at mind gameable loops, not the normal L and T walls or long jungle gym just to name a few

    although she may not the worst killer in the game she definitely is a pretty weak one, she is nowhere near as good as lets say demo. Yes, she might have gen control with her traps but she needs to down people to get the traps to work which is pretty hard since her chase potential is pretty small. even if you do get a trap on someone's head they can just get it off the first try

  • randonly
    randonly Member Posts: 456
    edited May 2021

    Well, I will repeat what I said


    there is no reason to compare She with the trapper. First because his power has nothing to do with creating pressure in the generator, its only a map pressure. Second because he has unlimited traps with no risk of death, only injuried and because of it, is much less dependent of RNG


    [...] There's no need to go back 28 meters terror Radius. When devs did it (2017-2018), it could be a nerf, today 32m is an buff because there is a synergy with other perks like Starstruck, reducing the terror radius does not bring any more advantage. And no, there is no reason to increase or decrease the number of traps that amanda carries or change RNG on boxes . There must be a real chance to survivor die with the traps on his head, (like a mori, but based on the SAW series, where with luck you can get rid of it in the first box or be unlucky enough to die looking in all) and it creates the pressure atmosphere, otherwise it will be a 2.0 plague with no pressure at all with power, just a worst m1 killer with power that survivors will ignore.


  • Soulpaw
    Soulpaw Member Posts: 290

    Sure, the terror increaded radius could be seen as a buff if it were for one problem, what pig is using starstruck? It's a perk that can be utilized with mobility which pig doesn't have so its not very effective on her, with her being a Stealth killer, monitor + whispear combo is far more viable and useful compared to starstruck, especially if the terror radius was reduced.

    We want to lessen the RNG element because it's oppressive with certain add-ons, specifically tampered timer and the purple addon that increases the time it takes to search boxes. It's oppressive because it can be unfair if a pig chases you away from a box one to two time, your more than likely going to die. With an increase Chance of escaping with each attempt, your more likely to escape it while the pig gets plenty of use out of her power as intended, to stall the game. Either way with this. There's still pressure because ignoring it can and will kill you in the end, especially with said add-ons once again or if the pig scares you away from box.

    The reason we compare our traps with trapper isn't because of its purpose but more of how much value we get from it and its consistency. The problem with trapper was that if someone gets caught, that survivor can either escape first try and that would do little to nothing for the trapper as he is still on his way or busy with something else or the survivor fails 20 attempts and trapper gets the hit. So it was changed to make it more consistent.

    For the pig, a survivor can escape first try or fail so often that they escape it on the last box or die trying. If a Survivor escapes first try, that power did very little to stall to the point of it might as well not doing much, very little value or they fail and we get a whole survivor out and the survivor will feel robbed from the game. We want consistency in which the survivor has a fair chance to escape while we at the very least get some value out of the power so we felt like it did something. We don't mind if we don't get kills out of it, that's not its purpose (unless your using the oppressive addons that was mentioned.) We want it to stall the game. The kill mechanic is just a way to get survivors moving.

    Sorry for the long list/response but the issues you presented misrepresents why we want these changes.

  • randonly
    randonly Member Posts: 456

    Starstruck was only a example, theres other perks that work with large terror radius, i.e, Unnerving Presence, Agitation, Coulrophobia, etc, Anyway, people play with the perks they want, and i've used Starstruck a lot on my pig to avoid SWF bodyblockers (and yes, i'm main pig), which is why having a big terror radius is not a problem.


    RTB has a very different purpose from the trapper's power. Amanda has a whole history already coming from the movies, which makes her power compatible with what we see in the game. what must to be changed I already mentioned on page 1, and it is certainly not how her traps work or the RNG on her power, because there has to be a real chance of the survivors dying with it, even managing to take the RTB's out in the first try,


    In short, the changes she needs are not in the Box or RGN, this is not the problem, her traps has always been respected by the survivors because with or without the tempered timer addon, they are oppressive. It will be a shame for me if devs change the strongest aspect of Amanda power to make it less dependent on RNG and less like SAW series Lore to compensate for the rest of the changes that people want for her to have more skills in the loops. I.e: They want an Blight power on her ambush, they want instant crouch, less terror radius, etc.

  • Northener1907
    Northener1907 Member Posts: 3,012
    1. Crouch have to be faster, as GF.
    2. Traps have to change, survivors escaping so easy. That is so bad for Pig because she has limited traps. So make this harder.
    3. Combat Straps base-kit.
    4. When survivor has trap on head, 0 TR for this survivor and will hear only "Hello Zepp" soundtrack.
    5. Traps will active in EGC but EGC time will stop if anyone has activated trap. So game will be longer but Pig can not abuse that.
  • Exerath1992
    Exerath1992 Member Posts: 1,035

    Let her use her dash without crouching

  • Chordyceps
    Chordyceps Member Posts: 1,713

    I think she needs some sort of buff to her stealth. I think of all the stealth killers in the game she has the weakest stealth ability.

    For comparison:

    Wraith: Gains a speed boost and is completely invisible past a certain distance. Needs to uncloak to attack with a sound cue, but gains a large speed boost that can give you a pretty insane lunge range.

    Ghostface: Gains undetectable, can attack at any moment, suffers no movement speed debuff unless crouched, which takes a fraction of a second to do.

    Tier 1 Myers: Undetectable, slight debuff to movement speed, lowered lunge range but can attack at any moment. His height makes it easier to see survivors.

    Pig: Has to crouch, which takes a second or so to do, and makes it harder to see survivors. Crouch gives such a large debuff to speed that survivors are faster than you. Attack takes 1-2 seconds to perform and gives a sound cue when charging up.

    The Pig's stealth gives a much larger debuff to movement speed than any other killer. Her dash attacks power is comparable to wraith's decloak attack. Can be pretty useful for surprise attacks, but not great in chases. Sure with both you can sit in the middle of a pallet and try to force survivors into a guessing game, but survivors can just forgo that game by just going to a different area. At least with the wraith if you didnt decloak all the way you can catch up to them quickly again.

    The main way I can think to buff the crouch ability is to just increase the numbers, although I have my doubts about if that will be enough. Either make the crouch movement speed faster, or make the crouch time shorter. Make the ambush attack charge up time a little shorter.

  • oliviaa
    oliviaa Member Posts: 104

    pig is literally not weak at all.. did the killer mains come together and award her as being the weakest killer of the week or something?? please


    if she is ever reworked the ONLY thing i could actually rationalize them changing would be improving her crouching.


    solo queue survivors literally have no idea how to act when they play against pigs hence her VERY high win rate.

  • CaulDrohn
    CaulDrohn Member Posts: 1,596

    I guess yeah, just having them activate the moment you have control again (being unhooked or healed from dying state) should be fine, and not so much different from our current traps (if you hang and a gen gets done, it will also activate as soon as you are unhooked).

    But maybe we could delay the activation a bit: The trap activates when you are healthy or you are doing something productive (fixing gens, totems etc, similar to DS deactivation). This way, you could first heal up before going to the boxes. You can only interact with the boxes if your trap is active.

    Or, we just keep the timer as it is, but survivors with a trap are incapacitated. Simple but effective.

  • Rougual
    Rougual Member Posts: 526

    Make Rule Set Number 2 Base Kit.

  • piggygooik
    piggygooik Member Posts: 576

    the only thing she really has is gen control and a bit of utility and she needs to down people to get value out of that gen control. She doesn't have a chase

    plz riddle me this if she were so weak why wouldnt she be used in comp( no the japan champ doesn't not count since they were mostly rank 8s )

    she may not be the weakest killer but she is definitely weak

  • TAG
    TAG Member Posts: 12,871

    Pig being weak is a pretty common sentiment here. One I happen to agree with. :P