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Dead Hard should have a 2 Secs window where Survivors can't interact with pallets/windows

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Comments

  • Deadeye
    Deadeye Member Posts: 3,627

    Ehm... kicking isn't worth it as u may have survivors in your back hopping on the gen again as well as the distance you give a survivor when stopping for a gen, like a free headon stun.

    Regarding the change, I was responding to the "benefit" of allowing to combine pop with ruin which I think is OP.

    And it IS about saving time, as chases get finished much faster by not kicking gens. Just imagine you kick every gen everytime it is affected by Ruin instead. Even if there was a perk that allowed you to tap gens to damage them would give survivors a decent headstart each time you chase them off a gen. That's why Ruin tier 1 is still a very good perk

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Here's the thing though:

    That's a fallacy because you WOULD NEVER KICK EVERY TIME RUIN GOES OFF!

    If it saves you time in a situation that never happens then its never actually saving you time.

    Its why that's a debunked argument as it never actually saves you time.

  • Deadeye
    Deadeye Member Posts: 3,627
    edited May 2021

    It is ALWAYS saving you time, when normally you would decide to kick a gen. Is it that hard to turn your argument around? I already said you don't always kick gens because it is WASTED time in many cases, but you get that for free with Ruin

    You can spell it however you want, the big part for Ruin is that you don't have to kick gens. It is a pretty strong perk on tier 1 as well with the regular regression. That was my only point when the previous guy said "combine Pop with Ruin with that regression delay". You would add regression but that is not the point for Ruin. If you have Ruin, you don't want to kick gens, because you are much more effective if you don't have to