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The Twins were a mistake.

FrostySeal
FrostySeal Member Posts: 632
edited May 2021 in Feedback and Suggestions

BHVR bit off way more than they could chew with this Killer. The sheer amount of design flaws and especially the *bugs* they have are unrivaled by anyone else except for maybe Nurse. As a survivor there's absolutely no fun in getting slugged and camped for the entire match and as Killer you *constantly* have to deal the stupid amount of bugs they have. Just had a match today where I cornered a survivor and right as I pounced on him I somehow went straight through him and got kicked. In that same match I also pounced through a pallet and watched as I went flying right through the survivors head.

I want to like the Twins, but damn, is it beyond tilting when you have to fight the game more than you have to fight the survivors. Doesnt help that you *have* to slug with them otherwise you'll lose the match hard.

Post edited by Mandy on

Comments

  • A_Skinny_Legend
    A_Skinny_Legend Member Posts: 919

    Fiona and little Shrek, they were always a complicated couple.

  • lagosta
    lagosta Member Posts: 1,871

    @A_Skinny_Legend more like Cow and Chicken:


  • A_Skinny_Legend
    A_Skinny_Legend Member Posts: 919

    I loved that show. I had a thing for the father's legs, made me crush so hard on him.

  • FaceCampinBuba
    FaceCampinBuba Member Posts: 50

    I've had great luck with the twins with no more problems then any other killer. They are most definitely a high skill cap killer.

  • FaceCampinBuba
    FaceCampinBuba Member Posts: 50

    I would suggest always using victor when able, to pressure gens. And always pouncing the injured survivors so u can snowball. Position Charlotte in the center of the map or near a 3 gen if u have it. Also run perks that don't require ur hud. For instance 'I'm all ears' dosen't help victor. I use ruin,thrilling tremors, and corrupt.

  • Bonquiqui414
    Bonquiqui414 Member Posts: 222

    A binding kin was the worst dlc they released so far. Twins is a buggy mess and very badly designed gameplay wise. Half the perks were bugged. The only good thing that came was queen elodie

  • ALostPuppy
    ALostPuppy Member Posts: 3,398
    edited May 2021

    Still blows my mind how that war crime even got into the game in this state. BHVR looked long and hard at The Twins and everything they did and were like "yep, ship it, we're happy with this design."

    Idk how they've been working on this game for well over 4 years and have made a roster of solid killers with overall good designs (with a few exceptions. Looking at you Nurse, Hag, Spirit...) only to go 100 steps back with their last 2 killers. The concept for The Twins is great, but it's sad that the execution wasn't there. Maybe they'll get a rework soon, or they'll make a similar killer in the future that's "Twins done right". We can be hopeful.

  • DistortedDream
    DistortedDream Member Posts: 672

    The Twins just need a complete rework.

  • TheStabbiNAngeL
    TheStabbiNAngeL Member Posts: 1,264

    I find the twins enjoyable to play,when they first we're released they had some bug's but they we're fixed in a week or so.

    All of the two Twins,I played we're pretty good,I just had bad teammates who would just go down effortlessly

    I liked them initially to ,I haven't went against killer's who use those tactics but my teammates often just go down so,I don't know if they'll resort to slugging and camping.

    I wish guts and glory skin for twins would have just bend a head band instead of entrails tied around there head, like it could have been a blood soaked scarf from there mother are something but anyway.

    You probably not going to like everything Behaviour releases, and you're probably not going to that's why menus were invented

    The Trickster is pretty cool,I like his weapon animation and he laughs and says stuff.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Went against twins on haddonfield yesterday, DC'd because they couldn't get anyone with Victor on the Myers house balcony. Seeing terrible killer design square off against terrible map design was interesting while it lasted though.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Theyll have to rework them eventually, Twins is so disgusting to play against people will eventually quit the game if they had to face them 1 in every 10 games.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Twins and Legion remain the only two killers where I wonder "what the ######### were they thinking"?

    There's one I hate or think lack counterplay but aren't as mind numbingly dull as these two.

  • FrostySeal
    FrostySeal Member Posts: 632

    Don't worry, I know how to play the Twins. Ive kinda mained them since their release and I know the best way to play them, but despite that I still believe that they were one of the worst DLC's BHVR put out. Even now, many months after their release I'm still experiencing game breaking bugs that nearly cost me the game.

  • gatsby
    gatsby Member Posts: 2,533

    I feel like all the Killers in 2020 were pretty solid. Twins, Blight, Pyramid Head and Deathslinger are all above average from a power level and gameplay perspective.

    Nothing like 2021 has been so far with the failed Clown rework and Trickster existing.

  • FrostySeal
    FrostySeal Member Posts: 632

    I feel that as well, all the Killer's you mentioned are really powerful when used correct but the point of this post is to talk about how the Twins as a whole was a mistake. Because of how they work you constantly have to slug at the bare minimum meaning that the opposing side is going to have absolutely no fun at all, and then you combine that with the fact that because they're so unique they are also consequently extremely buggy. The most recent bug makes it so that if you pounce on a survivor when you've cornered them you'll go right through them and smack the wall leading to you getting kicked. They have many design flaws and stupid bugs that are ingrained into them meaning that it's going to take a while to fix.

  • Ramxenoc445
    Ramxenoc445 Member Posts: 1,358

    Imagine most people here won't be old enough for this.

  • FrndlyChnswSalzmn
    FrndlyChnswSalzmn Member Posts: 705

    People complained non-stop about PH and Deathslinger until they were nerfed.

  • Crowman
    Crowman Member Posts: 9,577

    Deathslinger has received zero changes since his release.

  • FrostySeal
    FrostySeal Member Posts: 632

    PHeads nerf was needed, plus even with his nerf he's still definitely an A tier Killer, but how did Deathslinger get nerfed? He never did.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    What I would like to see for the Twins is to have it so that Victor no longer gains the ability to down survivors. Every attack with Victor would be a head grab.

    "Well," I hear you say. "Victor would be worthless.".

    And to that I say, that if that was the only change then yes. But to counter the nerf there would be other changes.

    -Victor applies a hindered effect to the survivor. (Side effect of making all vaults medium speed vaults)

    -When Victor is attached to a survivors head, he has a 32 meter terror radius (This is useful for mind games)

    -The aura of Victor is always visible

    --

    Charlotte should also be changed so that she's not just an M1 killer without Victor.

    If she has victor inside her, she can have victor pounce from her body.

    When victor is on someone, she has an extended lunge, equal to that of coupe de grace and it stacks with coupe de grace if the perk is equipped.

  • chargernick85
    chargernick85 Member Posts: 3,171

    I'm sad I remember it but don't feel old yet. I mean cow & chicken was after the characters we use in the game right? mike, fred, bubba, older then them.

  • Ramxenoc445
    Ramxenoc445 Member Posts: 1,358

    Gonna assume you're about my age but yeah they're not as old as the characters you named. I just don't remember them being around too long. After looking it up it was only running from 97 to 99 so it didn't last very long. Anyone younger than me or assumingly you would prob not know what it is.

  • gatsby
    gatsby Member Posts: 2,533

    The Twins definitely have bugs, but nothing worse than Blight or Nurse when you're comfortable with them.

    As for the slugging argument, I actually think the Twins counterplay is sort of cool. It's like reverse Legion. Grouping up and running healing perks/med-kits is ideal. They're really weak to We're Gonna Live Forever, Desperate Measures, Botany Knowledge and Unbreakable. Also, the Twins encourage Survivors pairing up because Victor CANNOT slug two Survivors that are together due to use 5 second downing vulnerability period or latching mechanic on healthy Survivors

  • FrostySeal
    FrostySeal Member Posts: 632

    The difference between Blight and Nurse bugs is that even if you encounter a bug with them generally it won't matter too much as they can quickly catch up with survivors, however if you encounter a bug with the Twins you can very easily lose the entire game because of one singular bug. I know this because I've mained Blight since the PTB and play Nurse sometimes. Missing with Victor is the most punishing thing in this game so when you have him bug out at the worst time possible it can screw the player over incredibly hard.

    It's good that you find the counterplay cool, but mostly everyone I see hates their gameplay. As Survivor coordinating with your teammates is incredibly hard and frustrating so the counterplay of the Twins and the outcome of the match depends on whether your teammates have any braincells or not. And I've only talked about the slugging part of the Twins, they also have another fun part to them, the camping and tunneling part. As a survivor there is absolutely nothing you can do to counter the Twins camping and tunneling you unless your teammate has BT or you have DS and UB. Otherwise your going to get targeted by Victor and slugged. Also with their most recent nerf playing the Twins feel even more frustrating with the full 5 second stun you have to take every single time you down a person with Victor. It makes them even more slug/camp reliant which means that if you want to win with them your going to have to use those strategies.

  • FrostySeal
    FrostySeal Member Posts: 632

    Cool comment riyasiz, you added so much to the conversation with that!

  • gatsby
    gatsby Member Posts: 2,533

    The Twins don't have to camp at all. I really don't know why people keep perpetuating that stereotype. Especially since the BT buff there's not a ton of advantage to camping because you can't abuse Victor's lack of Terror Radius anymore.

    Twins can snowball with slugging but that's hardly unique. Oni, Myers, Billy, Bubba and Nurse commonly do that as well. The only difference with the Twins is that they're horrible with Infectious Fright and rely on the entire team being injured to snowball, which gives them more counterplay to slugging then other Killers.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    As long as Victor is the one downing survivors the optimal strategy will be to slug. While I agree that there's similarities to legion, I don't feel like it would play or even feel like legion at all. And like I said before charlotte would have a larger base attack lunge that she can use to get hits, similar to wraith when he uncloaks.

  • FrostySeal
    FrostySeal Member Posts: 632

    I worded that a bit wrong, but what I meant to say was that in order for the Twins to win any match they HAVE to slug, camping and tunneling is just something you can do with them to increase your chances, but not necessary. Due to how long it takes to wake up from Victor and his 5 second stun after hitting just a single survivor you will *have* to resort to slugging. They have a massive time efficiency issue and it's pretty easy to see why.

    Lets assume that you decide to use Victor to chase down a survivor. After around 8 to 12 seconds you catch up to them quickly (and assuming you don't miss and get a good chunk of your pressure destroyed) then down them. You wait the 5 second stun then take a 2.5 second stun to wake up. Then you have to walk all the way to wherever the survivor is and then pick them up, then you have to bring them all the way to a hook. Assuming nothing else happens then it will have taken you a total of ~28 seconds for that single hook.

    The difference between all those Killers and the Twins is that its a requirement to slug with them. Not slugging with them is detrimental and unless your going up against potatoes you will always lose the match. And yes, despite the fact that they rely on the whole team being injured to snowball you can use that against them. Sloppy Butcher is easily their best perk and I always use it whenever I play them, making it ten times more frustrating to play against. It makes it harder to revive dying survivors and injured survivors will constantly waste precious time, all the while the gens are regressing with ruin and their other teammates are being destroyed.

    In theory they should have more counter play then those Killers, but they don't. It sounds simple on paper but when you put perks into the equation and the fact that the Twins player is a good one then they have much less counterplay. Your assuming that all the survivors are sticking to each other, which chances are they won't, especially in solo queue. Victor moves at 150% movement speed and has a massive lunge, so unless the survivor player fully understands the Twins (chances are they won't) they'll get downed quickly leading victor to go on a mass slugging spree usually ending in multiple or all the survivors being slugged on the ground.

    I can count on a single hand on how many times I've encountered survivors who fully understand the Twins weaknesses and exploited it against me. Encountering a whole team that knows how to play against them is one of the rarest things I've ever seen, in fact I haven't gotten to even go up against one yet.

  • gatsby
    gatsby Member Posts: 2,533

    Twins are one of my mains and I play them a lot at a high level. That's how I am familiar with their weaknesses and their counterplay.

    I know they have a time efficiency issue. But its part of their playstyle. Knowing where to park Charlotte and how to corral Survivors from one Twin directly into the other is a massive part of their playstyle. As well as slugging (trust me I know sloppy is good).

    The main reason I love the Twins is that they directly counter the typical "sweat squad" playstyle. Their counterplay is virtually the opposite of most Killers in the game and Survivors can't autopilot against them. Staying injured, prioritizing gens, running Iron Will and using Dead Hard/Sprint Burst as your exhaustion perks will LOSE games against Twins when it wins against 80% of the Killer roster. That is what makes them such a GOOD addition to the game.

    The Twins take the typical Killer archetype and throw it in the dumpster. You have to know how to play against them specifically to win and because they're so uncommon most people don't, which is why people think they're so unhealthy for the game.

    Spending the entire game split into two duo units and playing safe by healing should be encouraged in a team game. Instead of being as split up and independent as possible.

  • danielmaster87
    danielmaster87 Member Posts: 9,715

    The most infuriating thing is not being able to hit the survivors when you pounce over a pallet or window at them. It just doesn't work anymore.