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Tunneling and Camping
I know this is another rant about tunneling and camping, but holy [BAD WORD] it is out of control as of late. Today 24 game I player going for challenges and trying to have fun with my 2 friends. 20 of the games were literally the killer proxies 10 meters from hook. Someone unhooked then the killer tunnels the person on hook. I know just rush gens, but that is boring and there is no gameplay, also you cant get 5 gens done in 2 minutes (hook timer for survivor). Which means the killer could get 2 killers for doing nothing. I dont know how killers play like this because there's no fun in it, and it's literally just to be a d*ck. Something needs to be done about this Idc if it's a so called strategy, it's bad for the game and it needs to go.
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If you are genrushing killer has to play more dirty. That is legal. Also if killer is camping you can finish 5 gens. There 3 survivors are free in map. Do gens.
Also there will be so much pallet because killer wanted camp and this pallets never used. So when killer started new chase use them so easly, other 2 survivors will have so much time finish last gens and open gates. You 3 survivors escaped. Killer has 1 kill only and so little points. Next game killer will think about no camping.
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Tunneling? Use DS.
Camping? Do gens.
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Make sure your profiles are private and you guys wear different cosmetics. When killer knows you are swf, they will play mean
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First off gen rushing only happens in maybe 1 outta 200 games (true gen rushing) Also of course gens will pop when you are camping, and third it's not possible if your team is bad. Gens take 80 sec, it takes 2 minutes for a surv to die on hook 120 sec, 5 gens take 400 seconds. Also my friends like I said have challenges like unhooking which is made difficult when the killer just camps the hook. Also you will have resources, but if the killer decides to chase you until he downs you he will get that 2nd kill.
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Ds doesnt stop tunneling. It gives you a 5 second stun before the killer cames back at you for more because ds is not a true anti tunnel.
Also, Like I said it's not possible to do all gens in 2 minutes (survivor hook timer). Which means the killer could get a second kill for doing nothing.
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3 gens can pop in 120 seconds.
The Killer will de-pip and get no points.
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You cannot remove camping and tunneling you can only make them less appealing.
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Not 400 seconds. Killer is camping one survivor.
3 survivors 3 different gens 80 seconds. 2 gens left.
Killer is still camping, you have still 40 seconds. So 3 survivors started 3 different gens again. When guy who is on hook died, 3 gens %50. And then when killer started chase one survivor, anyone can make him busy for 40 seconds. There will be so much pallets, so just force him to broke all this. And your teammates will finish last 2 gens and will open gates. When Last gen done, slowly go to gates. Dont worry your teammates will take one hit for you. Now you all are okey.
I never had problem against camper killers. They are easy.
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You will also depip becuz guess what. The survivor is also punished for not going for the save because that makes sense when the killer is camping. Also you wouldn't get chase points if the killer is camping, so it's a lose lose. This has been out of control the past few weeks and it makes the game less enjoyable, and makes me play less and less.
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If you do 3 gens and escape, you'll probably safety.
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You fail to realize that maybe not all survivors are on gens at the same time and the time it takes to travel to the gens after completing them. So yes by the time you pop 3 gens the survivor on the hook while most likely be dead, and he could start another chase with the next survivor that could give him a second kill.
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And killer when leave hook and looking for new survivor, also will lose time. Maybe gens werent %50, maybe %40. Not different so much. Still one of you can loop him for last 2 gens and gates. If you can not do that, do not blame killer. Camping is weak tactic, that works only when survivors are bad, sorry.
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Do you not find a slight bit of irony in the fact that you deny gen rushing and claim it almost never happens but go on a rant about 20 campers on a row?
Sorry, but I have gen rushers in almost every single one of my matches. 4 survivors starting on 4 different gens, in 80 seconds that's 4 gens done. I can find, down and hook someone in the very first 30 seconds of a match, and guess what? A gen ALWAYS pops before that.
So quit gate keeping gen rushing while making delusions of you being constantly targeted by some camping curse.
You're ilterally playing in a SWF and still have problem winning? You probably have your 3 teammates following you around trying to bully the killer. Gee, I wonder why the killer won't leave the hook against a toxic SWF that is surrounding the hooked survivor like crows.
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Camping is a weak strat never said it was strong. My point is that it's boring and out of control right now and makes for boring a** games especially when its happens in 80%+ in games in 1 day. Also survivors get punished in the emblem system becuz of it and could depip for something they cant really do much about. It is a huge problem and needs to be addressed.
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SWF make for boring a** games for the killer too.
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If Camping is a weak strat, why are you complaining? LOL
Is it so difficult to keep doing gens? You know that devs will not do anything against this issue because it is a VALID strategy, just like genrushing 😁
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Just one of the side effects of the current gen speed.
A killer who loses 3 gens for the first hook will be demotivated to play a normal game. He'll just try to secure a kill.
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Here is were I know you didnt read it all. First never said 20 games in a row. I said 20 outta 24 games. 2nd never claimed about losing the games I said it's a boring strat and ruins the fun. 3rd gen rushing is when 5 gens get completed in less then 4 minutes. Not a gen popping for a hook becuz that's always gonna happen if the surv are good.
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I'm complaining becuz it is boring to go against and is out of control right now, and makes for a miserable experience. Yes gen speed are broken and need to be dealt with, but so should camping. They're both boring and ruin the experience.
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- 3rd gen rushing is when 5 gens get completed in less then 4 minutes
Well since you don't know what gen rushing is it's obvious you don't know what camping is either, so i guess we can all stop thinking you're delusional and making fantasies about camping and instead you just think the killer just breathing is camping + tunneling + slugging + hacking.
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I would say it makes the game a challenge for killer, but not boring. Boring would be getting babies and stomping on them every game and considering yourself good. That's just my opinion though. A Good killer can deal with swf, and challenge the swf. The issue is the gen speed. Which yes I believe does need to be dealt with just like camping. I want the game fun for both sides, but I brought up tunneling/camping becuz of frustration because it's been outraged for the past couple of week.
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"also you cant get 5 gens done in 2 minutes (hook timer for survivor)"
Did hooked person spawn on hook?
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No bud you dont know what gen rushing is becuz you play one side. That's what a true gen rush is. A 4 minute game were survs just do gens and dont care about anything else but the gens. I do know what camping is it's when a killer down right refuses to leave the hook and tunneling is when they chase the person on hook off hook. You seem to think you are better and know what your talking about instead of comprehending about what the other person is actually saying. But keep thinking that way in you Fantasy bud.
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Say it's a quick chase. Maybe you take 20 seconds to find 1 person, and 30 second chase. You still dont have enough time to do all 5 gens before that survivor dies, and the killer can find someone else to chase next and potentially gets another kill.
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I was talking about true gen rushing which rarely happens. Yes I know gen speed are broken and need changes, but so should camping and tunneling. They both (gen speed and tunneling/camping) make the game boring and unfun.
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You clearly don't play killer so why are you speaking on killer's behalf on what it's challenging or boring?
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Survivors spawn next to gens. So they start instantly with the gen.
To continue with your example: 20 seconds to find the survivor, 30 seconds to down him (really short chase), 2,5 seconds picking up animation, 15 seconds to get to a hook, 2,5 seconds hooking animation. Killer just spend a total of 70 seconds for his first hook. A gen takes 80 seconds at most, so its unlikely that the killer gets to 1 of the 3 gens in time, before they are finished. Now 2 survivors can go do the last 2 gens, while the third survivor attempts a rescue. Even if he fails, the hook timer is 120 seconds. So still enough time to finish the last gens and go for the rescue.
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I play both sides, I main hillbilly, and ghostface on killer side. That's how I know camping is boring. I started out a baby rank 20 camping not knowing what to do 4 1/2 years ago, but grow out of it in 2 weeks becuz it boring. I will always leave the hook now and try to find others becuz the fun is in the chase. Mind gaming and getting the survivor at a tile feels great and rewarding unlike proxying a hook for 2 minutes.
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Are you using a situation at the beginning because the survivor most of the time dont spawn next to a gen and most likely will travel around maybe 10 to 15 seconds could be less to start on one. Also there could be multiple survivors at 1 spawn location which means the survivors if caught by the killer will have to spread away from each other to do other gens which takes more time.
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Yup. I lot of the posts here are from fairly new Survivors. First big tip for the first few minutes, SPLIT UP... go to the extreme four corners... work Generators. The Killer cannot be in two places at once.
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Actually, you totally can get all the gens done in about 2 minutes if you maximize efficiency.
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Survivors spawn next to generators mostly.
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Survivors always spawn next to a gen. When more than 1 survivor spawn at the same point, that gen just goes quicker. Also, the losing 3 gens in a single chase situation can happen at any point of the match.
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Played the game for 3.5k hours. Top percent survivor. Just find it boring to go against over and over that's all. Like I said not all 5 gens can pop in 2 minutes. Ya 3 can, but that still leaves room for the camping killer to get 1 more kill.
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Maybe 1, 2 at most in some match but most matches I play I dont spawn by a gen. I guess that's just my luck.
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I would say it's the other way around. The devs declare camping and tunneling as valid because they have no idea how to solve the problem without either providing useless measured that won't satisfy survivor or stripping player choices from killer and in consequence piss them off.
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They is just to many variables to take in at the start. Ya maybe 1 spawns next to a gen, but the others dont. Or maybe 2 spawn next to a gen and the other 2 spawn next to the other, but get pushed away, leaving most likley 1 gen popping unless the survivor from that group tsplit from that gen to start another which takes time, but is a possibility, which means 2 could pop.
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A chase against any decent survivor will take more than 80 seconds. Against a good survivor it can even take up to 4 minutes. So, as i said, the 3 gens in 1 chase can happen any time during the match.
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Problem is that the game is balanced around low rank solo survivors. This needs to change. The devs should consider additional game modes for experienced players.
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DS does not stop tunneling. I don't know why people keep saying this.
To the OP: Yep, tunneling seems to be out of control at the moment. I'm hoping the devs eventually do something about it.
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During one of the surveys they asked question around a possible tournament mode. Maybe we get more information on the 5th anniversary stream.
Devs already did something about it. They buffed BT.
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There’s no point even taking about camping and tunneling. Apparently to killer mains (which is what this forum is mostly full of), doing gens with no chase interaction is a good trade off for a camping killer. - wow what a fun game concept. Don’t interact with the killer just do gens 😂
Like people have said countless times, DS does nothing. They’ve just released the escape rates of old vs new DS and both sat at 49%…. Showing that old DS didn’t do anything to help survivors escape by ‘being invincible’ for 1 minute… nor did it help with not being tunnelled out the game before or now.
It was just a second chance perk originally with a 5 second stun in the trade off for being 1 time use compared to exhaustion perks which have no stun but are multiple use.
All you will get is the same argument that it’s a valid strategy…. No one is or should be arguing that. The argument should be if this is becoming the norm (which it seems to be getting worse and worse) don’t you think people will leave the game in droves out of boredom on both sides??
If survivors had a way to be stealthy and complete gens without ever coming into contact with a killer it’d be the exactly same concept- valid? - sure, but so boring people will stop playing because there’s no interaction.
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Dear survivors who go down fast,
Mathematically it is beneficial for killer to confirm your death if you show that you are weak in chase. If you go down fast, the killer has tremendous pressure even if your teammates sit on gens. It is not the killers fault if you were the first target. If you don't want the quick death, evasion and hard work either at hooks or gens is essential. But most importantly don't greed the first gen and be sure to retreat prior to the killer breathing down your neck. If you make it easy for them with everything you have at your disposal at the beginning of the match then you should really rethink your beginning strategy and not blame other things you will never control.
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That doesn't stop tunneling. Not everyone uses the perk anyways.
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This thread repeted every day is boring, devs are not interesting in working tunneling or camping becsuse is legal play mechanic, and we have less killer mains than survivor mains.
They will not work on what you ask for because the number of killer mains would decrease even more.
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Can't complain that the devs didn't do something, when they actually did, but you refuse to use it.
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Just going to leave this here.
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Maybe it's because their unwillingness to fix issues that make the game boring like gen speed, and camping/tunneling and the reasons behind it are not the brightest.
Ya tunneling is a mechanic, but its an poor one at that. The survivors get punished by d pipping just like the killer because guess what, no chase interaction or benevolent points. They're accuse those perks is also a ######### excuse and shows that they know nothing about the game. BT and Ds are not anti tunnel perks because the killer will still come after you if they want.
Also them saying that your willingness to run the same perks every single match is also a ######### excuse for bad game design because you introduce over 70 perks in a 4 perk slot system and you need to always run ds bt which takes to slots up.
Next is gen speed which can force the killer into camping and tunneling because they see no way around getting a kill without it because the gens are to quick for the killer to pressure 4 people. Again yes they have perks to counter act to gens, but no one should be forced into running them when you have over 70+ perks in the game.
I'll leave it at this by saying if the threads keep happening over and over maybe there's an issue there to be dealt with, and passing it off as a game mechanic might not be the best solution and maybe instead of plaster fixes like perks maybe they should look into your game design.
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Thats true, 2 minutes is not enough for 3 surviors to do 5 gens. But usually, the survivor doesnt start the game on the hook, at least in my games. So, lets say it takes a minute to find, chase, hit the survivor twice and hook him (and that is fast, i belive), so you are at 180 seconds.
in 80secs 3 gens can be done, leaving 100 secs for 2 gens. In this time 2 survivor can finish one gen alone each, and they are done. Or one does one alone, and 2 work on one together, droping the time to finish the gen to 48 secs, leaving 52 seconds to do whatever.
And that is without perks or toolboxes.
Yes, i know, i didnt factor in the time the survivors need to go from one gen to another, but usually thats not far more than 20 seconds on most maps. After that, survivors can go to both gates, and work on the one the killer is not at, while they hide when the killer comes.
Not more than one death needed. However, most survivors get cocky and try to teabagg the killer and stuff, and then the dreaded noed comes in. Play smart, and most likly its not your problem.
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It has been addressed. Camping and tunneling are viable ( not point wise) ways to play the game.
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