I suicide on hook when i face stridor spirit...
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DC'ing is punishable with a timeout penalty and effectively against the game rules. Suiciding on hook is practically impossible to police - you can attempt to Kobe for example, fail then input lag can affect the hook skill check or you could accidentally miss one.
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"You need to uninstall the game because you're playing it in a way I don't like"
No one is responsible for another person's fun. It is so god damn lame when people get on a moral pedestal on DBD when it's a game.
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The key to beating this training wheeled spirit is GEN RUSH. No joke. I hate it as well but if you focus on gens nmw you can beat this stupid perk. I honestly think stridor on spirit instantly drops the person playing spirits skill imo. I just recently went up against one that not only ran stridor but fathers glasses on top of it. I dont see the fun in using so many training wheels on her. She doesnt need them at all. All it takes is a decent head set and good tracking skills and you win nmw IDC who you are spirit is going to take you down if they are decent. I think the only time i ever lost as her (without) stridor is when i was gen rushed. IF the survivors literally focus on gens she can be beat.
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'No one is responsible for another person's fun.' Wrong.
When you log into a multiplayer game, everyone is expecting you to play it through to the end, win or lose. Just as you're expecting your teammates to not ragequit & leave you screwed over. It's called 'sportsmanship'.
Your comment is basically 'I don't care about anyone else's fun except my own'.
Do you see Esports players quit Overwatch League when they are losing? No? Because sportsmanship dictates that they complete the match, win or lose. That their team, and the enemy team, is relying on them to stay it through to the end. That's how social games WORK.
That's also why people don't flip the board when they play Monopoly with friends; because their friends will probably either smack them, or stop being friends with them. Since it seems most people online here are asocial; we have the DC penalty instead.
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I wouldnt call it a free win as it takes away 2 devout points. Which means now she has to hook the other 3 at least 2 times each to get an iri emblem. And chances are now that one killed themselves first hook the others will follow suit. It is SUPER boring to go against a stridor spirit. Not saying i quit against them but It is very boring to go against. But i know what to do against them. Once i know they have it i legit immerse myself. (Spirit.... The only killer other than Dslinger that i will hide from) The more time she wastes looking the less time she has stopping gens.
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I'll stop you right there. Camping and tunneling as much as we hate it there a strategy. As for gen speeds yea they need to go a little bit slower
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But for the purposes of discussion, wouldn't people admitting they quit games via hook suicide when they don't like something about the match be the same as somebody admitting they quit games via DC? Even if in-game, the behavior itself is impossible to punish because it's indistinguishable from an honest mistake (or even acceptable reasons to hook suicide, like trying to get the last teammate hatch or oh no my pizza is burning), all ambiguity is removed when people outright confess their reasoning.
And on topic, zero respect. Your ragequit pretty much guarantees your teammates depip, waste their offerings, and have almost no chance to get anything done in the match or earn bloodpoints unless the killer takes pity on them or is really, really bad. As a solo survivor trying to get the rank 1 achievement out of the way, when a third of my games involve a DC or someone quitting early (a few days ago, I played 5 survivor games, and 4 of them had someone bail in the first two minutes), my well of sympathy is pretty dry. Hook suiciding is just skating around a penalty that is very clearly intended to be there and seeks to prevent what you're doing. If you're not going to play the game, don't play the game. Not every game is going to be against a baby Nurse or an addonless Trapper. If there is one specific killer that you can't stand playing against, then bring perks to counter that killer. Iron Will is a thing, a great perk to have against every killer but Plague anyway, and will put you in a better position than you would be without the perk against a non-Stridor Spirit. Use it.
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IF someone doesn't enjoy the game its their right to end it early. DBD is not Esports Its a social Game where people want to enjoy themselves and playing against certain killers is annoying and i don't blame people for dying off early. At the end of the day I am going to play aout the match and have fun whether or not someone quits and then move on to the next. There is ALWAYS another round!!!
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1. Mods and developers are still in a very close relation, it is just that mods don't take part in changing the game.
2. Unfun can be a metric. A game is supposed to be fun. If there are things that ruin the fun (and no, losing isn't taken into considerstion) they should be changed. Sorry, but if you consider camping or keys ok, then you are a masochist. Nothing is fun about facing those. It makes the game feel horrible and causes loss of players.
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I think there is a pretty clear difference and other games manage it just fine. In CS:GO, or DotA or LoL or any other competitive game, if you intentionally die or "feed" the enemy team, you can be banned for it. Yet, you could argue that maybe players are just really bad at the game and die a lot. But their detection systems allow for them to still only detect players who do it.
I think if it happens once or even twice, sure, but if someone has a pattern of doing it all the time, you have clear evidence that they are doing it intentionally.
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You're right; there's nothing in the ToS about being responsible for other people's fun. But it's called 'Not being a horrible person'.
You can make all the excuses you want for why you're not responsible for others, but being considerate of any human being you interact with should be baseline in how people act.
I'm not speaking out of line by expecting common decency in my games. And if you think it's wrong of me to expect people to treat each other as people, instead of as tools for our own 'fun', then maybe you're view is the wrong one.
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Sorry, rushing gens is a strategy. It ruins your fun because the game ends so fast, but still, I win easier by doing it.
Sorry, something being a strategy doesn't automatically render it ok. If you personally find it fun to be face camped 10 games in a row, I won't believe you. You never play survivor if you say that, or not enough survivor. I used to be like you. I was a killer main and I used to think camping and tunneling are ok. Decided to main survivor for a week to see how it feels. Oh boy, it is ATROCIOUS. I feel like DCing every game.
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I don't blame you ... but please don't do that ... you're just making the game even more boring and annoying for the other survivors
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so true
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I mained survivor for most of my hours and now I main killer and personally I don't have that experience.
As killer, there are many times when camping and/or tunnelling is the smart play. Especially when you're not using regression perks that's basically what you're prone to doing anyways.
Tunnelling also many times is survivor-induced, i.e. the unhooker immerses and the killer only sees the unhookee. Even in other situations if I see a teammate is being tunnelled, I take protection hits for them. Tunnelling can be prevented to many extents if the team cares, and almost none of my survivor games the teammates don't care if another survivor is being tunnelled even when you can see now someone's hook stages to clearly indicate that.
As survivor since realising this after my experience in killer, I'm less tilted about it and even though it is annoying to get camped/tunnelled, I can acknowledge when it is the right play.
The discrepancy in the roles here make it where you cannot account for everyone's fun as everyone has their own definition and the roles encourage you to do things they don't like. Survivor: rushing gens. Killer: rushing kills.
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Your friends must take Monopoly very seriously 😂
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I dunno, I’ll suicide if the match is already lost. But I’ll try to stay in for my teammates but when I’m not having fun with a strider spirit I find it hard to stay awake and engaged.
But if we are already down a person at 5 gens I’m more inclined to just dip especially if my team isn’t doing well or not trying at all.
Other than that I usually just am residentsleeper while getting chased.
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No, we take not being a jerk during game nights very seriously.
No one wants to play with someone who flips the board (aka DCs/Hook-Quits) when they get something they don't like. And it's a childish mindset to think that people have no responsibility, or care, to other player's enjoyment of a multi-player game.
But I can see that many people on this thread are determined to have any excuse for why it's not their problem if they ruin the game for everyone else, so I'm out before I say something rude.
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Actually I agree that it’s in bad taste to DC on principle when vs. a killer you hate, although I do understand OP’s frustration as Stridor Spirit is cheap. I just found the idea of people breaking friendships over Monopoly funny.
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While I agree on the first statement, there is a huge, ginormous difference between a Ghostface and a Spirit. One is too weak, the other is too strong and pretty much uncounterable. If you are aware of your surroundings and prevent GF from making you an instadown, he is a M1 killer who, at some point during the chase, will be able to hide his red stain and TR. Spirit, on the other hand, is invisible. She is not something that requires skill, only guesswork and luck.
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They have made it so Stridor is stronger than Iron Will, long ago. If they are both present in the match, the killer will still hear you, only slightly less. But the thing is, every single killer should be counterable even if you play each and every single match perkless. You don't, nor should you even, need a perk to counter them.
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Well, the thing is I don't think Ghostface is unbalanced or OP, I just genuinely hate him in the game. I've felt like this since his PTB.
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No,i didnt mean literally suicide once im hooked even if 4 gens done.As i said above 19/20 times 5 gens up and team is garbage that's all.
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There is a chart in the wiki, on the page about Stridor:
Playing iron will 3 while the killer plays stridor 3 is basically like playing iron will 1: Some characters like Ace are relativly quiet with iron will 1, others like Meg are still super loud.
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This guy's right. I run Iron Will on my survivor and it's instantly easy to tell when the killer is running Stridor. You can hear your character breathing immediately when you log into the match, which doesn't happen when the killer doesn't have Stridor. And that's not even getting into the grunts of pain that happen once I've been injured, (I main Kate, who is normally a pretty quiet survivor). Stridor 100% counters Iron Will, and it seems to me to be pretty spot on with that graphic from the wiki.
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I do it too, I don’t care. I won’t let stridor spirits ruin my gaming experience, periodt!
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No, @Damarus said that "they have made it so Stridor is stronger than Iron Will, long ago" and you with the wiki say that iron will has a stronger effect then stridor. (Iron will = 100, Stridor = 50) So you both say exactly the opposite.
And you dont need to try to convince me. I was the one who said iron will cancels stridor. I said that you can be absolutely silent with iron will (100) and no mither (50) against stridor (50), too.
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There is so much counterplay. You're throwing for nothing.
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Spine chill, iron will, crouching, scratch marks and sound mindgames counter spirit. And
1.) Not all of these are perks
2.) The two perks are amazing overall
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Iron is useless against Stridor. But I agree the perks are amazing. But stridor spirit is legit spirit with training wheels.
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Its not. It's just less useful. Crouching against a stridor spirit makes you nearly completely silent.
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That’s a very nice way to screw your teammates over.
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It’s not gen speeds it’s the maps that are the problem.
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Spirit doesn’t have counterplay.
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When someone plays a game they should have an equal or fair chance of winning same as the opponent. Suiciding is escaping the sorrow and unfairness. There's no counterplay to spirit so there is nothing to learn from it.
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"Way to ruin the game, dick." - That one guy from Season 1 of Stranger Things.
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I can understand the sheer frustration and boredom of wanting to exit a match A.S.A.P. against a brain dead killer with no counterplay.
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Yesterday I had a match with someone who went right into struggle phase at the first hook. Even when the killer was somewhere else and 3 gens were done. I unhooked safely and he just stayed under the hook, self caring and waited for the killer to come back.
All because the killer was a Spirit. Wasn't even a good one. But that suicide ruined the match for everyone else.
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"I baby rage when people play a killer I dislike!" Okay.
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Stronger is a question of perspective in this case. 50 is still too loud against a spirit, when players with good headsets can even use your footsteps to determine your location, so I think that is what @Damarus meant with stronger.
I wouldn't say that IW cancels stridor, when it has no direct impact on the perks effect.
Being one hit isn't worth making no sounds imo, if you want to stack perks that make you more quiet the only perk I would consider would be off the record to make tunneling harder.
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The argument was that the Op doesnt mind normal spirit. So with iron will and stridor in play, its like normal spirit.
And of course its not worth it. Its just nice to know.
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I don't mind normal spirit either. I play iron will every game, so for me there is a huge difference in normal spirit and stridor spirit. My guess would be, that OP also runs iron will all the time (it's a meta perk after all) and therefore doesn't mind normal spirit, otherwise it doesn't make to much sense to hate on stridor spirit but not on normal spirit.
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But why so, if I may ask? I mean, if you don't think he is OP, why would you hate facing him?
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Well, no, if the wiki says what @SunaIIanu said, it isn't wrong. Some survivors are quieter by nature, even without Iron Will, with Ace being the quieter of them all. Even without Iron Will, it feels like Ace does have it. Then there are pther characters, like Jeff, who make more noise than a bombardment. Otz has made a video on them, as well.
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What I meant was that, even if both are present in the game (which I even explained), Stridor gets priority over Iron Will. Which means that, if they are both tier 3, you will still hear something from a survivor with Iron Will 3. And it's been a thing for a long time.
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But i never said something different. There is no prioritizing. 100 is the base value. +50 for stridor -100 for IW.
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Ah, so you ruin the match for 4 people (3 Survivors & the Killer) so that your own gaming experience is not ruined.
Rather than being an adult and accepting that your opponent does not have to ask your permission to run Killers or perks. Peak entitlement.
👍️
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You did not waste your time. Suiciding is only counter of Spirit.
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