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Fire Up Buff
Instead of getting a speed boost for every gen completed, why not change to every survivor hooked with a token cap?
Although this might make brutal strength weaker, thoughts?
Comments
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I think it is fine atm.
0 -
It would just become a win more perk like dying light. Still not very useful
5 -
True, a winning killer would just win more, but i still like the concept of picking up survivors faster. Maybe they can make a perk solely on that
0 -
It is literally garbage.
10 -
This is actually not a bad idea.
3 -
The point of the perk is to help you turn the game around as the survivors complete their objectives.
I like the idea, but its effect only just becomes useful when every generator is repaired. Fire Up only reaches 20% pallet breaking speed once every gen is done, Brutal Strength has 20% all game.
I think it should work the same, but just get a crazy buff. Like going from 3/3.5/4% to 4/5/6% so it surpasses Brutal Strength late-game instead of just matching it.
3 -
Leave the perk exactly how it is but add the movement speed in the bonus. Im not sure but i think the perk could become to strong cause of that.
1 -
The numbers for Picking Up and Dropping should have a significantly larger number than that of Breaking and Vaulting. There's barely any situation in which you need to drop someone or pick someone up faster. Someone is either attempting a flashlight save, or someone is sabotaging the hook/body-blocking you while vulnerable. And even in those situations, 20% is not going to make much of a difference.
1 -
My thought was to have it reduce all stuns on top of its current use. So DS is only four seconds at EGC.
0 -
You have to see its V A L U E:
1 -
Doesn't fire up go up to 25%, 5token x 5 gens?
0 -
Fire Up right now is 3/3.5/4% for each gen completed. This means max level Fire Up gives you
- 4%
- 8%
- 12%
- 16%
- 20%
2 -
I might be in the minority, but I think Fire Up is criminally underrated. Sure I'd pick other perks first, but you have to look at all the actions it's speeding up. There's been a number of times it's thrown off a survivor attempting to flashlight save a teammate of theirs I'm picking up.
0 -
Just let the devs buff this perk already, guys. It's never going to be overpowered so quit having a cow everytime someone says to buff it.
1 -
I am definitely not against it. Same goes for Remember Me.
1 -
I actually like this. Personally, the biggest problem I have with Fire Up are the numbers
3 -
True, losing five gens only for a 20% boost is too little
1 -
I like Fire Up, but it's weak AF.
I have to be losing the game just to shave a few frames off of animations
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Buff Fire Up and nerf H:NOED.
If NOED is to really be an anti-gen rush perk, then have it only activate a dull totem once all gens are done within the first 6 mins (or whatever half of the average game length is), and stop screwing over the last survivor by having it activate on hatch close.
An anti-gen rush perk that can activate 12 minutes into the match and can activate with 0 gens completed??
Post edited by Nos37 on0