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New Survivor Perk Concept
"Pack Mule/ Strong Back"
It grants the following effects:
*The ability to bring and carry a second Item into the Match; by equipping the item in your belt on your left side! This creates two separate "Storages", the item in your hand and the pocket item hanging on your belt, which the everyone can see visually!
*This perks disabled your ability to used Exhaustion perk, when carrying a pocket item; you will infinite be Exhausted until there is nothing equipped on the belt!
*Press the action button while walking and standing still (not crouching) to swap items
*Pocket items are immune to Killer perks such as Franklin's Demise; however you cannot used them, unless they are in your hand! Do not expect to keep a key in your pocket and be able to used the Hatch immediately; until you have it swap and in your hand!
*Perk will allow you the ability to carry the same item, and add-ons attach to it; so feel free to run double med-kits or mix things up whatever you like!
*You can choose to not run double items at the start of the match; still be able to use Exhaustion perks when not pocket anything; and if you are able to escape, find and keep a 2nd item you put in your pocket; perfect for item hunting builds during the match; along with Plunder's!
Comments
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You know, people have actually made ideas for a backpack instead. Not a huge fan of having perks that do the same thing that items do
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What are you talking about; I seen Survivors with cosmetic of backpack or bag of sort! But this perk is very unique in which you can literally Cqrry 2 items in the match; instead of one; at the cost that you can use Exhaustion perks at all! This would be a useful perk when it comes to farming Items in the trial, or bringing more useful items then you usually can carry to benefit you and your team better!
But.... if they they encounter the killer with too many items; they would be in a pickle without their Exhaustion perks
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The exhaustion is also a theme I see in threads about backpacks. You know on second thought as long as this perk's ability doesn't affect the items it carries, I think I'll be down for it
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