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Remove DC penalty on indoor maps

Tempest753
Tempest753 Member Posts: 50
edited May 2021 in Feedback and Suggestions

Either that or make these maps actually fun to play on, for the love of god. Every single indoor map sucks for many of the same reasons; on projectile-based killers they neuter your power, crows become useless as killer, survivors have to search everywhere to find generators, you can't gain any map awareness from a distance, and those are just the general problems present on every map. Each indoor map has its own set of problems, such as:

-The Game having over 20 pallets, the majority of which are super safe and just make you want to quit out of boredom as killer

-Midwich being a headache to get from floor to floor and being impossible to cut off survivors who are just holding W in hallways

-Hawkins and Lery's being so cluttered and claustrophobic that basically no killers can use their power

None of these maps are fun to play on, for either side really though I'd argue the pain is less severe for survivors who mostly just have a bad time finding totems and generators. Please rework these maps to have more open space and a mix of windows and pallets. Kicking 15+ pallets per match on The Game may be the single most mind-numbing thing that can happen in a game of DBD.

Post edited by EQWashu on

Comments

  • tolore
    tolore Member Posts: 101

    remove DC penalty is a little bit of a silly suggestion, that ruins the game for several people who did want to play on that map, or would rather have played on that map than waiting in queue again. If you REALLY wanted to live in a world where you never have to play an indoor map, an option that puts you in an outdoor map only queue is much more reasonable.

  • Tempest753
    Tempest753 Member Posts: 50

    To be clear I'm not really being serious regarding that point, I know they'll never remove the DC penalty for indoor maps.

    But holy $%&^ do I wish they would.