Perks and Game balance ideas
Comments
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I know this is like a book and I apologize
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Mrbombastic said:No all the killer perks are weak and survivor perk are vey op
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Imma post here just so i can later respond0
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I read the first rework and stopped immediately
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@WarStRiKeR117 said:
Considering that survivors have the most ######### perks and killers have more good perksWhat. Are we even playing the same game at this point?
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DeadByFlashlight said:
I read the first rework and stopped immediately
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se05239 said:
@WarStRiKeR117 said:
Considering that survivors have the most ######### perks and killers have more good perksWhat. Are we even playing the same game at this point?
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Okay here we go i'm ready:
Carpenter -> Just flat out no. Pallet when destroyed it should stay that way. Also 1/2/3 more to break already repaired pallets is even more stupid.
Can't see me -> "when crouched and not moving" i just guess it has like a diversion timer "be cloaked" like Wraith's cloak? (still slightly visible but not that much?)
Thick Skin -> Do we need this? Like do we?
BT -> Either limited uses and works for both or no.
Boil Over -> first part sure, 2nd also but 25% is a lot. For example tier 3 Iron Grasp has it's effect only increased for 12%.
DS -> That's slightly what i was thinking. But no skill check shouldn't get bigged and if we need broken for more than only 20 seconds.
Diversion -> Yeah
Lightweight -> Then buff predator so the scratch marks last longer
No Mither -> Yes, Broken, Adrenaline shouldn't heal.
OH -> Yes and no. Or should have a limit on it like for example Kindred.
Prove Thyself -> ... it already does that
Slippery meat -> Read Boil Over
SC -> It would be interesting ^^
Vigil -> what do you mean by "both status effects" and yeah i would love it if it worked for CD based perks as well
Exhaustion -> it was neceserry and i would keep it. You could bring back the "you regen exhaustion faster when crouched"
Pallet Vacuum ->... no just no. Hitting through pallets is a mechanic depending on your reaction time and connection
Balanced Landing -> yes
Windows -> yes
Make surv.... -> why? Like i kinda don't get it
Counter to Campers.... -> No. Just no. It's a strategy. Yes it sucks to be camped/tunnelled but it is a strategy for killers
Infinites -> some were already fixed so just finish the rest and we good
The 100% issue -> didn't encounter it yet.
Timer -> No and why breathing?High risk High Reward -> This is like NOED but i feel like even worse.
Can run but can't hide -> Yeah but instead of the tremondous aura reading maybe like 4/8/12 meters
Name -> Idk honestly
Brutal Strenght -> Does it keep the other qualities? And i still don't like carpenter
Agitation -> Decrease* (even tho it's already super fast). And i like Agitation is as now
Iron Grasp -> same here (also those both almost guarantee a hook already)
Tinkerer -> do you know why they reworked tinkerer? (if not cause it would cause issues with balancing)
Rancor -> Yea
Dying Light -> Yea
HT -> Em something else maybe?
OP -> I mean noone is using items in terror radius with this anyways
SFTS -> maybe not the aura
Stridor and Whispers -> they should
No. It encourages just getting bloodlust. For 6 perks maybe 5.
Taking Hook vacuum maybe
Yes
So mori if an offering wasn't played?... idk
Why? Just why?
The Spirit -> no and it should stay like this. I mean you still can see when you are not and then just go into her power
Kindred.... -> maybe but idk
"Gen rush" itp. -> yes that can happen but also the killer can get destroyed completely. I also don't find auto-lock as an issue. It sometimes is irritating for playing as a killer
This -> ... i don't get this "attack"
Rank -> Not getting your point here
Killer is easy -> Then you must be godly. And what do you mean by "counter to everything" And does Tyde actually say that? And believe me no for the "dev listen only to killers"
Devs only .... -> how long are you playing? And listen here. Yes survivors are the bigger part of the community but without killers we cannot play ^^ And i feel like the changes thus far were/are justified
To those .. -> you are already defending yourself like what. Also congrats! I'm really happy for you.
The Devs.... -> And i don't get this. You start by saying "devs did a great job with most of the killers" and then go on and critize some of them. Why is trapper "too fast"? Huntress hatches yes are clunky. Hillbilly and LF have both the same lunge "As of Patch 2.2.0, all Killers have the same Lunge Range and speed. Their base movement speed, if it differs from 4.6m/s, gets temporarily set to that and all reach a top speed of 6.9m/s during the Lunge Attack. "Okay i'm done and i did a paragraph yay.
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Milo said:
Okay here we go i'm ready:
Carpenter -> Just flat out no. Pallet when destroyed it should stay that way. Also 1/2/3 more to break already repaired pallets is even more stupid.
Can't see me -> "when crouched and not moving" i just guess it has like a diversion timer "be cloaked" like Wraith's cloak? (still slightly visible but not that much?)
Thick Skin -> Do we need this? Like do we?
BT -> Either limited uses and works for both or no.
Boil Over -> first part sure, 2nd also but 25% is a lot. For example tier 3 Iron Grasp has it's effect only increased for 12%.
DS -> That's slightly what i was thinking. But no skill check shouldn't get bigged and if we need broken for more than only 20 seconds.
Diversion -> Yeah
Lightweight -> Then buff predator so the scratch marks last longer
No Mither -> Yes, Broken, Adrenaline shouldn't heal.
OH -> Yes and no. Or should have a limit on it like for example Kindred.
Prove Thyself -> ... it already does that
Slippery meat -> Read Boil Over
SC -> It would be interesting ^^
Vigil -> what do you mean by "both status effects" and yeah i would love it if it worked for CD based perks as well
Exhaustion -> it was neceserry and i would keep it. You could bring back the "you regen exhaustion faster when crouched"
Pallet Vacuum ->... no just no. Hitting through pallets is a mechanic depending on your reaction time and connection
Balanced Landing -> yes
Windows -> yes
Make surv.... -> why? Like i kinda don't get it
Counter to Campers.... -> No. Just no. It's a strategy. Yes it sucks to be camped/tunnelled but it is a strategy for killers
Infinites -> some were already fixed so just finish the rest and we good
The 100% issue -> didn't encounter it yet.
Timer -> No and why breathing?High risk High Reward -> This is like NOED but i feel like even worse.
Can run but can't hide -> Yeah but instead of the tremondous aura reading maybe like 4/8/12 meters
Name -> Idk honestly
Brutal Strenght -> Does it keep the other qualities? And i still don't like carpenter
Agitation -> Decrease* (even tho it's already super fast). And i like Agitation is as now
Iron Grasp -> same here (also those both almost guarantee a hook already)
Tinkerer -> do you know why they reworked tinkerer? (if not cause it would cause issues with balancing)
Rancor -> Yea
Dying Light -> Yea
HT -> Em something else maybe?
OP -> I mean noone is using items in terror radius with this anyways
SFTS -> maybe not the aura
Stridor and Whispers -> they should
No. It encourages just getting bloodlust. For 6 perks maybe 5.
Taking Hook vacuum maybe
Yes
So mori if an offering wasn't played?... idk
Why? Just why?
The Spirit -> no and it should stay like this. I mean you still can see when you are not and then just go into her power
Kindred.... -> maybe but idk
"Gen rush" itp. -> yes that can happen but also the killer can get destroyed completely. I also don't find auto-lock as an issue. It sometimes is irritating for playing as a killer
This -> ... i don't get this "attack"
Rank -> Not getting your point here
Killer is easy -> Then you must be godly. And what do you mean by "counter to everything" And does Tyde actually say that? And believe me no for the "dev listen only to killers"
Devs only .... -> how long are you playing? And listen here. Yes survivors are the bigger part of the community but without killers we cannot play ^^ And i feel like the changes thus far were/are justified
To those .. -> you are already defending yourself like what. Also congrats! I'm really happy for you.
The Devs.... -> And i don't get this. You start by saying "devs did a great job with most of the killers" and then go on and critize some of them. Why is trapper "too fast"? Huntress hatches yes are clunky. Hillbilly and LF have both the same lunge "As of Patch 2.2.0, all Killers have the same Lunge Range and speed. Their base movement speed, if it differs from 4.6m/s, gets temporarily set to that and all reach a top speed of 6.9m/s during the Lunge Attack. "Okay i'm done and i did a paragraph yay.
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Milo said:
Okay here we go i'm ready:
Carpenter -> Just flat out no. Pallet when destroyed it should stay that way. Also 1/2/3 more to break already repaired pallets is even more stupid.
Can't see me -> "when crouched and not moving" i just guess it has like a diversion timer "be cloaked" like Wraith's cloak? (still slightly visible but not that much?)
Thick Skin -> Do we need this? Like do we?
BT -> Either limited uses and works for both or no.
Boil Over -> first part sure, 2nd also but 25% is a lot. For example tier 3 Iron Grasp has it's effect only increased for 12%.
DS -> That's slightly what i was thinking. But no skill check shouldn't get bigged and if we need broken for more than only 20 seconds.
Diversion -> Yeah
Lightweight -> Then buff predator so the scratch marks last longer
No Mither -> Yes, Broken, Adrenaline shouldn't heal.
OH -> Yes and no. Or should have a limit on it like for example Kindred.
Prove Thyself -> ... it already does that
Slippery meat -> Read Boil Over
SC -> It would be interesting ^^
Vigil -> what do you mean by "both status effects" and yeah i would love it if it worked for CD based perks as well
Exhaustion -> it was neceserry and i would keep it. You could bring back the "you regen exhaustion faster when crouched"
Pallet Vacuum ->... no just no. Hitting through pallets is a mechanic depending on your reaction time and connection
Balanced Landing -> yes
Windows -> yes
Make surv.... -> why? Like i kinda don't get it
Counter to Campers.... -> No. Just no. It's a strategy. Yes it sucks to be camped/tunnelled but it is a strategy for killers
Infinites -> some were already fixed so just finish the rest and we good
The 100% issue -> didn't encounter it yet.
Timer -> No and why breathing?High risk High Reward -> This is like NOED but i feel like even worse.
Can run but can't hide -> Yeah but instead of the tremondous aura reading maybe like 4/8/12 meters
Name -> Idk honestly
Brutal Strenght -> Does it keep the other qualities? And i still don't like carpenter
Agitation -> Decrease* (even tho it's already super fast). And i like Agitation is as now
Iron Grasp -> same here (also those both almost guarantee a hook already)
Tinkerer -> do you know why they reworked tinkerer? (if not cause it would cause issues with balancing)
Rancor -> Yea
Dying Light -> Yea
HT -> Em something else maybe?
OP -> I mean noone is using items in terror radius with this anyways
SFTS -> maybe not the aura
Stridor and Whispers -> they should
No. It encourages just getting bloodlust. For 6 perks maybe 5.
Taking Hook vacuum maybe
Yes
So mori if an offering wasn't played?... idk
Why? Just why?
The Spirit -> no and it should stay like this. I mean you still can see when you are not and then just go into her power
Kindred.... -> maybe but idk
"Gen rush" itp. -> yes that can happen but also the killer can get destroyed completely. I also don't find auto-lock as an issue. It sometimes is irritating for playing as a killer
This -> ... i don't get this "attack"
Rank -> Not getting your point here
Killer is easy -> Then you must be godly. And what do you mean by "counter to everything" And does Tyde actually say that? And believe me no for the "dev listen only to killers"
Devs only .... -> how long are you playing? And listen here. Yes survivors are the bigger part of the community but without killers we cannot play ^^ And i feel like the changes thus far were/are justified
To those .. -> you are already defending yourself like what. Also congrats! I'm really happy for you.
The Devs.... -> And i don't get this. You start by saying "devs did a great job with most of the killers" and then go on and critize some of them. Why is trapper "too fast"? Huntress hatches yes are clunky. Hillbilly and LF have both the same lunge "As of Patch 2.2.0, all Killers have the same Lunge Range and speed. Their base movement speed, if it differs from 4.6m/s, gets temporarily set to that and all reach a top speed of 6.9m/s during the Lunge Attack. "Okay i'm done and i did a paragraph yay.
Round 2Carpenter - well considering there is not a lot of pallets per map, and there's troll survivors or survivors that don't know how to loop and mind game. Plus we have brutal strength, enduring, and spirit fury. Which all together is the most overpowered thing. At least with more pallets, or the ability to repair pallets once would make spirit fury more useful and give survivors another objective.Can't see me - yes it would be exactly like wraith and exactly like the diversion timerThick skin - honestly I don't see why not, there is a balance to it. You won't be healing or doing gens much.BT- I can live with like 3 or 4 uses. But it cannot be 1 or 2 or else it's useless.Boil over - also take into consideration that most of the killers that run iron grasp also run agitation. But I wouldn't be upset if it was lowered but not by a lot.DS - also take into consideration the counters to it. The devs don't want too nerf them, I don't think they should be Nerfed either. Not many people can hit it, now add in unnerving presences, rarely anyone will hit it. Plus if you have enduring, after DS is used you can just turn around and hit. Broken for 20 seconds is so they wont Insta heal. If the killer can't catch up to a injured survivor in 20 seconds, well that sucks.Lightweight - yeah ok thats fairNo mither - why not have adrenaline heal?OH - what do you mean limit like kindred?Prove thyself - nope it doesn't increase your movement speed.Slippery meat - if I have a higher chance of getting out of bear traps I should be able to have a higher chance to wiggle out. Again i dont mind if the percentage is a little lower.Vigil - I meant both CD perks and status effexts, sorry if it was confusing.Exaustion wasnt necessary, they nerfed it because of all the sprint burst users. They should have Nerfed sprint bust and not the others. As soon as you know a survivor has dead hard, you just wait. Lithe, theres not a lot of places to jump unless on Leri's. Balanced landing, there isn't a lot of places to use it, 1 or 2 maps dont have any places.Pallet vacuum - actually its not a mechanic, the devs themselves said its a bug in the game that they "fixed" even though I still hit and get hit through the pallets. Its been a bug since the removal of pallet vacuumCounter to campers - if it is such a good strategy why are devs trying to work to stop or prevent camping? It slows the game down for the one survivor and depips then. but if other survivors are smart they will go do gens, most likely completing them all and trying to save the survivor and if not they just escape. The problem, is that campers and tunnelers call those smart survivors "gen rushers" only because they didn't get at least 3 people due to them be unfair themselves and camping. My idea would stop canpers entirely, maybe a few dumb ones might still camp, but if they want to make the survivors game very fast they need to be punished cause thats not fun or fair.100% issue - oh it happens all the time, both with struggling and with unhooking. Just cause you yourself haven't encountered it doesnt mean its not happening to others.Timer - the timer increase is only for the killer to change his perk build based on the survivor perks they can see. Every killer has their own breathing, its not fair that killers can see the items and get an idea what each player plays like. At least with survivors hearing the breathing they can make builds to counter, but a counter to that is that killers can switch killers last minute. Ex survivors hear trappers breathing so they make builds to go against trapper, but last minute killer changes to Michael Myers.High risk high reward - how's it worse?Name - imagine nurses calling but the range is outside terror radiusBrutal strength - of course it keeps othersAgitation - I'm kind of confused with what your saying, are you agreeing?Tinkerer - yeah I know why But I just really miss the old way, it was funOP - well there's flashlights, people still use it.SFTS - it would be something like rancor, it doesn't show the aura but it outlines them and where they are for a couole seconds. I Should have clarified thatBloodlust - I'm not saying to drastically decrease time required. But it would be balance to more pallets.Mori - I should have clarified this more, it would only affect ebony mori offering. So when killer presents the ebony offering they have to hook everyone once then they can start killing. Green and yellow mori would work like they do now.The spirit - considering her buff thats she getting yeah I agree with you.Gen rush - I totally agree, killer can be annoying and irritating to play as but not hard. Yes sometimes killer can get completely destroyed, we've all been there. But its not like its the majority of the time they get wreck.Auto locking - sometimes I'll do a quick swipe because survivor is right in front of me but then I somehow did a 180 spin. Plus quick swipe auto locks so survivors can't use their skill to outsmart and juke killer.Killer easy - I'm definitely not godly, I've seen God's and played against gods. And man did they resize my swf group holes. Counter to everything, killers have perks to counter everything survivors have, and if they don't have perks each killer has there own abilities to counter. Tyde time basically said that, search no mither no problem on YouTube he made it about 2 weeks ago. Only recently have devs started listening to survivors, they have Ptb but then they pull the more know people that play the game and they are mostly killer biast players.Devs only - been playing since it came out on cousins PC, I know that survivors were overpowered as ######### back then but now it's killers that is overpowered, no balance. I agree without killers we would have a game, Your absolutely right. But more and more survivors are either leaving the game or switching to killer because it's getting harder and harder. I also agree that a lot of changes were and are justified, but not all.To those - well im just tired that anytime i make a point on anything wether it seems like its killer side or survivor side I always get "oh typical survivor main" or " typical killer main" or my favorite "how long you've been playing? Your just a toxic survivor/killer and you dont know how to play the game" so to avoid all that I just say it before someone says those things.The devs - I said they did a good job with most, not all. My only problems were the ones listed.And thats BS they fixed the lunges and speed because I got a Kyf group just to see the differences and like I said the trapper is the fastest, and nurse is slowest (for obvious reasons though). The hillbilly and leather face have the longest lunge, the pig has the widest. Michael tier 1 and tier 2 has shortest and spirit has 3rd shortest. Plus you have spirit and huntress which is slower then 4.6m/s. Hag is second fastest killer. We do these test after every patch. So there is no way, the devs always say something is fixed but it never really is. Like I said I don't mind the lunge of hillbilly and leather face, its just spirit lunge is horrible she has a katana she should have a bigger lunge then all the other killers. and the trappers speed is ridicules.There I'm done. I feel like I missed something, if I did let me know0