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Perks and Game balance ideas

NEW IDEA PERKS

Carpenter - see auras of broken pallets 16/32/48 meters away. Grants the ability too repair broken pallets and repair time is same time it takes to heal. takes 1/2/3 seconds longer to break repaired pallets. Can't repair pallets that have been broken twice.

Can't see me - when crouched and not moving for 50/40/30 seconds within killer terror radius, be cloaked for 30/60/90 seconds or when any action is taken other then crouching and crouch walking.

Thick skin - healing, sabotaging, and repairing speed is reduced by 50/40/30% and movement speed is decreased from 100% to 95%, but have a third health state

REWORKS

Borrowed time - unlimited uses and works for both the hooked survivor and survivor that is unhooking

Boil over - start wiggle as soon as pick animation starts, increase pick up time and should also decrease wiggle time by 25%.

Desicive strike - don't make it an obsession perk and increase wiggle required to 40% and skill check is bigger. Survivor suffers from broken effect for 60/40/20 seconds

Diversion - timer should be decreased to 30 seconds and should be able to use when crouch walking

Lightweight - footsteps scratch marks should last for 2/4/6 seconds less then Normal but scratch marks are very visible and is more tight and close together.

No mither - start the match healthy, can't heal when injured, can't heal sign shouldn't show, adrenaline can heal to healthy, when injured speed is the same as healthy.

Open hand - should also work with perks like vigil and leader which requires a certain range to use

Prove thyself - should also increase your speed depending how many survivors are nearby. 1 survivors = 3% 2 survivors =6% 3 survivors =9%. And make effects last for a short time when away from others.

Slippery meat - should decrease wiggle time by 25%

Self care (healing in general) - when stop being healed either by self heal or others, health progression bar slowly decreases until start healing again or progression is at 0%. Like a kicked generator.

Vigil - should work for both status effects and perks that require time to use again like quick and quiet, diversion, ect.

Exhaustion - the exhaustion nerf was stupid and unnecessary. Once an exhaustion perk is used, killers are always going to catch up and kill survivors unless they are bad. Survivors should still recover when running but it takes 3x longer to recover when running. Movement speed is decreased when exhausted.

put pallet vacuum back and increase amount of pallets on each map. The devs will never be able to fix the issue of hitting through pallets, I still hit and get hit through pallets

On each map have at least 2 places where balanced landing can be used, not including any stairs or basement.

Have more Windows on maps so lithe is more useful.

Make survivors have to wait 4 seconds after one survivor is hooked to unhook them

Counter to campers and tunnelers. If killer is 0-24 meters away from hooked survivor for 4 seconds the sacrifice progression is stopped and grants the survivor unlimited chances to attempt to escape, if escape on their own survivors either get healed one health state or get a borrowed time effect. If it's survivors second hook then they can struggle until they are saved. But if they didn't struggle they die

Fix the infinite loops

Fix issue where survivors are 100% done unhook but still get pulled off. And fix issues where survivor when standing injured near pallet or hooked survivor will self heal instead of do other action

In lobby increase timer to 2 minutes, allow all survivors to hear the killers breath for an idea of who they are going up against.

KILLERS

NEW IDEA PERKS

High risk high reward - survivors repair generators 5/10/15% faster but when a generator is competed grants survivor 6% boost in speed for 10 seconds and grants killer a boost of speed by 3/6/9% for 30 seconds, killers can see the auras of all the survivors that competed the generator for 4/8/12 seconds and all survivors that completed the generator suffer from the exposed effect for 10/20/30 seconds 

Can run but can't hide - search lockers 10/20/30% faster and see aura of survivors that are in lockers if killer is 36/30/24 meters away. Huntress picks up hatchets from lockers faster as well.

*couldn't think of name* - increase the range of aura perks by 8 meters. For perks like Bbq and territorial imparitive it decreases the range by 8 meters

REWORKS

Brutal strength - if carpenter perk for survivor happens. Brutal strength makes pallets take 2/4/6 seconds longer to repair.

Agitation - increase pick up time and increase wiggle affect by 20/15/10%
/ \
 |  This combo it's redicules, it guarantees a hook
\ /
Iron grasp - increase pick up time and decreases movement speed when carrying survivors by 15/10/5%

Tinkerer - should also work with add-ons like the old version, on top of what it is now.

Rancor - should either instant down or mori obsession not both

Dying light - just fix the perk because whoever is obsession they are going to be camped and tunneled

Hangmans trick - when hooks are sabotaged survivors will suffer the mangled effect for 40 seconds tier 1, mangled and exhausted for 40 seconds tier 2, mangled, exhausted, broken for 40 seconds and is put to injured state tier 3. Takes longer to sabotage hooks.

Overwhelming presence - should also reduce the effects of items by 5/10/15%. (Takes longer to heal with medkit, takes longer to repair generator with toolbox, takes longer to blind with flashlight)

Spies from the shadows - should be unlimited range and shows aura of the survivor that startled crow.

Stridor and whispers shouldn't be affected by hooked survivors

If more Windows and pallets are added and pallet vacuum is added, allow killers to have 6 perks and decrease time required for bloodlust to activate and increase buff from bloodlust.

If pallet vacuum is not put back, then take away hook vacuum. I'm tired of wiggling out 100% but hook vacuum screws me over

Make totems harder to find.

Make Moris only available after everyone has been hooked once. 

In lobby allow killer to see two perks of every survivor.

The spirit - Allow aura reading perks to work while she's using her power ex. Bbq and chilli and nurses calling.

I believe that the perk kindred should be built in for survivors BUT killers should get a built in perk as well (that is not teachable) something like monstrous shrine or bitter murmur.

"Gen rush" is so silly. Seriously your getting upset about survivors doing their job. I've seen killers completely wipe out the Swf group without a single gen being touched. If a Swf group all bring brand new part then yes you can complain but brand new part has been Nerfed to the ground. They should take the auto lock out when you tap the hit button, that's stupid because killers are Garenteed a hit and the if the survivor Is skilled and good at juking, Their skill is automatically thrown out the window. Not going to lie when I found out about the auto lock I abused it, but it needs to be removed

All the Tydetime follows have to open their eyes, not a single one is a "survivor main" they may have played survivor for rituals or a couple times for "fun" using meta Perks and winning against low rank killers, or just hide from killer the whole game And doesn't go for saves, not being chased because then they would see how hard it actually is. They are just bad at playing killer so they complain until is made easier

1. Rank doesn't matter, you can be the best survivor, juking and distracting killer for whole match but gets caught and is camped, they won't pip but they are still really good. Same for killer" you can play the Game properly (not camping and tunneling) and very smart but if they are really good or are a SwF group your most likely not piping.

2. Killer is ridiculesly easy, killers have a counter to everything. But people like Tydetime and his follows want survivors to be Nerfed to the point where one hit one kill. Survivor is not easy, they have to deal with camping, tunneling, and other bad survivors.

Devs only listen and take action based on killer mains but doesn't focus on the bigger community which is survivors. True good survivors adapt and they have been, but we are sick and tired that every single patch is nerfing survivors somehow. 

To those who are going to attack me saying typical survivor main, I'm a rank 1 survivor and killer. I got to my rank with freddy (which is not under powered and doesn't need a buff) and I maintained my rank with wraith, the pig, and Michael. Never once camped or tunneled

The devs did a great job with most of the killers, trapper is too fast, huntress hatchets never hit properly, hillbilly and leatherface has ridicules lunge (but I can deal with that) and spirit can't use her aura reading perks when phasing. But other then those killers they don't need to touch the other killers at all.

Comments

  • WarStRiKeR117
    WarStRiKeR117 Member Posts: 46
    I know this is like a book and I apologize

  • WarStRiKeR117
    WarStRiKeR117 Member Posts: 46
    No all the killer perks are weak and survivor perk are vey op
    Considering that survivors have the most ######### perks and killers have more good perks it's about balanced not about empowering killer to the point where survivors are screwed

  • Milo
    Milo Member Posts: 7,383
    Imma post here just so i can later respond
  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    I read the first rework and stopped immediately

  • se05239
    se05239 Member Posts: 3,919
    edited October 2018

    @WarStRiKeR117 said:
    Considering that survivors have the most ######### perks and killers have more good perks

    What. Are we even playing the same game at this point?

  • WarStRiKeR117
    WarStRiKeR117 Member Posts: 46

    I read the first rework and stopped immediately

    So your a camper, because people who dont camp wouldn't have a problem with this
  • WarStRiKeR117
    WarStRiKeR117 Member Posts: 46
    se05239 said:

    @WarStRiKeR117 said:
    Considering that survivors have the most ######### perks and killers have more good perks

    What. Are we even playing the same game at this point?

    Clearly not if you think now killers still have more bad and useless perks. im not saying they don't cause they have quite a few but survivors have more

  • Milo
    Milo Member Posts: 7,383

    Okay here we go i'm ready:
    Carpenter -> Just flat out no. Pallet when destroyed it should stay that way. Also 1/2/3 more to break already repaired pallets is even more stupid.
    Can't see me -> "when crouched and not moving" i just guess it has like a diversion timer "be cloaked" like Wraith's cloak? (still slightly visible but not that much?)
    Thick Skin -> Do we need this? Like do we?
    BT -> Either limited uses and works for both or no.
    Boil Over -> first part sure, 2nd also but 25% is a lot. For example tier 3 Iron Grasp has it's effect only increased for 12%.
    DS -> That's slightly what i was thinking. But no skill check shouldn't get bigged and if we need broken for more than only 20 seconds.
    Diversion -> Yeah
    Lightweight -> Then buff predator so the scratch marks last longer
    No Mither -> Yes, Broken, Adrenaline shouldn't heal.
    OH -> Yes and no. Or should have a limit on it like for example Kindred.
    Prove Thyself -> ... it already does that
    Slippery meat -> Read Boil Over
    SC -> It would be interesting ^^
    Vigil -> what do you mean by "both status effects" and yeah i would love it if it worked for CD based perks as well
    Exhaustion -> it was neceserry and i would keep it. You could bring back the "you regen exhaustion faster when crouched"
    Pallet Vacuum ->... no just no. Hitting through pallets is a mechanic depending on your reaction time and connection
    Balanced Landing -> yes
    Windows -> yes
    Make surv.... -> why? Like i kinda don't get it
    Counter to Campers.... -> No. Just no. It's a strategy. Yes it sucks to be camped/tunnelled but it is a strategy for killers
    Infinites -> some were already fixed so just finish the rest and we good
    The 100% issue -> didn't encounter it yet.
    Timer -> No and why breathing?

    High risk High Reward -> This is like NOED but i feel like even worse.
    Can run but can't hide -> Yeah but instead of the tremondous aura reading maybe like 4/8/12 meters
    Name -> Idk honestly
    Brutal Strenght -> Does it keep the other qualities? And i still don't like carpenter
    Agitation -> Decrease* (even tho it's already super fast). And i like Agitation is as now
    Iron Grasp -> same here (also those both almost guarantee a hook already)
    Tinkerer -> do you know why they reworked tinkerer? (if not cause it would cause issues with balancing)
    Rancor -> Yea
    Dying Light -> Yea
    HT -> Em something else maybe?
    OP -> I mean noone is using items in terror radius with this anyways
    SFTS -> maybe not the aura
    Stridor and Whispers -> they should
    No. It encourages just getting bloodlust. For 6 perks maybe 5.
    Taking Hook vacuum maybe
    Yes
    So mori if an offering wasn't played?... idk
    Why? Just why?
    The Spirit -> no and it should stay like this. I mean you still can see when you are not and then just go into her power
    Kindred.... -> maybe but idk
    "Gen rush" itp. -> yes that can happen but also the killer can get destroyed completely. I also don't find auto-lock as an issue. It sometimes is irritating for playing as a killer
    This -> ... i don't get this "attack"
    Rank -> Not getting your point here
    Killer is easy -> Then you must be godly. And what do you mean by "counter to everything" And does Tyde actually say that? And believe me no for the "dev listen only to killers"
    Devs only .... -> how long are you playing? And listen here. Yes survivors are the bigger part of the community but without killers we cannot play ^^ And i feel like the changes thus far were/are justified
    To those .. -> you are already defending yourself like what. Also congrats! I'm really happy for you.
    The Devs.... -> And i don't get this. You start by saying "devs did a great job with most of the killers" and then go on and critize some of them. Why is trapper "too fast"? Huntress hatches yes are clunky. Hillbilly and LF have both the same lunge "As of Patch 2.2.0, all Killers have the same Lunge Range and speed. Their base movement speed, if it differs from 4.6m/s, gets temporarily set to that and all reach a top speed of 6.9m/s during the Lunge Attack. "

    Okay i'm done and i did a paragraph yay.

    @WarStRiKeR117

  • WarStRiKeR117
    WarStRiKeR117 Member Posts: 46
    Milo said:

    Okay here we go i'm ready:
    Carpenter -> Just flat out no. Pallet when destroyed it should stay that way. Also 1/2/3 more to break already repaired pallets is even more stupid.
    Can't see me -> "when crouched and not moving" i just guess it has like a diversion timer "be cloaked" like Wraith's cloak? (still slightly visible but not that much?)
    Thick Skin -> Do we need this? Like do we?
    BT -> Either limited uses and works for both or no.
    Boil Over -> first part sure, 2nd also but 25% is a lot. For example tier 3 Iron Grasp has it's effect only increased for 12%.
    DS -> That's slightly what i was thinking. But no skill check shouldn't get bigged and if we need broken for more than only 20 seconds.
    Diversion -> Yeah
    Lightweight -> Then buff predator so the scratch marks last longer
    No Mither -> Yes, Broken, Adrenaline shouldn't heal.
    OH -> Yes and no. Or should have a limit on it like for example Kindred.
    Prove Thyself -> ... it already does that
    Slippery meat -> Read Boil Over
    SC -> It would be interesting ^^
    Vigil -> what do you mean by "both status effects" and yeah i would love it if it worked for CD based perks as well
    Exhaustion -> it was neceserry and i would keep it. You could bring back the "you regen exhaustion faster when crouched"
    Pallet Vacuum ->... no just no. Hitting through pallets is a mechanic depending on your reaction time and connection
    Balanced Landing -> yes
    Windows -> yes
    Make surv.... -> why? Like i kinda don't get it
    Counter to Campers.... -> No. Just no. It's a strategy. Yes it sucks to be camped/tunnelled but it is a strategy for killers
    Infinites -> some were already fixed so just finish the rest and we good
    The 100% issue -> didn't encounter it yet.
    Timer -> No and why breathing?

    High risk High Reward -> This is like NOED but i feel like even worse.
    Can run but can't hide -> Yeah but instead of the tremondous aura reading maybe like 4/8/12 meters
    Name -> Idk honestly
    Brutal Strenght -> Does it keep the other qualities? And i still don't like carpenter
    Agitation -> Decrease* (even tho it's already super fast). And i like Agitation is as now
    Iron Grasp -> same here (also those both almost guarantee a hook already)
    Tinkerer -> do you know why they reworked tinkerer? (if not cause it would cause issues with balancing)
    Rancor -> Yea
    Dying Light -> Yea
    HT -> Em something else maybe?
    OP -> I mean noone is using items in terror radius with this anyways
    SFTS -> maybe not the aura
    Stridor and Whispers -> they should
    No. It encourages just getting bloodlust. For 6 perks maybe 5.
    Taking Hook vacuum maybe
    Yes
    So mori if an offering wasn't played?... idk
    Why? Just why?
    The Spirit -> no and it should stay like this. I mean you still can see when you are not and then just go into her power
    Kindred.... -> maybe but idk
    "Gen rush" itp. -> yes that can happen but also the killer can get destroyed completely. I also don't find auto-lock as an issue. It sometimes is irritating for playing as a killer
    This -> ... i don't get this "attack"
    Rank -> Not getting your point here
    Killer is easy -> Then you must be godly. And what do you mean by "counter to everything" And does Tyde actually say that? And believe me no for the "dev listen only to killers"
    Devs only .... -> how long are you playing? And listen here. Yes survivors are the bigger part of the community but without killers we cannot play ^^ And i feel like the changes thus far were/are justified
    To those .. -> you are already defending yourself like what. Also congrats! I'm really happy for you.
    The Devs.... -> And i don't get this. You start by saying "devs did a great job with most of the killers" and then go on and critize some of them. Why is trapper "too fast"? Huntress hatches yes are clunky. Hillbilly and LF have both the same lunge "As of Patch 2.2.0, all Killers have the same Lunge Range and speed. Their base movement speed, if it differs from 4.6m/s, gets temporarily set to that and all reach a top speed of 6.9m/s during the Lunge Attack. "

    Okay i'm done and i did a paragraph yay.

    @WarStRiKeR117

    Ok I'm writing now to respond later...I really do love your critism though, cause you do make valid points but your not attacking me. So good on you

  • WarStRiKeR117
    WarStRiKeR117 Member Posts: 46
    Milo said:

    Okay here we go i'm ready:
    Carpenter -> Just flat out no. Pallet when destroyed it should stay that way. Also 1/2/3 more to break already repaired pallets is even more stupid.
    Can't see me -> "when crouched and not moving" i just guess it has like a diversion timer "be cloaked" like Wraith's cloak? (still slightly visible but not that much?)
    Thick Skin -> Do we need this? Like do we?
    BT -> Either limited uses and works for both or no.
    Boil Over -> first part sure, 2nd also but 25% is a lot. For example tier 3 Iron Grasp has it's effect only increased for 12%.
    DS -> That's slightly what i was thinking. But no skill check shouldn't get bigged and if we need broken for more than only 20 seconds.
    Diversion -> Yeah
    Lightweight -> Then buff predator so the scratch marks last longer
    No Mither -> Yes, Broken, Adrenaline shouldn't heal.
    OH -> Yes and no. Or should have a limit on it like for example Kindred.
    Prove Thyself -> ... it already does that
    Slippery meat -> Read Boil Over
    SC -> It would be interesting ^^
    Vigil -> what do you mean by "both status effects" and yeah i would love it if it worked for CD based perks as well
    Exhaustion -> it was neceserry and i would keep it. You could bring back the "you regen exhaustion faster when crouched"
    Pallet Vacuum ->... no just no. Hitting through pallets is a mechanic depending on your reaction time and connection
    Balanced Landing -> yes
    Windows -> yes
    Make surv.... -> why? Like i kinda don't get it
    Counter to Campers.... -> No. Just no. It's a strategy. Yes it sucks to be camped/tunnelled but it is a strategy for killers
    Infinites -> some were already fixed so just finish the rest and we good
    The 100% issue -> didn't encounter it yet.
    Timer -> No and why breathing?

    High risk High Reward -> This is like NOED but i feel like even worse.
    Can run but can't hide -> Yeah but instead of the tremondous aura reading maybe like 4/8/12 meters
    Name -> Idk honestly
    Brutal Strenght -> Does it keep the other qualities? And i still don't like carpenter
    Agitation -> Decrease* (even tho it's already super fast). And i like Agitation is as now
    Iron Grasp -> same here (also those both almost guarantee a hook already)
    Tinkerer -> do you know why they reworked tinkerer? (if not cause it would cause issues with balancing)
    Rancor -> Yea
    Dying Light -> Yea
    HT -> Em something else maybe?
    OP -> I mean noone is using items in terror radius with this anyways
    SFTS -> maybe not the aura
    Stridor and Whispers -> they should
    No. It encourages just getting bloodlust. For 6 perks maybe 5.
    Taking Hook vacuum maybe
    Yes
    So mori if an offering wasn't played?... idk
    Why? Just why?
    The Spirit -> no and it should stay like this. I mean you still can see when you are not and then just go into her power
    Kindred.... -> maybe but idk
    "Gen rush" itp. -> yes that can happen but also the killer can get destroyed completely. I also don't find auto-lock as an issue. It sometimes is irritating for playing as a killer
    This -> ... i don't get this "attack"
    Rank -> Not getting your point here
    Killer is easy -> Then you must be godly. And what do you mean by "counter to everything" And does Tyde actually say that? And believe me no for the "dev listen only to killers"
    Devs only .... -> how long are you playing? And listen here. Yes survivors are the bigger part of the community but without killers we cannot play ^^ And i feel like the changes thus far were/are justified
    To those .. -> you are already defending yourself like what. Also congrats! I'm really happy for you.
    The Devs.... -> And i don't get this. You start by saying "devs did a great job with most of the killers" and then go on and critize some of them. Why is trapper "too fast"? Huntress hatches yes are clunky. Hillbilly and LF have both the same lunge "As of Patch 2.2.0, all Killers have the same Lunge Range and speed. Their base movement speed, if it differs from 4.6m/s, gets temporarily set to that and all reach a top speed of 6.9m/s during the Lunge Attack. "

    Okay i'm done and i did a paragraph yay.

    @WarStRiKeR117

    Round 2

    Carpenter - well considering there is not a lot of pallets per map, and there's troll survivors or survivors that don't know how to loop and mind game. Plus we have brutal strength, enduring, and spirit fury. Which all together is the most overpowered thing. At least with more pallets, or the ability to repair pallets once would make spirit fury more useful and give survivors another objective. 
    Can't see me - yes it would be exactly like wraith and exactly like the diversion timer
    Thick skin - honestly I don't see why not, there is a balance to it. You won't be healing or doing gens much.
    BT- I can live with like 3 or 4 uses. But it cannot be 1 or 2 or else it's useless.
    Boil over - also take into consideration that most of the killers that run iron grasp also run agitation. But I wouldn't be upset if it was lowered but not by a lot.
    DS - also take into consideration the counters to it. The devs don't want too nerf them, I don't think they should be Nerfed either. Not many people can hit it, now add in unnerving presences, rarely anyone will hit it. Plus if you have enduring, after DS is used you can just turn around and hit. Broken for 20 seconds is so they wont Insta heal. If the killer can't catch up to a injured survivor in 20 seconds, well that sucks.
    Lightweight - yeah ok thats fair
    No mither - why not have adrenaline heal?
    OH - what do you mean limit like kindred? 
    Prove thyself - nope it doesn't increase your movement speed.
    Slippery meat - if I have a higher chance of getting out of bear traps I should be able to have a higher chance to wiggle out. Again i dont mind if the percentage is a little lower.
    Vigil - I meant both CD perks and status effexts, sorry if it was confusing.
    Exaustion wasnt necessary, they nerfed it because of all the sprint burst users. They should have Nerfed sprint bust and not the others. As soon as you know a survivor has dead hard, you just wait. Lithe, theres not a lot of places to jump unless on Leri's. Balanced landing, there isn't a lot of places to use it, 1 or 2 maps dont have any places.
    Pallet vacuum - actually its not a mechanic, the devs themselves said its a bug in the game that they "fixed" even though I still hit and get hit through the pallets. Its been a bug since the removal of pallet vacuum
    Counter to campers - if it is such a good strategy why are devs trying to work to stop or prevent camping? It slows the game down for the one survivor and depips then. but if other survivors are smart they will go do gens, most likely completing them all and trying to save the survivor and if not they just escape. The problem, is that campers and tunnelers call those smart survivors "gen rushers" only because they didn't get at least 3 people due to them be unfair themselves and camping. My idea would stop canpers entirely, maybe a few dumb ones might still camp, but if they want to make the survivors game very fast they need to be punished cause thats not fun or fair.
    100% issue - oh it happens all the time, both with struggling and with unhooking. Just cause you yourself haven't encountered it doesnt mean its not happening to others.
    Timer - the timer increase is only for the killer to change his perk build based on the survivor perks they can see. Every killer has their own breathing, its not fair that killers can see the items and get an idea what each player plays like. At least with survivors hearing the breathing they can make builds to counter, but a counter to that is that killers can switch killers last minute. Ex survivors hear trappers breathing so they make builds to go against trapper, but last minute killer changes to Michael Myers.

    High risk high reward - how's it worse? 
    Name - imagine nurses calling but the range is outside terror radius
    Brutal strength - of course it keeps others
    Agitation - I'm kind of confused with what your saying, are you agreeing?
    Tinkerer - yeah I know why But I just really miss the old way, it was fun
    OP - well there's flashlights, people still use it.
    SFTS - it would be something like rancor, it doesn't show the aura but it outlines them and where they are for a couole seconds. I Should have clarified that
    Bloodlust - I'm not saying to drastically decrease time required. But it would be balance to more pallets.
    Mori - I should have clarified this more, it would only affect ebony mori offering. So when killer presents the ebony offering they have to hook everyone once then they can start killing. Green and yellow mori would work like they do now.
    The spirit - considering her buff thats she getting yeah I agree with you.
    Gen rush - I totally agree, killer can be annoying and irritating to play as but not hard. Yes sometimes killer can get completely destroyed, we've all been there. But its not like its the majority of the time they get wreck.
    Auto locking - sometimes I'll do a quick swipe because survivor is right in front of me but then I somehow did a 180 spin. Plus quick swipe auto locks so survivors can't use their skill to outsmart and juke killer.
    Killer easy - I'm definitely not godly, I've seen God's and played against gods. And man did they resize my swf group holes. Counter to everything, killers have perks to counter everything survivors have, and if they don't have perks each killer has there own abilities to counter. Tyde time basically said that, search no mither no problem on YouTube he made it about 2 weeks ago. Only recently have devs started listening to survivors, they have Ptb but then they pull the more know people that play the game and they are mostly killer biast players.
    Devs only - been playing since it came out on cousins PC, I know that survivors were overpowered as ######### back then but now it's killers that is overpowered, no balance. I agree without killers we would have a game, Your absolutely right. But more and more survivors are either leaving the game or switching to killer because it's getting harder and harder. I also agree that a lot of changes were and are justified, but not all.
    To those - well im just tired that anytime i make a point on anything wether it seems like its killer side or survivor side I always get "oh typical survivor main" or " typical killer main" or my favorite "how long you've been playing? Your just a toxic survivor/killer and you dont know how to play the game" so to avoid all that I just say it  before someone says those things.
    The devs - I said they did a good job with most, not all. My only problems were the ones listed. 
    And thats BS they fixed the lunges and speed because I got a Kyf group just to see the differences and like I said the trapper is the fastest, and nurse is slowest (for obvious reasons though). The hillbilly and leather face have the longest lunge, the pig has the widest. Michael tier 1 and tier 2 has shortest and spirit has 3rd shortest. Plus you have spirit and huntress which is slower then 4.6m/s. Hag is second fastest killer. We do these test after every patch. So there is no way, the devs always say something is fixed but it never really is. Like I said I don't mind the lunge of hillbilly and leather face, its just spirit lunge is horrible she has a katana she should have a bigger lunge then all the other killers. and the trappers speed is ridicules.

    There I'm done. I feel like I missed something, if I did let me know