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Nemesis adjustment
After playing against nemesis all day I can safely say that his movement speed need to be reduced slightly. His movement is that of a melee killer while having a ranged attack. Not to mention that this ranged gains increased range when at tier 3. Then when you add the A.I. zombies into the mix playing against him is just frustrating. I believe a slight drop to his movement speed would put him in a good spot of where he does not feel so punishing to play against.
Now on to the zombies. They need an adjustment on their walking path because they are multiple times when you are running from Nemesis and a zombie is standing right in front of a pallet or window and you end up getting downed by either the zombie (if you go through) or Nemesis (if you decide to run somewhere else). I'm not saying to get rid of the zombies, because I actually like the addition, just adjust there pathing and I think it'll work out great.
Comments
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No, he is fine, nor he nor the zombies need any nerf.
Learn to dodge his tentacle.
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I would like to have an addons that increase the number of zombies but put with it a down side like missing a range attack it take a bit of time to recover.
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"No, he is fine" my ass XD. Are you insane nenemis catch up speed needs a slight decrease, he has the movement speed of the trapper while having a long range attack like the gun slinger just slightly less range. While also having A.I. in the game to help him. Dont comment on my post, talking about "learn to dodge his tentacle" when I did not complain about his tentacle because it's not the problem. His movement speed is a the problem. It takes no still to play him. Mark my words they will need him by the end of this year.
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His tentacle range is 5 meters...at tier 3 its 6 (yes it was data mined) he slows down to do said range attack. The killer is out 3 days, you seriously are giving a new character 3 days to over hall his AI and his movement speed? Seriously, he is a weaker Pyramid head who has much more pressure than Nemesis. Regarding the AI, have you considered dropping the pallet to kill said zombie? or ya know...listen out for them as you get chased? This game needs good headsets to be enjoyed, maybe look into that. The Ai is slow, telegraphs its attacks and is the thing Survivors wanted. Which was...............more to do while holding m1, Dbd is meant to be tense and you're meant to think fast during a chase. Its the fun. It takes quite abit of skill to play Nemesis actually, you can't wave the mouse around like the ranged attack is a smg, its hit or loose distance which is why he is the speed he is, its designed to be fun. Play both sides and tell me its not tough to play him. Along with a screenshot of the player levels and your score. GL!
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So after playing with him a few match my opinion still stands. The zombies face camp survivors, his tentacle does feel short but its made up for by his speed and you can usually catch people when there are dropping a pallet down. His punch doesn't suit him XD. All in all he is a top tier killer the only thing I can agree on, is that the survivors should not get a speed boost from his first tentacle attack. But that not really a problem be of his movement speed.
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