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Nemesis Tentacle physics

Dear BHVR,

I really love the design on Nemesis but one detail is throwing me off. The tentacle moves very unrealistic - like it's very light and would not be able to injure someone. The approx. weight of a tentacle like this must be more like muscle and thus pretty heavy. It is moved by the Nemesis at will so the muscles within the tentacle have to contract to move it.

Long story short: Maybe you want to hire a biophysicist into your character-design team. This way you could make animations more realistic :)

Best wishes,

love your game,

Viking out <3

Comments

  • blue4zion
    blue4zion Member Posts: 2,773

    Lol? I agree somewhat, especially since it actually doesn't have much feel or feedback on the killer side.


    I just thought we were gonna talk about how it doesn't actually perform like a whip down as it appears, since it seems not not go over many obstacles, despite it seeming it should.

  • CrimsonMothKing
    CrimsonMothKing Member Posts: 437

    If they made it so the whip was had like teeth or serrated edges on it, then maybe it would feel like it would actually hurt someone.