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dead dawg saloon

justalilbit123
justalilbit123 Member Posts: 190
edited May 2021 in Feedback and Suggestions

can we nerf the main building already? it's just a shameless infinite that forces the killer to have to break 3 to 4 mandatory breakable walls. what is the point of a breakable wall if it's MANDATORY to break it? that isn't really a player choice then, is it? most players will literally let that generator go for free because "it isn't worth it". that is BAD game design.

Comments

  • Northener1907
    Northener1907 Member Posts: 3,012

    I only breaking 2 walls on this map. One on shack, other on main building near to windows. Thats all. Why you are breaking all of them lmao? Some of them dead traps for survivors.

  • justalilbit123
    justalilbit123 Member Posts: 190

    you entirely missed the point and you're putting words in my mouth, grats survivor main

  • Northener1907
    Northener1907 Member Posts: 3,012

    I am killer main, i am sorry if did made you upset but breaking walls are waste of time. Learn mindgames. Learn moonwalk. This map is not bad for killers. You only need break 2 walls on this map. On shack and on main building near to windows. That's all. And then you can mind game survivors and you can catch them.

    I just give you advice and you called me survivor main lmao, people are seriously so weird.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Accusing someone of being a survivor main sounds miiighty suspicious..

    Like you're trying to divert suspicion.

    You sure you're not the survivor main here, buddy?

  • Laluzi
    Laluzi Member Posts: 6,226


    There's three main walls I want to break on Dead Dawg. Shack, the one on the main building ground floor next to the window, and the one on the main building second story above the bar (which is also next to a window.) The first guts the shack and the other two remove an infinite loop.

    There's a lot of breakable walls on this map you shouldn't be breaking, especially the saloon backrooms which will actively help the survivors if you do, but there's plenty in the RNG-ier buildings opposite the shack and saloon that are next to windows and are useful to break, just not as hardcore necessary as those three.

    Mostly I think breakable walls are stupid and implemented stupidly. Most of them are just infinite loops that the killer has to go to at the start of the match and defang, or helpful openings for survivors that you should never break. Saloon's one of the few maps where there's middling ones that you could take or leave and both are a valid strategy, but even so, giving the killer extra chores if they don't want to get 5-gen looped around the same building and disguising it as additional dimension of gameplay is still bad.