Feedback and Suggestions

Feedback and Suggestions

Exhaustion Perks | Killer Perks

Member Posts: 8,243
edited June 2021 in Feedback and Suggestions

PROLOGUE

I had an idea a while back to add an exhaustion mechanic to killers, similar to how survivors have theirs own. Wanted to quickly share this and see where it goes, if anywhere at all. 😁


General Idea

The goal is to make major cool-down perks cause exhaustion to the killer, but the perk is much more powerful and convenient to use.

Killers can decide which perk will take priority over other exhaustion perks before and during the trial with select buttons; they can also deactivate / reactivate their exhaustion perks to pick when they want to use it unlike survivors.


Long Exhaustion Perks

Coup De Grace

Upon lunging, gain the following bonuses:

  • 50% Increased Lunge Speed
  • 50% Increased Lunge Duration

After lunging with Coup De Grace is active, become exhausted for 90/75/60 seconds.

Coup De Grace cannot be used while exhausted.


Dark Devotion

Attacking the Obsession will transfer your terror radius to the Obsession, making you undetectable, until you perform another offensive action.

After attacking a survivor while Dark Devotion is active, become exhausted for 90/75/60 seconds.

Dark Devotion cannot be used while exhausted.


Starstruck

While carrying a survivor, all survivors become exposed based on their distance to you up to a maximum of 60 seconds.

After hooking or releasing the carried survivor while Starstruck is active, become exhausted for 90/75/60 seconds.

Starstruck cannot be used while exhausted.


Short Exhaustion Perks

Territorial Imperative

Performing any of the following actions:

  • Hooking a survivor
  • Damaging a generator
  • Damaging a pallet
  • Breaking a wall
  • Searching a locker

Will mark the location at where you performed that action at (you cannot see the marked location). There's no limit on how many locations can be marked.

Any survivor that comes within 8 meters to any marked location will have their aura revealed for 4 seconds followed by an audible warning.

After reading the survivor's aura while Territorial Imperative is active, become exhausted for 40/35/30 seconds.

Territorial Imperative cannot be used to read auras while exhausted.


EPLOGUE

Please leave me some feedback below, just know I could do this to a lot of perks but these should be enough to give an idea.

Remember, don't freak out, I don't calm to be perfect with ideas... So that's why I need more perspectives to make things work. I don't plan on wanting this to be added to the game, it's just something I thought would make cool-down perks less annoying to use and add more depth gameplay. 😁

Post edited by NMCKE on

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