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I give up on Trickster, its completely hopeless
I've said it once, i'll say it another time. Trickster is way too weak
I've tried everything, i've tried different builds, different addons, i've even tried a slow-down build. Nothing has helped it, Survivors just keep on looping around the shack and stuff and i just end up looking like a joke
I have Asperger's, i don't need to be made fun of by survivors because because of a killer that is overdue for another buff and makes the Nurse look like Road-Runner *meep meep*
i know the Devs say they'll look into it at the mid-chapter patch, so until i hear news of good buffs for Trickster, i'm giving up on it
Comments
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Trickster is perfectly viable. Just practice more.
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I've given it more chances than it deserves
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It don't matter. I chase someone around the shack, others do a gen. If i leave the shack, that guys does a gen and runs back to the shack if i come back
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Give it more.
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honestly from the gameplay I've seen I'll never buy trickster seems like a waste of my time and resources
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Please then if you have the secret upload some videos so those of us that want him to be viable can get the strategy. Otherwise could you be a little more constructive with your feedback than "practice more" cause I'm perfectly competent with Huntress and Slinger so it's not my aim.
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I’m with you. I hear these absurd stories of “he’s good in the right hands” but no one can ever explain why. I’ve also asked people to explain a single situation in which DS doesn’t down faster; no one has ever responded. The killer is worthless and BHVR should be embarrassed that they thought he was fine to release.
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Funny thing is even a lot of these people that have 1000s of hours, on twitch will struggle with him. Compared if you use any basic other so called weak killer. I seen some real good killer only users struggle vs basic loopers, were as they use other killers they won't even have put in the effort. And when they win it's usually vs survivors who are more play more basic at the game.
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You can literally waste entire generators just by running around the outside of the shack and resetting it with the window every 2 loops. If he tries to do anything fancy you can see him through the walls thanks to shack being made so damn safe.
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Nurse main moment.
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Honestly that's kind of how I feel the more play him. The more I realize he is very survivor dependent, and map dependent. If you against your average survivors yeah you can do good with him, but you can also do it with any other killer quicker and with less effort. Survivors who know how to loop can make it very hard for trickster.
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The only way to be viable at high level gameplay is to be a top tier killer main.
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Trickster sucks. If you want to win drop him.
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"He's good in the right hands" = "If you run into some bad survivors"
I've never once downed a survivor and thought "I did that because I'm on Trickster". But there are times every game on Trickster where I think "I could do something here if I wasn't playing Trickster".
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Glad I've never bought him, I was close to getting him just because of how content lacking the game has been for months, but now that he's been out for months he looks very unfun to me. I'll stick with deathslinger and huntress.
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Trickster suffers from tunnel vision hard. Either you invest the time in a single survivor or start from scratch and hope it's a weaker player than the last.
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Perhaps provide the OP tips?
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Eh bit of the ol meta with some tunneling and returning to the hook with NOED in the back pocket should fix this problem right up
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Personally, I can’t see why anyone would choose Trickster over Plague.
At least with Plague I only have to get one little bit of purge on a survivor, or force them to vault an infected window, or touch an infected pallet, and I can then leave them if I choose to.
There are two definitive outcomes: they’ll either give me another corrupted fountain, or they will become broken without me putting in any further effort.
Trickster just seems like unnecessary effort and headaches compared to Plague.
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yeah he's .... not all there.
The one "meta" perk on him i'd say is monitor and abuse, when playing survivor (i'm a bad survivor) vs trickster i often find he gets the drop on me due to the insanely small terror radius and that he himself is pretty small. Beyond that the iridiscent that makes survivors exposed is.... interesting. Bumps him up ABIT since alot of times with trickster you'll get close to survivors due to them zig zagging then it's sorta a loose loose, you're close enough to M1 but that resets laceration, with the addon it's win win.
Problem is i really don't know what they'd change on him his kit is sorta fundamentally flawed. 110 ranged killer that STILL takes a long time to down survivors caught in the open. I think he'd either need to have laceration "never" decay, or decay very slowly , something like plague, so you can at least get value by just bothering multiple survivors OR and this miiiiiight actually make him to strong, make it so you don't loose laceration after a hit, so you could at least get survivors within 1 knife of damage, M1 then down them after the speed boost.
Also a QoL buff would be to make Main Event startup way WAY faster. Often times i've found myself low on knives thinking "i can take this chase with main event" but you can't just run out of knives press the button and instantly go into ME, it's a big startup animation and i think you have to like let go of the power button before you can turn it on? it's very clunky. Also to make ME bankable, the current use it or loose it design is... horrible.
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Survivor main here! I've gone against quite a few red rank Tricksters who got what seemed like pretty easy 4ks. He seems to excel in open maps - the Red Forest or Ormond even - and have to work a bit harder on indoor maps. Starstruck really punishes any altruistic Survivors and ensures pretty easy downs, honestly. I've watched it happen from across the map.
The hardest Tricksters I've gone against abandoned the idea of stealth and used Distressing and Starstruck. With a 26% increase to his terror radius (as well as possibly some add-ons and other radius perks) I've seen him control a map and keep everyone in an instant-down state. As the Survivor I can tell you it's pretty challenging.
I hope this helps! Good luck!
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I mean. With there being zero cooldown between blades trickster can down faster then DS seeing how trickster can keep throwing during the injured sprint burst while DS has to go through swipe animation and most likely reloading animation.
DS is miles better then trickster cause he doesn't have the crippling weaknessess trickster has.
But it really isn't hard to think of situations where trickster downs people faster then DS does.
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I gave up on him long before you did. I can get better results with addonless Trapper compared to Trickster. I was so hyped for him when he was announced but his power is just awful.
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Try different things.
Every killer is viable, even Trickster.
Notice how I didn't say good, but viable.
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Practice really.
It's the only advice I can give.
You know how he works, and design a playstyle and build around it.
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Are you really going by difficulty ratings?
My guys those call Spirit hard 🤣
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That almost never leads to 2 health states and a down. The survivor still gets a sprint burst and can find cover.
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After flexing my 2.4k hours (insert cringe emote) maining killer, I can reveal to you the Trickster secrets. I can comfortably say that Trickster suffers from:
- Pubstomper syndrome;
- Legion syndrome.
Regarding 1), he's one of those killers that when going against bad survivors he thrashes them HARD. Keypoint: seemingly harder than stronger characters on paper. That's why he gives the illusion of having potential.
He doesn't have range limitations (unlike Deathslinger) and doesn't have to double tap survivors too precisely. If they take bad pathing, you sort of wind up your knives and spam until they go down, which will happen very fast.
Go against decent survivors, not even optimal, and they'll make you a 110% m1 killer, or pay dearly for landing every knife. Pick your poison. Sure, you can get them stuck in situations where you slowly chip away at their laceration until they inevitably go down. Keyword: slowly. Too much so.
He's very strong in open areas where he can throw over loops. Sure. But guess what happens in open areas... Yep, survivors with eyes can see him and simply run early to a high wall. Gg.
Unironically, his power is very decent for camping. Even more so because you can often build up main event in those situations, instead of it having to go wasted.
But that's it. There's no hidden secret to Trickster. No shaolin-like 5head combo mindgame prediction. If survivors run straight, you go m2+m1 and they fall down. Easy money. If they know to loop high walls and they don't panic, you're facecamping Bubba's cousin. No amount of brain power or skill will change his strength.
Regarding 2), his power design is inherently flawed. So, even small buffs have the potential to butterfly-effect into busted gameplay.
Take, for example, his best add-on combo in melodius murder plus the can, imho. On paper, they don't seem to do much. Yet, throw'em on and even against good survivors you will eat away at their health states, not proportionally, but exponentially faster than the add-on descriptions would imply.
I'd say it should be 'reasonably' safe to buff his main event (he'll become a hell of a camper). Other buffs to his core power are definity riskier with unforeseen consequences.
Lastly, is he viable? Against your casual survivors when killer queues are instant: ######### yea. In the early ranks up to purple? He's a blast. Against boosted red rank Blendettes? Bring'em on! But against confident survivors, maybe at hours when killer queues are a tad longer, few red rank killers who tend to get matched against the better survivors, then no. Don't walk into those trials expecting him to perform like the killer he's not.
My 2 cents.
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I main Trickster, Legion, and Plague. Trickster is the most map dependent Killer I play. You need space to hit those 8 (or ideally 16) knives. On a map that's not terrible or against Survivors who aren't great you can have a good time, otherwise, not so much. A couple of sample games, one I rarely use knives the other I use them a lot and at range. If you get some tips great, if it convinces you to drop him, also great. Take no notice of the perks on the first one, they're the best I had at the time.
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Your points are exactly why until MMR is in place and each killer has their own matchmaking he is entirely unplayable for me unless I want to depip in the most frustrating way possible. Day one I got his adept without throwing a single knife and that's only because I was on dead dawg and the team I went up against decided to try to go for head on plays and flashlight saves instead of finishing the last gen.
NGL, my post earlier was moreso to call out people that just say "practice" or "get good" as the OP is clearly ranting but also seems to be looking for tips and unless you can provide some decent info and insight like you have or a video or some other explanation of what to try it's completely counter productive.
IMO, he needs two things:
1. A reduction of number if blades to down from 16 to 12, make it 6 per health state and adjust his add-ons as necessary. Or just make the USB drive base kit at 7 blades per health state. Nothing drastic just a slight reduction to ease the time since as we all know killer is essentially just an exercise in time management.
2. Either reduce the startup time for Main Event or give it a longer timer before it expires.
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The reason why people will say he's 'good in the right hands' is because any killer is good in the right hands. Someone who's good at killer fundamentally will do fine with every killer in the game, the strength of the power is irrelevant. He is worse than every other ranged killer in the game and there is no reason to play the dude, but you can do well with him if you're a good killer player.
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He suffers from maps as much as Trapper does. Trickster is fine on a map that works for him but on a map that hurts him it hurts him a lot. Honestly the only buff he really needs is to let him use main event when he wants instead of that dumb timer. If they buff his base kit more he will be extremely oppressive on maps that he does well on. He will never be a high tier killer, that is just how it is. And yes, I play him at rank 1 and I win most of my games too.
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Mmmm, Watch Reds Gaming play "endgame trickster" (Monitor, No Way Out, Blood Warden, Noed) and not make it endgame on an essentially perkless killer to see what a good player looks like
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Wouldn't Huntress be a better comparison? I've always thought Trapper has almost no maps that are particularly bad for him, except maybe Lery's, he just kinda sucks no matter what map he gets lmao. Like Hag, who's probably the only killer that doesn't have a bad map imo, but worse.
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The fact that he needs more than one hit to damage is what makes him unplayable at some tiles vs a Huntress, you win the mindgame at the jungle gym and you get 1-2 daggers which does nothing, as huntress you get a damage state. I compared him to trapper because if you get a map like the game his traps are next to useless, same for trickster if he gets a map with high tiles you can't throw over. Honestly when the tile hurts trickster I would argue it makes him the weakest killer in the game because at least trapper is 115 when being a M1 killer where as trickster is not.
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Good im glad you caught on, good job understanding that and not wasting more of your time on a lost cause. I did it too.
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I don't see the issue, tbh. He gets the job done just fine.
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He's actually very viable killer just needs to master him there's some loops he's helpless that's true but just give on it and go for others
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Honestly, it's okay to give up on him, and maybe go back when you feel more confident or he gets some buffs.
People keep saying he is "viable", but as one guy here pointed out, he wasn't actually saying that Trickster was good. Only viable. That's honestly a very low bar to clear in this game. Trickster is not good. You're not missing some big secret to playing him well. The only thing you can do is take his playstyle (which is land knives when you see someone) and tighten that gameplay so much you could play a tune on it. HIs skill ceiling, while higher than many will give it credit for, is still very set and lands him at being less potent than the majority of the Killer roster.
Main Event is basically a joke and does nothing for Trickster 99% of the time. Horizontal recoil means you have to just accept that hits won't always land despite your aim. Laceration decay is a built in timer that requires you tunnel anyone you hit or accept a loss of time and resources. Trickster cannot punish a Survivor that fails a mindgame as well as other Killers because he requires so many hits to cause a loss of health state, and can lose that progress if a mindgame takes too long.
I have said for a while now that Main Event needs an overhaul, but that a big help would simply be to make Laceration NOT decay and instead just get reset whenever a Survivors health state changes. This would add long term set up and pay off, giving Trickster some strategy and snowball potential. At this point, that doesn't seem like it will happen, but it would go very far to open up his playstyle.
I mained Trickster since he came out, and recently threw that out. His playstyle is very restrictive, his counterplay is easy, and even when I was getting 4Ks, I felt like I had just finished a fight to the death and was worn out. It just didn't feel good to play. I never felt like I was in control of anything, merely reacting to what was in front of me rather than setting up a play and watching it pay off.
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The only good thing about the trickster is the star struck perk it teaches😂 I depiped from an 8 to a 13 getting his adept achievement
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You can say the same about any other killer and get better results
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Stop mindgaming and learn his timings, and never m1 a healthy survivor.
Trickter is hard, and doesn't have the same level of reward as Huntress, Plague or Slinger, but that doesn't mean he's weak. He has a hard cap on chase times for ######### sake, any killer with a hard cap on chase time can't be anything less than mediocre.
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He may be a lost cause. Since he is not popular I don't think he may get a buff. Since as you said his power could become to powerful if it gets buffed. Best thing they could do is make it so the Laceration damage sticks to a certain amount. I hope he gets something, but at this point since no one uses him he may just be ignored.
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Honestly his basic movement should be increased for a bit. Main event should work like Oni meter where you can activate whenever you decide to.
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Every killer is viable, even Trickster.
Welp, at least we now know that your words didn't really carry much weight to them.
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Doesn't mean Trickster isn't viable.
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Again, I said viable, not good.
My words would mean nothing if I said he was good.
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I stand by what I said.
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Then you either don't play him, or you're bad. Every killer is viable to a degree. Including Trickster. Again, I don't think he's good. He's C to D tier, but still viable.
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C-D is not viable in my book. Viable to me means "able to do well versus good Survivors."
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