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Perk Rework | Stridor & Iron Will
I don't like the idea of perks that removes the purpose of other perks. Stridor and Iron Will is a great example of that. So I made some research about what Stridor actually is, and that is (correct me if I'm wrong) a disease that makes it harder to breathe and it makes breathing louder.
So this rework is pretty much based on the real Stridor disease. But don't worry, I keep the part when "Iron Will and Stridor are paired up together, Stridor has the upper hand."
I myself am a bit skeptical about this Rework, but what is your opinion about it?
Comments
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I mean... it'd be a headache for some Spirit's until they learn to rely on footsteps. Otherwise, no one will run it still.
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Here's a fun fact. Survivors don't have a "breathing" sound when injured, it's a part of their injured sound. So removing injured sound basically removes breathing too while injured, and that 10% increase to breathing would only affect healthy survivors.
I think the perks are fine, Iron Will is a very strong perk that removes valuable information from the killer in chase and Stridor is its counter. Only problem here is Spirit who benefits way too much from injured sounds. Removing injured sounds while Spirit is phasing is something I suggested for a while, which would remove all problems these perks have.
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Oh I did not know that breathing was a part of the injured sound. Thx for telling me!
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You could just make Iron Will only remove 90% of injured sounds if you still don't want it fully removing sounds
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I want the injured sound to be gone completely. I just don't like the idea of perks that literally remove other perks. Iron Will and Stridor are just a great example, even if my idea wasn't the greatest.
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Technically, it makes chases against healthy survivors easier as Spirit. I think this'll be great if paired with Father's Glasses
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