New Killer Idea: The Dreamcatcher (A mind-hunting killer!)
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A shaman once tasked with cleansing the minds of his tribesmen afflicted by evil spirits - he now uses his powers of mental manipulation to consume the minds of The Entity’s prey.
Special Power: Mindsnare
- Hold the “power” button to cast forth a stream of web-like filaments 10 meters (at base) in front of you, toward a survivor. The goal is to expose the survivor for a cumulative 8 seconds. (Progress does NOT degrade over time).
- When near narrow passages, doors, or windows, TAP the “power” button to place one of 8 filament tripwires. Any survivor who passes through a tripwire will scream and incur 3 seconds worth of filament exposure (at base).
- When a survivor becomes fully exposed, their mind comes under attack and they must fight to regain control. Both the survivor and killer are brought to the survivor’s Mindscape - which is a random one of several micro-maps.
- Each Mindscape map will essentially be a main building of some type and a small bit of land around it. (Devs should get VERY creative with these!)
- The killer hunts the survivor and can down them in one hit
- The survivor must either survive for set amount of time (1 minute at base) or find and complete 3 (at base) map-specific interactions (like pressing a button) - whichever comes first.
- While the killer and survivor are competing in the Mindscape, their physical bodies in the main game will be controlled by AI bots - hunting and attacking other survivors. The survivor will always be at running speed while hunting teammates.
- If the killer downs the survivor in the Mindscape, they will be downed in the actual game and he will emerge from their head as a vaporous cloud. Afterward, he may pick up the survivor.
- If the survivor escapes, both players simply regain control of their characters - very likely far apart from each other at this point. The survivor will be injured.
Extra info
- The killer may leave the Mindscape at any time if he wishes to maintain momentum in the main match. The Mindsnared survivor will still attack teammates until they escape the Mindscape.
- Survivors enter the Mindscape with the killer no matter where they are on the map when they become fully exposed (such as if they hit a tripwire while not in a chase).
- If more than 1 survivor becomes fully exposed to the Mindsnare at the same time, they will enter the same Mindscape but will have to survive or complete their objectives independently of each other. The killer remains in the Mindscape until all survivors there are downed or freed - though he may still leave on his own if desired.
Perks:
Hex: Visions of Chaos - Whenever a survivor sees an aura or notification bubble, 1/2/3 exact copies of the auras and bubbles simultaneously appear elsewhere on the map. This applies ANY aura or bubble (killer, teammate, gate switch or hatch from maps, items from Ace in the Hole, etc.)
Brain Fog: A fog bank is visible on the horizon for each survivor at an initial range of 100/90/80 meters. the fog rolls in closer to the survivor at a rate of 1 meter for each second that they remain on the same tile - limiting their view and perception. Any noise, notification, red stain, or terror radius from within the fog goes unnoticed by the survivor. Moving to a new tile will dissipate the fog back out to its initial range.
Unfinished Business: the progress bar for any activity will appear to be filled and disappear 1/2/3 seconds before the task is actually completed. (especially useful on totems - at least until survivors realize what’s happening.)
Comments
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I think a killer like this would actually have pretty good map pressure! Oh, and to keep things fair, I think bot-controlled survivors should have a red stain - though a little smaller than the killer’s.
So imagine this scenario:
You’re working on the shack generator. Jake, who was in a chase a little while ago, finds you and wants to be healed. He crawls in through the shack window and screams! He didn’t notice the tripwire on the window! Turns out he’d been exposed to some of the killer’s power during the chase and this tripwire just finished the job.
All of a sudden he begins to show the red stain. This teammate you once trusted is now trapped in a fight for his mind - and his bloodthirsty body starts rushing toward you with single-minded resolve! You juke his first attack, but now the chase is on. Kiss that genny goodbye, cuz this killer has Ruin.
You dip and dodge, and as you round a corner you see the actual killer coming straight at you from a different direction! You spin back, hoping to get another successful juke on your possessed teammate - but you run into a rock! Just as he’s about to land a hit on you, he screams and falls to the ground. Poor Jake must’ve been downed in his Mindscape.
A dark cloud emanates from his head and begins to take on the form of the killer. In the distance, you see the actual killer disintegrating in the same dark cloud.
You bolt back to the nearby shack right as the killer fully emerges. He looks at Jake on the ground, but then his gaze follows your scratch marks leading to the shack. He hears the sputtering remains of the generator. The killer makes his decision. He ——
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I was thinking of a possession killer where the survivor takes part in a minigame to regain control. Silly little idea I had. Wait why tf did this post appear out of nowhere when it's 4 years old what
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