There is no Gen-rush?
Hello PartyPeople
A bunch of guys, including me thougth we maybe have a little bit fun. We wanted to see, how fast we can get all gens done using EVERYTHING Possible to "Rush" them. So we had a few trys until we get to the Trapper. (We did SWF not KYF!!!)
So here is the timestamp - From the bottom gen 1 - 5 on top
Here is the Video for it
The team were Dizzl-Chizzl , Lekoopa, Mpax88 and me Wrathclaw88.
So we would like to hear your opinion on this.
PS: Yes the Killer was Rank 17 (we dont make the matchmaking - but he had 2k hours of playing DBD which is Devotion 10 ~~) so he played this game before
Comments
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That kobe off hook though.
Also, although 2:25 is extremely fast, so kudos for that. Although it's a rare occurrence to receive, I do feel bad for Trapper even if he was Devotion 10.
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That poor Trapper, it breaks my heart :(
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In before someone claims (again) that this is a real rare thing and not a normal match.
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1:52 - 4:16 is how long the gens took to complete.
2 minutes and 24-25 seconds to complete all 5 generators.
For people who say "Gen Rushing" doesn't exist.
Do you need anymore evidence, or will they still be ignorant?
If a survivor(s) are able to gen-rush or get all 5 gens in a specific amount of time. I feel the killer should have a slight buff to him at the end or so, to make up for all the potential pressure he lost. But that's only IF the gens are done in a very fast manner, and if the killer was UNABLE to gain pressure, while simultaneously actually playing the game to try and give pressure. So you can't just sit around AFK waiting for a free buff, it should be earned, based on chaser, deviation, sacrifice, and brutality.
Because GOOD LORD IN HEAVEN, that is so ridiculous.
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We are well aware that this is not the usual stuff or usual rounds - but just think about the possibility
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The fun part is that that wasn't the best way to do gens. If you all split up at the beginning, you get a guaranteed 3 gens in about 90 seconds, one gen has some work on so someone goes and does that while the inevitably chased teammate predrops every pallet, then you have two people stack on the last one and get them all done in under 3 minutes with no toolboxes or perks.
It's not really that common though, far more common is the 3.30 gens, which is enough leeway for Blight, Nurse or Spirit to interrupt them, but even that's rare compared to the 4-minute gens which is what most of the better killers can deal with, such as Oni, Huntress and Plague.
However, all of these scenarios are breathtakingnly unfair and I really, really hope that we get a rework that makes gens far more interactive and far less boring for us normal survivors.
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So my guess is you pre warn us that he is a rank 17 so that, what? We can just ignore the fact that he isn’t going to be the most optimal player?
We know what gen rushing is. Yes this happens to killers who have no map pressure who don’t bring slow down perks, AND (from the looks of it) overcommit. You can’t just show us a video of you “trying everything possible” when the killer made it very easy for you to hold M1 without pressuring you off your objective.
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Aaaand we got the first one.
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Hmm, interesting that you knew what people are going to judge that video on. Perhaps bring better points to the table instead of standing across the room watching who walks in like you do in most threads you comment on.
I never said gen-rush is non-existant. I said it is the result of a killer doing poorly and poor RNG on their side (based on a map like Ormond) where most traps would be easily seen.
Perhaps next time put your energy into understanding what it is being said and discussed rather than trying to create a “gotcha” moment.
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Oh yay, standing at the exit like you're going to do something other than run after an actual gen rush.
Too. Much. Fun.
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This is just asinine. Thank you for further displaying the utter power role of SWF and, when push come shove, killer can do literally nothing.
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Yay, one video and now we pretend that this is happening on a frequent basis. Let alone, Rank 17-Killer... Oh yeah, he had Devotion 10, but this does not mean that this guy is really playing Killer. You can get 2k Hours by playing Survivor, who knows.
Can we post some videos were Killers win in 3 minutes? Or do those not count? We should use those edge cases as evidence all the time, this would make a lot of sense!
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Oh I got the situation right.
You see, Nurse has an abysmal low kill rate. But the devs don't want to buff her, because you have a chance of getting matched against a tournament level god nurse, once in a thousand matches.
Yet, when killers repeatedly complain about the speed at which gens get completed. People claim that it's the killers fault, for not applying pressure, or not having 2+ gen slowdown perks equipped, or that it's an isolated case since no one plays like that, etc.
Apparently it's important to balance killers around high skill playstyles and survivors around low skill playstyles.
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I'm one of those players we did it for fun and we ne Challenge law none of us plays that normal because you would only get -pips anyway, the trapper was sorry but for it We can't do anything for matchmaking
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I'd be fine with those videos, because they really highlight the disparity in matchmaking, having good killers go agaisnt baby survivors.
Not quite the same intent as genrush vids, you can get those by just watching tournaments with no rules, but still they're extremely valuable to highlight a different and arguably far worse problem than uninteractive game progression, given that it's probably thousands of times more prevalent that an actual bit of genrushing.
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UPDATE: The other Group that was challanged did it on 2:08 Minutes - on Dead Dawg Saloon - Vid may follow
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The way boon totems sounded during the stream, they probably give survivors some kind of bonus like faster healing, repairing or something like that.
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Generator times are biggest problem in game. And i know cute survivor mains will come and say "Generators are fine, use perks, patrol them etc." But there is 4 survivors and when they are focusing on genertors, noone can stop them. Survivors need new objectives or nerf generators.
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Well, how often does it happen to you if you play vs a solo team, and not a swf?
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It happens quite often that when I play solo survivor, 2 or 3 gens get done by the time the killer gets his first hook.
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So a match against a very weak killer who isn't even good enough to end chases and hasn't pushed you off a generator a single time, how is it surprising that the game ended quickly? This is the equivalent of a killer ending the game with 4-5 generators remaining against a bad team. Do the same to a top tier killer and post that, then you will have a point.
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You´re lucky then, in most of my games my teammates have serious gen-allergies, but think flashlights give them the power to command other players around.
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Oh sometimes I also get a unlucky day and constantly get teammates that hide from their own shadow, are afk, rage quit on the first hook or want to get the killers attention by fast vaulting near the gen I'm doing.
But I'm confident that these issues get solved by the new mmr.
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Even if the killer AFKs or fails to put any pressure on the map, can we all just agree that completing 5 gens in 4 minutes is just ridiculous? I mean, normal games last about 15 minutes, being able to escape in such a small amount of time is simply unfair.
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Killers are losing 3 gens before first hook, that is so common. I have chill games as Survivor, only sweaty games against when my team rejecting do gens. And most survivors doing gens.
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yeah but that is also not the point, its more ot show the actual definition of genrushing.
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Awe, the trapper even gave everyone bloody party streamers. Also, now it makes sense why killers run noed so often now.
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Gen rushing has many faces. All survivors injured and doing gens instead of healing, for example.
It's just the most efficient way to end the match as survivor.
Scott Jund also did a video about how killers are forced to take gen slowdown perks, since playing without them is significantly harder and borderline impossible.
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Even on the rare occurrence a team gets the gens done amazingly fast which is usually when I use a level 15 killer with no slowdown 2-3 still die in endgame. Killer has got way to easy of late and these threads are hilarious.
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I think people did not get point of video. Yes Trapper was bad and that case is rare. But still on high ranks survivors doing gens so fast. They ignoring all other objectives, maybe hex totems but cleansing is also not takes time.
Losing 3 gens with first hook is not rare, it is so common. Killers have to use slowndown perks but with those perks games are still so fast.
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Do you stream? I'd love to see that.
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Sorry bud I want to bud I got newborn twins and 2 more children on top of that. Just don't see how I can stream with that going on. I am usually talking to the babies and giving them pacifiers during the game. They always seem to wake up soon as I start a trial even though my TV has no volume and all my sound is ran through my headset. I have recently prestiged all my killers to there next levels all except Blight, twins, and trickster are now p3 so they are now level 20 and below. I have a few P3 level 50's but I am not using them at this time as I want the whole roster to get up there. My best killers hands down are Pig, Huntress, fred, Bubba, Wraith, and Oni. Killers I have not really played with at all until now/suck ass with are trickster, ghosty, blight is who I am using now and still holding rank 1 and killing 3-4 each game with average perks. My ghostface best lineup right now is tier 2 Thrilling and bitter murmer, and tier 3 mad grit and BBQ. Blight I am doing the best with as expected he is very fun.
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I always hate how people try to excuse this as "I'm doing this... FOR SCIENCE!" Once you got the gens done, you could've tried to give the Trapper who brought BPS some BP by taking chases... yeah, he had NoED, but even if you don't escape you've literally accomplished your goal of doing the gens really fast.
Anyway, this shows how much of a problem BNP's can be. They need to be nerfed, perhaps more than Keys. Yes, it's a rare occurrence. And how many Iri Head Hutnresses with Infantry Belts did you run into? Just one can change up a game significantly.
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- The 2nd Team - i wrote about earlier with 2:08 on Glenvale was playing against Twins here btw. - So its not only the Trapper. We had ~ 15 Matches where we tryed to get that time. And not only the Trapper was helpless - we met Ghostfaces - Freddy (which killed us because of our fault) Huntresses and Ghosts.
What we clearly saw, was that Killers that have possibilitys to travel fast between the Gens had a little more of a chance.
Please feel free to comment whats on your mind. We find your thoughts very interesting :)
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Huntress with iri head (1 - after the patch) wouldnt be a problem - if she wouldnt move and camp we would punish her by rushing what we did ... and even if our unhookmate would go for the unhook there would be still 2 guys running around doing gens with prove
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Post more videos, please.
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Its not gen rush, its a lack of pressure. People need to stop over commiting on one survivor then get mad when all the gens are done. You never stopped and checked on the gens that are actively being worked on. What, you think survivor's magically stop doing the objective just because you are chasing someone? Come on, People. Break off and check gens.
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What does Nurse have to do with what is being discussed? I've gone against 'god' nurses before and some of them do usually bad because of the same problem that Trapper displayed. Overcommitted to the same survivor.
When killers complain about gen speeds with a video, yes people are going to point out what they could have done better but there is also an RNG aspect to every match. Unless you aren't aware that some maps are better for some killers than others. Patrolling gens, perks, map set ups, skill of the survivors being chased, the killer's own experience and skill... yes that all needs to be considered when you are talking about why you did poorly. I am not sure what point you are trying to make.
Not bringing slow down perks into a match is the equivalent of you not bringing DS into a match where the killer happens to be a camper. It's that simple. So unless you are very good without perks you are (again and especially with a killer like Trapper) going to have a rough time depending on... well all of the things I've already listed above.
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Flipping this on its head, is the killer eliminating everyone from the trial in under 4 minutes ridiculous or fair considering normal games are around 10-15 minutes.
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Would love to see the stats on the fastest the killer can down all 4 survivors lol
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There is no such thing as gen rush if killers achieve a kill rate of 68% on average.
The only persons complaining about gen speed are crying killer mains focussing on 4 k every match and poor guys doing killer adepts with killers without any slow down perks.
The same way 4 survivors can finish 5 gens in 3 minutes a good killer can snowball a whole team in 2 minutes or even less.
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I like how people tend to always show the one side of light.
You show how strong survivors can perform against certain killer on certain maps.
But you didnt show me the opposite site? Should I really Idk search for some KIll Streaks as Oni with an op build on shelter woods? or spirit? or a good nurse?
And what comes after that?
Sorry but as long people only focus on one side nand refuse to show both sides I can't take you for real.
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I definitely wouldn't call not healing and going for gens "gen rushing". To me thats when I get a 4 man lobby with commodius toolboxes with wire spools and BNPs. Survivors that are literally queuing for whoever knows how long just to have a 4 minute match.
Completely incomparable imo.
Foregoing healing for gens is just smart time saving (against some killers like Legion its literally the correct play), like using BBQ on killer and slugging to optimise your map pressure. Exact same thing. I do wish they'd make toolboxes sabo only as I think with gen times being what they are, aswell as Prove thyself and such, they really are unnecessary.
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How you know kill rates 68%? And also 68% is not so much.
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Yes gen-rushing is a thing. Survivors can easily focus on nothing, but solely getting gens done and the killer has very little they can actually do to pressure the survivors.
Thankfully, most survivor teams do engage in altruism making it possible for the killer to stop gens from getting done.
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It was stated in the bhvr twitter news.
68% is actually a lot. It means survivors die on everage in 2 out of 3 matches.
Ideally game should be balanced around 50% kill rate or 2 k per match. But then most killers will cry and quit playing making queue times horrible. In my opionion balancing the game around 60% instead of 50% was an intentional concession of BHVR to the killer side.
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This statement makes no sense at all. The time survivors take to complete a generator is an absolute value, which means that, unless you have a perk or a item, it is always going to take the same time to complete. As such, this value can be tweaked by the devs with just a single number change. Comparing this to how much time it takes to kill all 4 survivors is not fair, as the former is something only influenced by skill/behaviour. If the survivors just want to die and stand right in front of the killer doing nothing, it will probably take less than 1 minute have everyone dead.
But ok, let's use your example. If all the survivors loop as efficiently as possible, it will still take much more than 4 minutes to kill everyone by simply the sheer amount of pallets on every map. This is not even considering if the survivors are picking each other up.
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Spoken like a true survivor. You can't get pressure on a swf with comms. 'He's over here, ok work the gen'. Oh he overcommited he was only supposed to chase for 10 seconds then run to the next gen to get 'pressure' and chase him for 10 seconds while the guy you just left goes back to the gen. "Well you need to end chases quickly". I do a lot of times only to hear "waa your spirit is OP cheating nerf her waaa". Ok.
Edit: You know what brings great pressure against altruistic groups? Camping and tunneling. Brings great pressure.
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In all my 4K hours in this game I have had this type of scenario happen less than 20 times i’d guess, maybe. Yes it’s possible as shown but I refuse to believe people run into this regularly enough for it to be a major issue.
I run into an infectious, knockout, ruin, recharge add-on Nurse with 8K hours who slugs everyone in 2 minutes maybe once every 200 games. Doesn’t mean any drama should be made over it.
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Survivor main or just a survivor? I'm usually called a killer main on here xD Glad I can get people to say both xD Nah, I play both sides. If you CAMP first hook, don't complain about gens at all. If you do not chase people off of gens, thats on you. Just like if survivor's don't do gens because they ######### around with the killer too long and all die, they can't complain about killers being op and top it all off, if you chase someone for 4 minutes straight, don't ######### about gens as killer.
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