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Dead Hard Fix please Need Equality

beaupresto
beaupresto Member Posts: 15

-PC

-Exhausted on the ground after pressing the active button for this perk is ridiculous. If you press the button before the killer connects with your body that should be a miss....simple. Killers swinging through dead hard, hitting survivors in the dead hard animation or even getting a hit before the animation starts and you obviously see you’re exhausted but it didn’t work is a problem and needs to be fixed.

-The fix is simple if you press the activate button or key before the killer connects with your body it should be a missed hit i should never see that the perk activated and i’m exhausted on the ground.

-80% of dead hard uses you are exhausted on the ground

-I find it crazy how survivors get a bug such as killers not being stunnable, killers having maxed coupe de grace and they didn’t even have the perk.... (them shits didn’t get fixed for weeks) but let a survivor get a bug where we can’t get hit while in a vaulting animation..........the tears will have that ######### fixed within 1 day. Make it make sense can we get some equality please.

2
2 votes

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Comments

  • P3ToxicLaurie
    P3ToxicLaurie Member Posts: 142

    Dead hard is fine at it is. It would be fine if it didn't make you invincible, it should be used to make distance and not to dodge a hit. I agree though, I dont understand how it says it makes you invincible when using it, but then you get exhausted on the ground. They should either fix it, or take the invincible out of the description.

  • Miles
    Miles Member Posts: 461

    it makes sense. lets say a fighting game move that also has i frames. cant think of one now.

    those moves have the starting frames, the mid action frames and the ending frames, by this logic, the first few frames of dead hard are not i frames, all of the mid frames are i frames, and then the ending frames are not i frames either. also the exhausted on the ground lasts until you get up or so, you dont actually get the full exhaustion.

This discussion has been closed.