Trapper Rework Idea
Power: 1,2, I GOT YOU
The entity has graced you with the knowledge of the interworking's of machinery. When you kick a gen and the power is off cooldown the gen becomes trapped. ANY missed skill checks will trap all survivors working on the generator and give off killer instinct to the Trapper. While power is on cool down bear traps will automatically spawn in in front or behind pallets, windows, and doors up to the amount maximum as made with addons and base amount. Survivors have one chance of escape by themselves other wise must be saved from a free teammate to pull them out making the trapped survivor take heavy damage reducing one health state. If the survivor wishes to free themselves they must hit 3 skill checks with 85% reduced skill zones (that of overcharge), but escape without damage sustained. The power is not affected by perks or addons that could affect skill zone enlargements or skill zone minimizers. The base power cool down is 20 seconds. (not concrete numbers just to work with for example)