FNAF Killer concept:
The Possessed:
The Possessed are the well loved and known remains of the Freddy FazBear animatronics, Bonnie, Chica and Freddy and Foxy have been wrought into the realm of the entity. Working together they hunt down survivors combining their unique skills.
The power of the Possessed is called Night Terrors, as the time passes in the trial so too do the powers of the possessed grow, every successful attack will hasten the hours of the night and strengthen the Possessed. The night is long and has six phases to a total of (8 minutes and 55 seconds, each phase being 89 seconds long). Each damage state to a base maximum of six health states, will hasten the night by 20 seconds to a basic maximum reduction of 1 minute and 45 seconds). At the beginning of a trial only Bonnie and Chica are active. When the night progresses to the third phase (4mins and 45 seconds have passed) Foxy awakens. After the fifth phase (7 minutes and 35 seconds) Freddy becomes active. Each phase that passes reduces the dormancy period of animatronics by 3 seconds since activation.
Only one animatronic may be active at one time, control may be switched between animatronics with the secondary ability key. Changing between animatronic has a 3 second channel phase. Each animatronic has a basic attack, a unique attack and the ability to shift control. Bonnie lunges forward with his guitar striking a survivor deals one damage state. Chica’s unique attack is called cupcake bomb, Chica throws her cupcakes in a fixed arc that can be aimed over obstacles dealing one damage state to a single survivor. Bonnie and Chica can be switched to on a base 30 seconds cooldown each and may remain active indefinitely (12 second cooldown in the final phase). However if Bonnie or Chica are both on cooldown when an animatronic is forced to sleep, control is given to whichever animatronic has the shortest cooldown.. Chica and Bonnie have normal 4.2ms and 28 meter terror radius while active, whilst dormant they emit a haunting radius of 24 meters.
Once the clock has reached the third phase (267 seconds) Foxy can now be activated, toggling the secondary ability on either Bony or Chica, will give the option to spawn Foxy from a locker. Foxy cannot spawn in a locker where there is a survivor occupying the space. Foxy has a base movement speed of 4.6ms and a terror radius of 24 meters, when Foxy is emerging from a locker he emits a haunting radius of 16 meters. Foxy can only be activated for 50 seconds at a time and then goes on cooldown for 45 seconds (36s after phase six). Foxy’s unique ability is called raider’s dash, Foxy moves at an increased movement speed (base 50ms) colliding with any object or using a basic attack ends the dash, colliding with breakable walls or pallets ends destroys the wall or pallet. Pallet stuns do not force Foxy to deactivate, Foxy’s dash has a base cooldown of 10 seconds, however a successful basic attack on raider dash deals one damage state and resets the cooldown of raiders dash. If Foxy is blinded by any means, Foxy becomes dormant and retreats into a locker, control is then returned to Bonnie or Chica.
Once the Fifth phase has begun, Freddy may be activated by shifting control from any animatronic. Doing so spawns Freddy at a random location, Freddy has a terror radius of 32 meters and moves at 4.5ms when active and 24 meter haunting radius when inactive. Freddy may only be active for 30 seconds at a time and control cannot be forcibly shifted by any means. Freddy may shift control to another animatronic at any time, but shifting back to freddy has a cool down of 45 seconds. Freddy’s special ability is called forced stuffing, Freddy lunges forward with both arms in a cone of area, if a healthy survivor is hit they are given the deep wound status effect and Stuffing Bite goes on cool down for 9 seconds, if survivor would be put into the dying state by Stuffing bite, Freddy forces the survivor into himself, where the survivor suffers one hook state of damage. Skill checks are required by the stuffed survivor to slow the animatronic parts from killing them at all hook stages. The duration of each state is identical to hook state times. If the survivor being forcibly stuffed was on their death hook, Freddy automatically executes the survivor. A forcible execution or successfull stuffing of a survivor results in Freddy becoming dormant and control returning to Bonnie or Chica. Freddy’s cooldown continues to run to a minimum of five seconds and cannot be reactivated until the full 30 seconds has passed or; five seconds after a rescue or execution. The stuffed survivor cannot escape independently and must be freed by another survivor, stuffing does not activate any hook related perks.
The Possesseds' Perks:
Hex the sixth hour:
A Hex rooted in the power of despair. Time is running out for your vengeance, when the fourth generator is complete a dull totem becomes active, all generators are blocked off for a duration of 50/60/70 seconds. Gain a token for each hook you achieve during this time, each token increases the duration of Sixth hour by 8 seconds.
I better not take up too much of your time. Uh, things will start getting real tonight. -Phone guy
It’s Me
They know what they did to you and you’re going to make sure they're going to pay. Know whenever a survivor looks in your direction in a cone of 36 meters, for each survivor looking in your direction gain an additional 1.5%/2.5%/3.5% movement speed increase
The character in there seems unique in that he becomes more active if the cameras remain off for long periods of time. I guess he doesn't like being watched. I don't know. -Phone guy
Power Cut:
It’s different in this world, but this time you won’t let them keep the lights on. Your haunted electronic body makes generator repairs 50%/60%/70% less efficient in your terror radius (does not stack).
I’ll chat with you tomorrow. Uhh, check those cameras, and remember to close the doors only if absolutely necessary. Gotta conserve power. -Phone guy
:) Note i did recycle a few ideas from: BlearkBar on Reddit: https://www.reddit.com/r/deadbydaylight/comments/hyjen9/fnaf_killer_concept_not_springtrap/ and Mr_Qwayzar https://forum.deadbydaylight.com/en/discussion/60773/dead-by-daylight-fnaf-chapter