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http://dbd.game/killswitch
Huntress-Hatchet-bug on Gideon's Meatplant
How it happend in game:
I was playing on Gideon's Meatplant as Steve on PC and I jumped through the "shute" while injured and the huntress threw a hatchet while I medium vaulted over the ledge. While falling it hit me and I got stuck on the side of the shut, unable to move.
Testing:
After this happend me and my friend (who was present, with me, at the time of the match) succesfully recreated this multiple times(see images), with relative ease. Even with unbreakable I was unable to get out of this position.
We couldn't test wether this would work with other ranged killers, since neither of us has any.
Hypothosis:
We think this bug is possible due to the animation that plays when a survivor gets downed; more specifically: "The back-flip" animation that plays when hit from the front. When this animation plays, while falling from the "shute", due to the animation placing/moving the survivor backwards they "miss" the hole, and fall between invisible geometry next to it, therfore getting stuck.
We are not entirely sure if holding a direction matters, but I think I was holding left(A)/directing towards the geometry.
Step by step reproduction:
-Injured survivor medium-vaulting from the ledge above the so-called "Shute" on Gideon's Meatplant.
-A Huntress throwing a hatchet from downstairs while the survivor is falling, causing the survivor to be downed.
-The survivor should now backflip next to the shute.
How common we think it is:
Since Huntress-Players will try to hit survivors here it might not be that uncommon, and it is easily reproduceable.
From the original game, where it happend.
From killer PoV.
Killer PoV, after using unbreakable.
Comments
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That's peculiar, particularly considering it's one of the default hatchet throw spots on this map.
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